fix: bpm timing
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d751ff4505
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c33a9b49e8
@ -15,6 +15,7 @@
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},
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"license": "MIT",
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"dependencies": {
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"@elron/svelte-audio-store": "^1.0.0",
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"@tailwindcss/typography": "^0.5.15",
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"@tauri-apps/api": "^2",
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"@tauri-apps/plugin-dialog": "~2",
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@ -1,12 +1,15 @@
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<script lang="ts">
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import background from "../../../../assets/background.gif";
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const prop: {beatmapId: number} = $props();
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</script>
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<div
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class="absolute w-screen h-screen overflow-hidden pointer-events-none rounded"
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>
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<div
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style="background: url(https://osu.direct/api/media/background/2226722)"
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style="background: url(https://osu.direct/api/media/background/{prop.beatmapId})"
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class="absolute top-0 left-0 w-full h-full !bg-cover -z-10 pointer-events-none blur opacity-10 rounded"
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></div>
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</div>
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@ -2,22 +2,22 @@
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import { onMount } from "svelte";
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import ezppLogo from "../../../../assets/logo.png";
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import { osudirect } from "@/api/osudirect";
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import { playAudio } from "@/utils";
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import { gameSounds, playAudio } from "@/utils";
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import { BeatmapDecoder } from "osu-parsers";
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type logoProps = {
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beatmapId: number;
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extended: boolean;
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onclick: () => void;
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};
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let { extended, onclick }: logoProps = $props();
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let { beatmapId, extended, onclick }: logoProps = $props();
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let hovered = $state(false);
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let bpm = $state(150); // 1000 * 60 / bpm
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let lastTimeout: number | undefined = undefined;
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onMount(async () => {
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const beatmapId = 2226722;
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const beatmapData = await osudirect.osu(beatmapId);
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if (beatmapData) {
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const decoder = new BeatmapDecoder();
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@ -31,39 +31,54 @@
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// Function to play the heartbeat sound
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const playHeartbeat = () => {
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playAudio("/audio/menuHeartbeat.mp3", hovered ? 1 : 0.3);
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gameSounds.play("menuHeartbeat", {
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volume: hovered ? 1 : 0.3,
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});
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};
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// Function to synchronize the heartbeat with the song
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const syncHeartbeat = () => {
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const currentTime = audio.currentTime * 1000; // Convert to milliseconds
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const currentTime = audio.currentTime * 1000 - 25; // Convert to milliseconds
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const timingPoint = beatmap.controlPoints.timingPointAt(currentTime);
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const timingPointTime = timingPoint.startTime;
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console.log(currentTime, timingPointTime);
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if (timingPoint && bpm !== timingPoint.bpm) {
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bpm = timingPoint.bpm;
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if (lastTimeout) {
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clearTimeout(lastTimeout);
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}
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if (lastTimeout) window.clearTimeout(lastTimeout);
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const interval = (1000 * 60) / bpm; // Interval in milliseconds
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const nextBeat = interval - (currentTime % interval); // Time to the next beat
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setTimeout(() => {
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const nextBeat = currentTime % interval; // Invert: time since last beat
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// Schedule the next heartbeat at the correct time
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lastTimeout = window.setTimeout(() => {
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playHeartbeat();
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lastTimeout = setInterval(playHeartbeat, interval);
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// Clear any previous interval
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if (lastTimeout) {
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window.clearInterval(lastTimeout);
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lastTimeout = undefined;
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}
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if (!lastTimeout)
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lastTimeout = window.setInterval(playHeartbeat, interval);
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}, nextBeat);
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}
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// Continue syncing
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requestAnimationFrame(syncHeartbeat);
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};
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// Start playback and syncing
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audio.addEventListener("play", () => {
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// Wait for audio to be ready before starting playback and syncing
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audio.addEventListener("canplay", async () => {
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audio.addEventListener("play", syncHeartbeat);
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audio.addEventListener("ended", async() => await audio.play());
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await audio.play();
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syncHeartbeat();
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});
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await audio.play();
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}
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});
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onMount(() => {
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gameSounds.preload();
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});
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</script>
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<div
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@ -83,9 +98,9 @@
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onmouseleave={() => (hovered = false)}
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onclick={() => {
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if (extended) {
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playAudio("/audio/menuBack.wav", 1);
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gameSounds.play("menuBack");
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} else {
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playAudio("/audio/menuHit.wav", 1);
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gameSounds.play("menuHit");
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}
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onclick();
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}}
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@ -1,6 +1,15 @@
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import { createAudioStore } from "@elron/svelte-audio-store";
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import { type ClassValue, clsx } from "clsx";
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import { twMerge } from "tailwind-merge";
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const sounds = {
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menuHeartbeat: "/audio/menuHeartbeat.mp3",
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menuBack: "/audio/menuBack.wav",
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menuHit: "/audio/menuHit.wav",
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};
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export const gameSounds = createAudioStore(sounds);
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export function cn(...inputs: ClassValue[]) {
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return twMerge(clsx(inputs));
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}
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@ -6,10 +6,13 @@
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import Progressbar from "@/components/ui/progressbar/progressbar.svelte";
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let progress = $state(0);
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let extended = $state(false);
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let beatmapId = $state(3820896);
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</script>
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<div class="relative h-screen w-screen">
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<Background />
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<Background {beatmapId} />
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<div class="absolute top-2 right-2 py-7">
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<Avatar.Root>
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<Avatar.AvatarFallback>U</Avatar.AvatarFallback>
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@ -22,7 +25,7 @@
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>
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<!-- svelte-ignore a11y_click_events_have_key_events -->
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<Logo {extended} onclick={() => (extended = !extended)} />
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<Logo {beatmapId} {extended} onclick={() => (extended = !extended)} />
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<div
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class="{extended
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? 'opacity-100 translate-y-0'
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