182 lines
9.1 KiB
Modula-2
182 lines
9.1 KiB
Modula-2
; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/d3dx10_43/d3dx10_43.spec; do not edit!
|
|
|
|
LIBRARY d3dx10_43.dll
|
|
|
|
EXPORTS
|
|
D3DX10CreateThreadPump @1 PRIVATE
|
|
D3DX10CheckVersion @2
|
|
D3DX10CompileFromFileA @3 PRIVATE
|
|
D3DX10CompileFromFileW @4 PRIVATE
|
|
D3DX10CompileFromMemory @5
|
|
D3DX10CompileFromResourceA @6 PRIVATE
|
|
D3DX10CompileFromResourceW @7 PRIVATE
|
|
D3DX10ComputeNormalMap @8 PRIVATE
|
|
D3DX10CreateAsyncCompilerProcessor @9 PRIVATE
|
|
D3DX10CreateAsyncEffectCreateProcessor @10 PRIVATE
|
|
D3DX10CreateAsyncEffectPoolCreateProcessor @11 PRIVATE
|
|
D3DX10CreateAsyncFileLoaderA @12
|
|
D3DX10CreateAsyncFileLoaderW @13
|
|
D3DX10CreateAsyncMemoryLoader @14
|
|
D3DX10CreateAsyncResourceLoaderA @15
|
|
D3DX10CreateAsyncResourceLoaderW @16
|
|
D3DX10CreateAsyncShaderPreprocessProcessor @17 PRIVATE
|
|
D3DX10CreateAsyncShaderResourceViewProcessor @18 PRIVATE
|
|
D3DX10CreateAsyncTextureInfoProcessor @19 PRIVATE
|
|
D3DX10CreateAsyncTextureProcessor @20 PRIVATE
|
|
D3DX10CreateDevice @21
|
|
D3DX10CreateDeviceAndSwapChain @22
|
|
D3DX10CreateEffectFromFileA @23
|
|
D3DX10CreateEffectFromFileW @24
|
|
D3DX10CreateEffectFromMemory @25
|
|
D3DX10CreateEffectFromResourceA @26 PRIVATE
|
|
D3DX10CreateEffectFromResourceW @27 PRIVATE
|
|
D3DX10CreateEffectPoolFromFileA @28
|
|
D3DX10CreateEffectPoolFromFileW @29
|
|
D3DX10CreateEffectPoolFromMemory @30
|
|
D3DX10CreateEffectPoolFromResourceA @31 PRIVATE
|
|
D3DX10CreateEffectPoolFromResourceW @32 PRIVATE
|
|
D3DX10CreateFontA @33 PRIVATE
|
|
D3DX10CreateFontIndirectA @34 PRIVATE
|
|
D3DX10CreateFontIndirectW @35 PRIVATE
|
|
D3DX10CreateFontW @36 PRIVATE
|
|
D3DX10CreateMesh @37 PRIVATE
|
|
D3DX10CreateShaderResourceViewFromFileA @38 PRIVATE
|
|
D3DX10CreateShaderResourceViewFromFileW @39 PRIVATE
|
|
D3DX10CreateShaderResourceViewFromMemory @40 PRIVATE
|
|
D3DX10CreateShaderResourceViewFromResourceA @41 PRIVATE
|
|
D3DX10CreateShaderResourceViewFromResourceW @42 PRIVATE
|
|
D3DX10CreateSkinInfo @43 PRIVATE
|
|
D3DX10CreateSprite @44 PRIVATE
|
|
D3DX10CreateTextureFromFileA @45 PRIVATE
|
|
D3DX10CreateTextureFromFileW @46 PRIVATE
|
|
D3DX10CreateTextureFromMemory @47
|
|
D3DX10CreateTextureFromResourceA @48 PRIVATE
|
|
D3DX10CreateTextureFromResourceW @49 PRIVATE
|
|
D3DX10FilterTexture @50
|
|
D3DX10GetFeatureLevel1 @51
|
|
D3DX10GetImageInfoFromFileA @52 PRIVATE
