update miss penalty to use less flawed algo

This commit is contained in:
tsunyoku
2024-05-02 17:59:04 +01:00
parent b96019f50a
commit 04d9179dc1
3 changed files with 20 additions and 16 deletions
+14 -7
View File
@@ -357,7 +357,10 @@ impl<'m> OsuPP<'m> {
// Penalize misses
if effective_miss_count > 0.0 {
let miss_penalty = self.calculate_miss_penalty(effective_miss_count);
let miss_penalty = self.calculate_miss_penalty(
effective_miss_count,
attributes.aim_difficult_strain_count,
);
aim_value *= miss_penalty;
}
@@ -426,7 +429,10 @@ impl<'m> OsuPP<'m> {
// Penalize misses
if effective_miss_count > 0.0 {
let miss_penalty = self.calculate_miss_penalty(effective_miss_count);
let miss_penalty = self.calculate_miss_penalty(
effective_miss_count,
attributes.speed_difficult_strain_count,
);
speed_value *= miss_penalty;
}
@@ -504,11 +510,12 @@ impl<'m> OsuPP<'m> {
}
#[inline]
fn calculate_miss_penalty(&self, effective_miss_count: f32) -> f32 {
let total_hits = self.total_hits() as f32;
0.97 * (1.0 - (effective_miss_count / total_hits).powf(0.5))
.powf(1.0 + (effective_miss_count / 1.5))
fn calculate_miss_penalty(
&self,
effective_miss_count: f32,
difficult_strain_count: f32,
) -> f32 {
0.94 / ((effective_miss_count / (2.0 * difficult_strain_count.sqrt())) + 1.0)
}
#[inline]
+4 -7
View File
@@ -72,16 +72,13 @@ impl Skill {
difficulty
}
pub(crate) fn count_difficult_strains(&mut self) -> f64 {
let top_strain = self
.object_strains
.iter()
.fold(f64::NEG_INFINITY, |prev, curr| prev.max(*curr as f64));
pub(crate) fn count_difficult_strains(&mut self) -> f32 {
let single_strain = self.difficulty_value() / 10.0;
self.object_strains
.iter()
.map(|strain| (strain / top_strain as f32).powi(4))
.sum::<f32>() as f64
.map(|strain| 1.1 / (1.0 + (-10.0 * (strain / single_strain - 0.88)).exp()))
.sum::<f32>()
}
#[inline]
+2 -2
View File
@@ -155,8 +155,8 @@ pub struct OsuDifficultyAttributes {
pub n_spinners: usize,
pub stars: f64,
pub max_combo: usize,
pub aim_difficult_strain_count: f64,
pub speed_difficult_strain_count: f64,
pub aim_difficult_strain_count: f32,
pub speed_difficult_strain_count: f32,
}
#[derive(Clone, Debug)]