fix: unused strain count

This commit is contained in:
James
2023-01-01 23:24:53 +00:00
committed by GitHub
parent 4140dc7084
commit 0ba91235cb
+3 -12
View File
@@ -374,11 +374,7 @@ impl<'m> OsuPP<'m> {
// Penalize misses
if effective_miss_count > 0.0 {
let miss_penalty = self.calculate_miss_penalty(
attributes.aim_difficult_strain_count as f32,
effective_miss_count,
);
let miss_penalty = self.calculate_miss_penalty(effective_miss_count);
aim_value *= miss_penalty;
}
@@ -462,12 +458,7 @@ impl<'m> OsuPP<'m> {
// Penalize misses
if effective_miss_count > 0.0 {
let mut strain_count = attributes.speed_difficult_strain_count as f32;
if self.mods.rx() {
strain_count *= 0.5;
}
let miss_penalty = self.calculate_miss_penalty(strain_count, effective_miss_count);
let miss_penalty = self.calculate_miss_penalty(effective_miss_count);
speed_value *= miss_penalty;
}
@@ -549,7 +540,7 @@ impl<'m> OsuPP<'m> {
}
#[inline]
fn calculate_miss_penalty(&self, strain_count: f32, effective_miss_count: f32) -> f32 {
fn calculate_miss_penalty(&self, effective_miss_count: f32) -> f32 {
let total_hits = self.total_hits() as f32;
0.97 * (1.0 - (effective_miss_count / total_hits).powf(0.5)).powf(1.0 + (effective_miss_count / 1.5))