|
|
D3DX10GetImageInfoFromFileW @53 PRIVATE
|
|
D3DX10GetImageInfoFromMemory @54
|
|
D3DX10GetImageInfoFromResourceA @55 PRIVATE
|
|
D3DX10GetImageInfoFromResourceW @56 PRIVATE
|
|
D3DX10LoadTextureFromTexture @57 PRIVATE
|
|
D3DX10PreprocessShaderFromFileA @58 PRIVATE
|
|
D3DX10PreprocessShaderFromFileW @59 PRIVATE
|
|
D3DX10PreprocessShaderFromMemory @60
|
|
D3DX10PreprocessShaderFromResourceA @61 PRIVATE
|
|
D3DX10PreprocessShaderFromResourceW @62 PRIVATE
|
|
D3DX10SHProjectCubeMap @63 PRIVATE
|
|
D3DX10SaveTextureToFileA @64 PRIVATE
|
|
D3DX10SaveTextureToFileW @65 PRIVATE
|
|
D3DX10SaveTextureToMemory @66 PRIVATE
|
|
D3DX10UnsetAllDeviceObjects @67
|
|
D3DXBoxBoundProbe=d3dx9_36.D3DXBoxBoundProbe @68
|
|
D3DXColorAdjustContrast=d3dx9_36.D3DXColorAdjustContrast @69
|
|
D3DXColorAdjustSaturation=d3dx9_36.D3DXColorAdjustSaturation @70
|
|
D3DXComputeBoundingBox=d3dx9_36.D3DXComputeBoundingBox @71
|
|
D3DXComputeBoundingSphere=d3dx9_36.D3DXComputeBoundingSphere @72
|
|
D3DXCpuOptimizations @73
|
|
D3DXCreateMatrixStack=d3dx9_36.D3DXCreateMatrixStack @74
|
|
D3DXFloat16To32Array=d3dx9_36.D3DXFloat16To32Array @75
|
|
D3DXFloat32To16Array=d3dx9_36.D3DXFloat32To16Array @76
|
|
D3DXFresnelTerm=d3dx9_36.D3DXFresnelTerm @77
|
|
D3DXIntersectTri=d3dx9_36.D3DXIntersectTri @78
|
|
D3DXMatrixAffineTransformation2D=d3dx9_36.D3DXMatrixAffineTransformation2D @79
|
|
D3DXMatrixAffineTransformation=d3dx9_36.D3DXMatrixAffineTransformation @80
|
|
D3DXMatrixDecompose=d3dx9_36.D3DXMatrixDecompose @81
|
|
D3DXMatrixDeterminant=d3dx9_36.D3DXMatrixDeterminant @82
|
|
D3DXMatrixInverse=d3dx9_36.D3DXMatrixInverse @83
|
|
D3DXMatrixLookAtLH=d3dx9_36.D3DXMatrixLookAtLH @84
|
|
D3DXMatrixLookAtRH=d3dx9_36.D3DXMatrixLookAtRH @85
|
|
D3DXMatrixMultiply=d3dx9_36.D3DXMatrixMultiply @86
|
|
D3DXMatrixMultiplyTranspose=d3dx9_36.D3DXMatrixMultiplyTranspose @87
|
|
D3DXMatrixOrthoLH=d3dx9_36.D3DXMatrixOrthoLH @88
|
|
D3DXMatrixOrthoOffCenterLH=d3dx9_36.D3DXMatrixOrthoOffCenterLH @89
|
|
D3DXMatrixOrthoOffCenterRH=d3dx9_36.D3DXMatrixOrthoOffCenterRH @90
|
|
D3DXMatrixOrthoRH=d3dx9_36.D3DXMatrixOrthoRH @91
|
|
D3DXMatrixPerspectiveFovLH=d3dx9_36.D3DXMatrixPerspectiveFovLH @92
|
|
D3DXMatrixPerspectiveFovRH=d3dx9_36.D3DXMatrixPerspectiveFovRH @93
|
|
D3DXMatrixPerspectiveLH=d3dx9_36.D3DXMatrixPerspectiveLH @94
|
|
D3DXMatrixPerspectiveOffCenterLH=d3dx9_36.D3DXMatrixPerspectiveOffCenterLH @95
|
|
