optimized LimitedQueue implementation
This commit is contained in:
@@ -20,6 +20,8 @@
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- Added a new field `kiai: bool` to both `TimingPoint` and `DifficultyPoint` to denote whether the current timing section is in kiai mode
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- Added a new field `breaks: Vec<Break>` to `Beatmap` that contains all breaks throughout the map
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- Added a new field `edge_sounds: Vec<u8>` to the `Slider` variant of `HitObjectKind` to denote the sample played on slider heads, ends, and repeats
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- __Other:__
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- Small performance improvements for osu!taiko calculations
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# v0.5.2 (2022-06-14)
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@@ -65,7 +65,7 @@ impl Beatmap {
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map.cs = target_columns;
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let mut prev_note_times = LimitedQueue::new(MAX_NOTES_FOR_DENSITY);
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let mut prev_note_times: LimitedQueue<f64, MAX_NOTES_FOR_DENSITY> = LimitedQueue::new();
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let mut density = i32::MAX as f64;
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let mut compute_density = |new_note_time: f64, d: &mut f64| {
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@@ -113,7 +113,7 @@ impl<'h> DistanceObjectPatternGenerator<'h> {
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let conversion_diff = self.conversion_difficulty();
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if self.total_columns == 1 {
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return Pattern::new_slider_note(self, 0, self.start_time, self.end_time);
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Pattern::new_slider_note(self, 0, self.start_time, self.end_time)
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} else if self.span_count > 1 {
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if self.segment_duration <= 90 {
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self.generate_random_hold_notes(self.start_time, 1)
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@@ -37,6 +37,7 @@ use crate::{
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/// }
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/// ```
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#[derive(Clone, Debug)]
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#[allow(clippy::large_enum_variant)]
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pub enum GradualDifficultyAttributes<'map> {
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/// Gradual osu!catch difficulty attributes.
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Catch(CatchGradualDifficultyAttributes<'map>),
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+115
-43
@@ -1,75 +1,101 @@
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use std::cmp::Ordering;
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use std::iter::{Cycle, Skip, Take};
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use std::ops::Index;
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use std::slice::Iter;
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use std::{
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cmp::Ordering,
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iter::{Cycle, Skip, Take},
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ops::Index,
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slice::Iter,
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};
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// TODO: make generic over const size
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/// Efficient counterpart to osu!'s [`LimitedCapacityQueue`]
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/// i.e. an indexed queue with limited capacity.
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///
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/// [`LimitedQueue`] will use an internal array as queue which
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/// is stored on the stack. Hence, if the size is very large,
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/// e.g. `size_of<T>() * N`, consider using a different type
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/// since heap allocation might be favorable.
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///
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/// [`LimitedCapacityQueue`]: https://github.com/ppy/osu/blob/b49a1aab8ac6e16e48dffd03f55635cdc1771adf/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs
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#[derive(Clone, Debug)]
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pub(crate) struct LimitedQueue<T> {
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queue: Vec<T>,
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start: usize,
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pub(crate) struct LimitedQueue<T, const N: usize> {
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queue: [T; N],
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/// If the queue is not empty, `end` is the index of the last element.
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/// Otherwise, it has no meaning.
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end: usize,
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/// Amount of elements in the queue. This is equal to `end + 1`
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/// if the queue is not full, or `N` otherwise.
