feat: estimate sb count

This commit is contained in:
tsunyoku
2022-11-21 16:55:07 +00:00
parent e49bac8b7e
commit 126a01248c
+35 -10
View File
@@ -255,8 +255,10 @@ impl<'m> OsuPP<'m> {
1.0 - (self.attributes.as_ref().unwrap().n_spinners as f32 / total_hits).powf(0.85);
}
let mut aim_value = self.compute_aim_value(total_hits);
let speed_value = self.compute_speed_value(total_hits);
let effective_miss_count = self.calculate_effective_miss_count();
let mut aim_value = self.compute_aim_value(total_hits, effective_miss_count);
let speed_value = self.compute_speed_value(total_hits, effective_miss_count);
let acc_value = self.compute_accuracy_value(total_hits);
let mut acc_depression = 1.0;
@@ -350,7 +352,7 @@ impl<'m> OsuPP<'m> {
}
}
fn compute_aim_value(&self, total_hits: f32) -> f32 {
fn compute_aim_value(&self, total_hits: f32, effective_miss_count: f32) -> f32 {
let attributes = self.attributes.as_ref().unwrap();
// TD penalty
@@ -370,8 +372,11 @@ impl<'m> OsuPP<'m> {
aim_value *= len_bonus;
// Penalize misses
if self.n_misses > 0 {
aim_value *= self.calculate_miss_penalty(attributes.aim_difficult_strain_count as f32);
if effective_miss_count > 0.0 {
aim_value *= self.calculate_miss_penalty(
attributes.aim_difficult_strain_count as f32,
effective_miss_count,
);
}
// AR bonus
@@ -439,7 +444,7 @@ impl<'m> OsuPP<'m> {
aim_value
}
fn compute_speed_value(&self, total_hits: f32) -> f32 {
fn compute_speed_value(&self, total_hits: f32, effective_miss_count: f32) -> f32 {
let attributes = self.attributes.as_ref().unwrap();
let mut speed_value =
@@ -453,13 +458,13 @@ impl<'m> OsuPP<'m> {
speed_value *= len_bonus;
// Penalize misses
if self.n_misses > 0 {
if effective_miss_count > 0.0 {
let mut strain_count = attributes.speed_difficult_strain_count as f32;
if self.mods.rx() {
strain_count *= 0.5;
}
speed_value *= self.calculate_miss_penalty(strain_count);
speed_value *= self.calculate_miss_penalty(strain_count, effective_miss_count);
}
// AR bonus
@@ -540,8 +545,28 @@ impl<'m> OsuPP<'m> {
}
#[inline]
fn calculate_miss_penalty(&self, strain_count: f32) -> f32 {
0.95 / ((self.n_misses as f32 / (2.0 * strain_count.sqrt())) + 1.0)
fn calculate_miss_penalty(&self, strain_count: f32, effective_miss_count: f32) -> f32 {
0.95 / ((effective_miss_count / (2.0 * strain_count.sqrt())) + 1.0)
}
#[inline]
fn calculate_effective_miss_count(&self) -> f32 {
let mut combo_based_miss_count = 0.0;
let attributes = self.attributes.as_ref().unwrap();
let combo = self.combo.unwrap() as f32;
let n100 = self.n100.unwrap_or(0) as f32;
let n50 = self.n50.unwrap_or(0) as f32;
if attributes.n_sliders > 0 {
let fc_threshold = attributes.max_combo as f32 - 0.1 * attributes.n_sliders as f32;
if combo < fc_threshold {
combo_based_miss_count = fc_threshold / combo.max(1.0);
}
}
combo_based_miss_count = combo_based_miss_count.min(n100 + n50 + self.n_misses as f32);
combo_based_miss_count.max(self.n_misses as f32)
}
}