D3DXMatrixPerspectiveOffCenterRH=d3dx9_36.D3DXMatrixPerspectiveOffCenterRH @96
|
|
D3DXMatrixPerspectiveRH=d3dx9_36.D3DXMatrixPerspectiveRH @97
|
|
D3DXMatrixReflect=d3dx9_36.D3DXMatrixReflect @98
|
|
D3DXMatrixRotationAxis=d3dx9_36.D3DXMatrixRotationAxis @99
|
|
D3DXMatrixRotationQuaternion=d3dx9_36.D3DXMatrixRotationQuaternion @100
|
|
D3DXMatrixRotationX=d3dx9_36.D3DXMatrixRotationX @101
|
|
D3DXMatrixRotationY=d3dx9_36.D3DXMatrixRotationY @102
|
|
D3DXMatrixRotationYawPitchRoll=d3dx9_36.D3DXMatrixRotationYawPitchRoll @103
|
|
D3DXMatrixRotationZ=d3dx9_36.D3DXMatrixRotationZ @104
|
|
D3DXMatrixScaling=d3dx9_36.D3DXMatrixScaling @105
|
|
D3DXMatrixShadow=d3dx9_36.D3DXMatrixShadow @106
|
|
D3DXMatrixTransformation2D=d3dx9_36.D3DXMatrixTransformation2D @107
|
|
D3DXMatrixTransformation=d3dx9_36.D3DXMatrixTransformation @108
|
|
D3DXMatrixTranslation=d3dx9_36.D3DXMatrixTranslation @109
|
|
D3DXMatrixTranspose=d3dx9_36.D3DXMatrixTranspose @110
|
|
D3DXPlaneFromPointNormal=d3dx9_36.D3DXPlaneFromPointNormal @111
|
|
D3DXPlaneFromPoints=d3dx9_36.D3DXPlaneFromPoints @112
|
|
D3DXPlaneIntersectLine=d3dx9_36.D3DXPlaneIntersectLine @113
|
|
D3DXPlaneNormalize=d3dx9_36.D3DXPlaneNormalize @114
|
|
D3DXPlaneTransform=d3dx9_36.D3DXPlaneTransform @115
|
|
D3DXPlaneTransformArray=d3dx9_36.D3DXPlaneTransformArray @116
|
|
D3DXQuaternionBaryCentric=d3dx9_36.D3DXQuaternionBaryCentric @117
|
|
D3DXQuaternionExp=d3dx9_36.D3DXQuaternionExp @118
|
|
D3DXQuaternionInverse=d3dx9_36.D3DXQuaternionInverse @119
|
|
D3DXQuaternionLn=d3dx9_36.D3DXQuaternionLn @120
|
|
D3DXQuaternionMultiply=d3dx9_36.D3DXQuaternionMultiply @121
|
|
D3DXQuaternionNormalize=d3dx9_36.D3DXQuaternionNormalize @122
|
|
D3DXQuaternionRotationAxis=d3dx9_36.D3DXQuaternionRotationAxis @123
|
|
D3DXQuaternionRotationMatrix=d3dx9_36.D3DXQuaternionRotationMatrix @124
|
|
D3DXQuaternionRotationYawPitchRoll=d3dx9_36.D3DXQuaternionRotationYawPitchRoll @125
|
|
D3DXQuaternionSlerp=d3dx9_36.D3DXQuaternionSlerp @126
|
|
D3DXQuaternionSquad=d3dx9_36.D3DXQuaternionSquad @127
|
|
D3DXQuaternionSquadSetup=d3dx9_36.D3DXQuaternionSquadSetup @128
|
|
D3DXQuaternionToAxisAngle=d3dx9_36.D3DXQuaternionToAxisAngle @129
|
|
D3DXSHAdd=d3dx9_36.D3DXSHAdd @130
|
|
D3DXSHDot=d3dx9_36.D3DXSHDot @131
|
|
D3DXSHEvalConeLight=d3dx9_36.D3DXSHEvalConeLight @132
|
|
D3DXSHEvalDirection=d3dx9_36.D3DXSHEvalDirection @133
|
|
D3DXSHEvalDirectionalLight=d3dx9_36.D3DXSHEvalDirectionalLight @134