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len: usize,
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}
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impl<T> LimitedQueue<T> {
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impl<T, const N: usize> Default for LimitedQueue<T, N>
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where
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T: Copy + Clone + Default,
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{
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#[inline]
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pub(crate) fn new(capacity: usize) -> Self {
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fn default() -> Self {
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Self {
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end: capacity - 1,
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start: 0,
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queue: Vec::with_capacity(capacity),
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end: N - 1,
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queue: [T::default(); N],
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len: 0,
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}
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}
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}
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#[inline]
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impl<T, const N: usize> LimitedQueue<T, N>
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where
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T: Copy + Clone + Default,
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{
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pub(crate) fn new() -> Self {
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Self::default()
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}
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}
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impl<T, const N: usize> LimitedQueue<T, N> {
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pub(crate) fn push(&mut self, elem: T) {
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let capacity = self.queue.capacity();
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self.end = (self.end + 1) % capacity;
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self.end = (self.end + 1) % N;
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self.queue[self.end] = elem;
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self.len += (self.len < N) as usize;
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}
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if self.queue.len() == capacity {
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self.start = (self.start + 1) % capacity;
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self.queue[self.end] = elem;
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pub(crate) fn is_empty(&self) -> bool {
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self.len == 0
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}
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pub(crate) fn len(&self) -> usize {
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self.len
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}
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pub(crate) fn last(&self) -> Option<&T> {
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if self.is_empty() {
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None
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} else {
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self.queue.push(elem);
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Some(&self.queue[self.end])
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}
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}
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#[inline]
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pub(crate) fn len(&self) -> usize {
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self.queue.len()
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}
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#[inline]
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pub(crate) fn last(&self) -> Option<&T> {
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self.queue.get(self.end)
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}
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#[inline]
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pub(crate) fn clear(&mut self) {
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self.start = 0;
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self.end = self.queue.capacity() - 1;
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self.queue.clear();
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self.end = N - 1;
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self.len = 0;
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}
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#[inline]
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pub(crate) fn full(&self) -> bool {
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self.queue.len() == self.queue.capacity()
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self.len == N
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}
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#[inline]
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pub(crate) fn iter(&self) -> LimitedQueueIter<'_, T> {
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self.queue
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.iter()
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.cycle()
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.skip(self.start)
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.take(self.queue.len())
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.skip((self.len == N) as usize * (self.end + 1))
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.take(self.len)
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}
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}
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impl<T: PartialOrd> LimitedQueue<T> {
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pub(crate) type LimitedQueueIter<'a, T> = Take<Skip<Cycle<Iter<'a, T>>>>;
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impl<T: PartialOrd, const N: usize> LimitedQueue<T, N> {
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pub(crate) fn min(&self) -> Option<&T> {
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self.queue
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.iter()
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.take(self.len)
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.reduce(|min, next| match min.partial_cmp(next) {
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Some(Ordering::Less) => min,
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Some(Ordering::Equal) => min,
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@@ -79,13 +105,59 @@ impl<T: PartialOrd> LimitedQueue<T> {
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}
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}
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impl<T> Index<usize> for LimitedQueue<T> {
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impl<T, const N: usize> Index<usize> for LimitedQueue<T, N> {
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type Output = T;
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#[inline]
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fn index(&self, idx: usize) -> &Self::Output {
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&self.queue[(self.start + idx) % self.queue.capacity()]
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assert!(
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idx < self.len,
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"index out of bounds: the len is {} but the index is {idx}",
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self.len
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);
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let idx = (idx + (self.len == N) as usize * (self.end + 1)) % N;
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&self.queue[idx]
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}
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}
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pub(crate) type LimitedQueueIter<'a, T> = Take<Skip<Cycle<Iter<'a, T>>>>;
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#[cfg(test)]
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mod test {
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use super::LimitedQueue;
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#[test]
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fn empty() {
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let queue = LimitedQueue::<u8, 4>::default();
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assert!(queue.is_empty());
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assert_eq!(queue.last(), None);
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assert_eq!(queue.iter().count(), 0);
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}
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#[test]
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fn single_push() {
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let mut queue = LimitedQueue::<u8, 4>::default();
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let elem = 42;
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queue.push(elem);
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assert!(!queue.is_empty());
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assert_eq!(queue.len(), 1);
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assert_eq!(queue.last(), Some(&elem));
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assert!(queue.iter().eq(vec![elem].iter()));
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assert_eq!(queue[0], elem);
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}
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#[test]
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fn overfull() {
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let mut queue = LimitedQueue::<u8, 4>::default();
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for i in 1..=5 {
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queue.push(i as u8);
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assert_eq!(i.min(4), queue.len());
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}
