fix: reconnect presence after pipe was closed

This commit is contained in:
2026-02-21 23:18:01 +01:00
parent c9b8d9f599
commit 540c653399
3 changed files with 33 additions and 13 deletions
+1
View File
@@ -1011,6 +1011,7 @@ version = "3.1.2"
dependencies = [
"base64 0.22.1",
"discord-rich-presence",
"futures-util",
"hardware-id",
"md5",
"once_cell",
+2 -1
View File
@@ -32,15 +32,16 @@ reqwest = { version = "0.13.1", features = ["json", "stream", "query"] }
md5 = "0.8.0"
tokio = { version = "1.48.0", features = ["full"] }
open = "5.3.3"
windows-sys = "0.61.2"
discord-rich-presence = "1.0.0"
once_cell = "1.21.3"
futures-util = "0.3"
[target.'cfg(windows)'.dependencies]
winreg = "0.55.0"
winapi = { version = "0.3", features = ["winuser", "wincrypt", "memoryapi", "winbase", "dpapi"] }
base64 = "0.22.1"
widestring = "1.2.1"
windows-sys = "0.61.2"
[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dependencies]
tauri-plugin-single-instance = "2.3.6"
+30 -12
View File
@@ -2,6 +2,7 @@ use discord_rich_presence::{
DiscordIpc, DiscordIpcClient,
activity::{Activity, Assets, Button, Timestamps},
};
use futures_util::future::BoxFuture;
use once_cell::sync::Lazy;
use std::sync::Mutex as StdMutex;
use std::time::{SystemTime, UNIX_EPOCH};
@@ -24,6 +25,7 @@ enum PresenceCommand {
Disconnect(oneshot::Sender<()>),
UpdateData(PresenceData),
IsConnected(oneshot::Sender<bool>),
Tick,
}
struct PresenceActor {
@@ -58,7 +60,7 @@ impl PresenceActor {
}
async fn run(&mut self) {
let mut update_interval = interval(Duration::from_millis(2500));
let mut update_interval = interval(Duration::from_secs(5));
loop {
tokio::select! {
@@ -74,18 +76,22 @@ impl PresenceActor {
PresenceCommand::IsConnected(responder) => {
let _ = responder.send(self.client.is_some());
}
PresenceCommand::Tick => {
if self.client.is_some() {
self.handle_update().await;
}
}
}
}
_ = update_interval.tick() => {
if self.client.is_some() {
self.handle_update().await;
}
let _ = PRESENCE_TX.send(PresenceCommand::Tick).await;
}
}
}
}
async fn handle_connect(&mut self, responder: oneshot::Sender<bool>) {
fn handle_connect(&mut self, responder: oneshot::Sender<bool>) -> BoxFuture<'_, ()> {
Box::pin(async move {
if self.client.is_some() {
let _ = responder.send(true);
return;
@@ -101,10 +107,20 @@ impl PresenceActor {
let _ = responder.send(true);
}
Err(e) => {
eprintln!("Failed to create Discord client: {:?}", e);
let _ = responder.send(false);
eprintln!("Failed to connect to Discord: {:?}. Retrying in 5s...", e);
let tx = PRESENCE_TX.clone();
tokio::spawn(async move {
tokio::time::sleep(Duration::from_secs(5)).await;
let (resp_tx, _) = oneshot::channel();
let _ = tx.send(PresenceCommand::Connect(resp_tx)).await;
});
if !responder.is_closed() {
let _ = responder.send(false);
}
}
}
})
}
async fn handle_disconnect(&mut self, responder: oneshot::Sender<()>) {
@@ -143,12 +159,14 @@ impl PresenceActor {
Button::new("Join EZPPFarm", "https://ez-pp.farm/discord"),
]);
if let Err(e) = client.set_activity(activity).map_err(|e| e.to_string()) {
if let Err(e) = client.set_activity(activity) {
eprintln!("Failed to set activity, disconnecting: {:?}", e);
if let Some(mut client) = self.client.take() {
let _ = client.clear_activity();
let _ = client.close();
}
self.client = None;
let (tx, _) = oneshot::channel();
self.handle_connect(tx).await;
} else {
println!("Actor: Presence updated successfully.");
}
}
}