|
|
D3DXSHEvalHemisphereLight=d3dx9_36.D3DXSHEvalHemisphereLight @135
|
|
D3DXSHEvalSphericalLight=d3dx9_36.D3DXSHEvalSphericalLight @136
|
|
D3DXSHMultiply2=d3dx9_36.D3DXSHMultiply2 @137
|
|
D3DXSHMultiply3=d3dx9_36.D3DXSHMultiply3 @138
|
|
D3DXSHMultiply4=d3dx9_36.D3DXSHMultiply4 @139
|
|
D3DXSHMultiply5=d3dx9_36.D3DXSHMultiply5 @140
|
|
D3DXSHMultiply6=d3dx9_36.D3DXSHMultiply6 @141
|
|
D3DXSHRotate=d3dx9_36.D3DXSHRotate @142
|
|
D3DXSHRotateZ=d3dx9_36.D3DXSHRotateZ @143
|
|
D3DXSHScale=d3dx9_36.D3DXSHScale @144
|
|
D3DXSphereBoundProbe=d3dx9_36.D3DXSphereBoundProbe @145
|
|
D3DXVec2BaryCentric=d3dx9_36.D3DXVec2BaryCentric @146
|
|
D3DXVec2CatmullRom=d3dx9_36.D3DXVec2CatmullRom @147
|
|
D3DXVec2Hermite=d3dx9_36.D3DXVec2Hermite @148
|
|
D3DXVec2Normalize=d3dx9_36.D3DXVec2Normalize @149
|
|
D3DXVec2Transform=d3dx9_36.D3DXVec2Transform @150
|
|
D3DXVec2TransformArray=d3dx9_36.D3DXVec2TransformArray @151
|
|
D3DXVec2TransformCoord=d3dx9_36.D3DXVec2TransformCoord @152
|
|
D3DXVec2TransformCoordArray=d3dx9_36.D3DXVec2TransformCoordArray @153
|
|
D3DXVec2TransformNormal=d3dx9_36.D3DXVec2TransformNormal @154
|
|
D3DXVec2TransformNormalArray=d3dx9_36.D3DXVec2TransformNormalArray @155
|
|
D3DXVec3BaryCentric=d3dx9_36.D3DXVec3BaryCentric @156
|
|
D3DXVec3CatmullRom=d3dx9_36.D3DXVec3CatmullRom @157
|
|
D3DXVec3Hermite=d3dx9_36.D3DXVec3Hermite @158
|
|
D3DXVec3Normalize=d3dx9_36.D3DXVec3Normalize @159
|
|
D3DXVec3Project=d3dx9_36.D3DXVec3Project @160
|
|
D3DXVec3ProjectArray=d3dx9_36.D3DXVec3ProjectArray @161
|
|
D3DXVec3Transform=d3dx9_36.D3DXVec3Transform @162
|
|
D3DXVec3TransformArray=d3dx9_36.D3DXVec3TransformArray @163
|
|
D3DXVec3TransformCoord=d3dx9_36.D3DXVec3TransformCoord @164
|
|
D3DXVec3TransformCoordArray=d3dx9_36.D3DXVec3TransformCoordArray @165
|
|
D3DXVec3TransformNormal=d3dx9_36.D3DXVec3TransformNormal @166
|
|
D3DXVec3TransformNormalArray=d3dx9_36.D3DXVec3TransformNormalArray @167
|
|
D3DXVec3Unproject=d3dx9_36.D3DXVec3Unproject @168
|
|
D3DXVec3UnprojectArray=d3dx9_36.D3DXVec3UnprojectArray @169
|
|
D3DXVec4BaryCentric=d3dx9_36.D3DXVec4BaryCentric @170
|
|
D3DXVec4CatmullRom=d3dx9_36.D3DXVec4CatmullRom @171
|
|
D3DXVec4Cross=d3dx9_36.D3DXVec4Cross @172
|
|
D3DXVec4Hermite=d3dx9_36.D3DXVec4Hermite @173
|
|
D3DXVec4Normalize=d3dx9_36.D3DXVec4Normalize @174
|
|
D3DXVec4Transform=d3dx9_36.D3DXVec4Transform @175
|
|
D3DXVec4TransformArray=d3dx9_36.D3DXVec4TransformArray @176
|