wine-tkg-osu-4.6/lib64/wine/libd3d10_1.def
2021-07-21 16:06:01 +02:00

36 lines
1.9 KiB
Modula-2

; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/d3d10_1/d3d10_1.spec; do not edit!
LIBRARY d3d10_1.dll
EXPORTS
RevertToOldImplementation @1 PRIVATE
D3D10CompileEffectFromMemory=d3d10.D3D10CompileEffectFromMemory @2
D3D10CompileShader=d3d10.D3D10CompileShader @3
D3D10CreateBlob=d3d10.D3D10CreateBlob @4
D3D10CreateDevice1 @5
D3D10CreateDeviceAndSwapChain1 @6
D3D10CreateEffectFromMemory=d3d10.D3D10CreateEffectFromMemory @7
D3D10CreateEffectPoolFromMemory=d3d10.D3D10CreateEffectPoolFromMemory @8
D3D10CreateStateBlock=d3d10.D3D10CreateStateBlock @9
D3D10DisassembleEffect @10 PRIVATE
D3D10DisassembleShader=d3d10.D3D10DisassembleShader @11
D3D10GetGeometryShaderProfile=d3d10.D3D10GetGeometryShaderProfile @12
D3D10GetInputAndOutputSignatureBlob=d3d10.D3D10GetInputAndOutputSignatureBlob @13
D3D10GetInputSignatureBlob=d3d10.D3D10GetInputSignatureBlob @14
D3D10GetOutputSignatureBlob=d3d10.D3D10GetOutputSignatureBlob @15
D3D10GetPixelShaderProfile=d3d10.D3D10GetPixelShaderProfile @16
D3D10GetShaderDebugInfo=d3d10.D3D10GetShaderDebugInfo @17
D3D10GetVersion @18 PRIVATE
D3D10GetVertexShaderProfile=d3d10.D3D10GetVertexShaderProfile @19
D3D10PreprocessShader @20 PRIVATE
D3D10ReflectShader=d3d10.D3D10ReflectShader @21
D3D10RegisterLayers @22 PRIVATE
D3D10StateBlockMaskDifference=d3d10.D3D10StateBlockMaskDifference @23
D3D10StateBlockMaskDisableAll=d3d10.D3D10StateBlockMaskDisableAll @24
D3D10StateBlockMaskDisableCapture=d3d10.D3D10StateBlockMaskDisableCapture @25
D3D10StateBlockMaskEnableAll=d3d10.D3D10StateBlockMaskEnableAll @26
D3D10StateBlockMaskEnableCapture=d3d10.D3D10StateBlockMaskEnableCapture @27
D3D10StateBlockMaskGetSetting=d3d10.D3D10StateBlockMaskGetSetting @28
D3D10StateBlockMaskIntersect=d3d10.D3D10StateBlockMaskIntersect @29
D3D10StateBlockMaskUnion=d3d10.D3D10StateBlockMaskUnion @30