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assert_eq!(queue.last(), Some(&5));
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assert!(queue.iter().eq(vec![2, 3, 4, 5].iter()));
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assert_eq!(queue[0], 2);
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assert_eq!(queue[3], 5);
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}
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}
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@@ -1,88 +1,94 @@
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use crate::parse::HitObject;
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use std::cmp::Ordering;
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static COMMON_RHYTHMS: [HitObjectRhythm; 9] = [
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HitObjectRhythm {
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id: 0,
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ratio: 1.0,
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difficulty: 0.0,
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},
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HitObjectRhythm {
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id: 1,
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ratio: 2.0 / 1.0,
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difficulty: 0.3,
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},
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HitObjectRhythm {
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id: 2,
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ratio: 1.0 / 2.0,
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difficulty: 0.5,
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},
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HitObjectRhythm {
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id: 3,
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ratio: 3.0 / 1.0,
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difficulty: 0.3,
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},
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HitObjectRhythm {
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id: 4,
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ratio: 1.0 / 3.0,
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difficulty: 0.35,
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},
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HitObjectRhythm {
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id: 5,
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ratio: 3.0 / 2.0,
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difficulty: 0.6,
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},
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HitObjectRhythm {
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id: 6,
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ratio: 2.0 / 3.0,
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difficulty: 0.4,
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},
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HitObjectRhythm {
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id: 7,
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ratio: 5.0 / 4.0,
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difficulty: 0.5,
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},
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HitObjectRhythm {
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id: 8,
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ratio: 4.0 / 5.0,
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difficulty: 0.7,
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},
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];
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct HitObjectRhythm {
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id: u8,
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ratio: f64,
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pub(crate) difficulty: f64,
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}
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impl PartialEq for HitObjectRhythm {
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#[inline]
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl Eq for HitObjectRhythm {}
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#[inline]
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pub(crate) fn closest_rhythm(
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delta_time: f64,
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last: &HitObject,
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last_last: &HitObject,
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clock_rate: f64,
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) -> &'static HitObjectRhythm {
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let prev_len = (last.start_time - last_last.start_time) / clock_rate;
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let ratio = delta_time / prev_len;
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COMMON_RHYTHMS
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.iter()
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.min_by(|r1, r2| {
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(r1.ratio - ratio)
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.abs()
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.partial_cmp(&(r2.ratio - ratio).abs())
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.unwrap_or(Ordering::Equal)
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})
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.unwrap()
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}
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use crate::parse::HitObject;
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use std::cmp::Ordering;
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static COMMON_RHYTHMS: [HitObjectRhythm; 9] = [
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HitObjectRhythm {
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id: 0,
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ratio: 1.0,
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difficulty: 0.0,
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},
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HitObjectRhythm {
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id: 1,
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ratio: 2.0 / 1.0,
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difficulty: 0.3,
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},
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HitObjectRhythm {
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id: 2,
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ratio: 1.0 / 2.0,
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difficulty: 0.5,
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},
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HitObjectRhythm {
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id: 3,
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ratio: 3.0 / 1.0,
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difficulty: 0.3,
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},
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HitObjectRhythm {
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id: 4,
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ratio: 1.0 / 3.0,
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difficulty: 0.35,
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},
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HitObjectRhythm {
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id: 5,
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ratio: 3.0 / 2.0,
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difficulty: 0.6,
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},
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HitObjectRhythm {
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id: 6,
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ratio: 2.0 / 3.0,
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difficulty: 0.4,
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},
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HitObjectRhythm {
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id: 7,
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ratio: 5.0 / 4.0,
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difficulty: 0.5,
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},
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HitObjectRhythm {
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id: 8,
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ratio: 4.0 / 5.0,
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difficulty: 0.7,
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},
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];
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct HitObjectRhythm {
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id: u8,
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ratio: f64,
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pub(crate) difficulty: f64,
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}
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impl HitObjectRhythm {
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pub(crate) fn static_ref() -> &'static Self {
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&COMMON_RHYTHMS[0]
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}
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}
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impl PartialEq for HitObjectRhythm {
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#[inline]
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl Eq for HitObjectRhythm {}
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#[inline]
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pub(crate) fn closest_rhythm(
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delta_time: f64,
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last: &HitObject,
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last_last: &HitObject,
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clock_rate: f64,
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) -> &'static HitObjectRhythm {
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let prev_len = (last.start_time - last_last.start_time) / clock_rate;
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let ratio = delta_time / prev_len;
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COMMON_RHYTHMS
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.iter()
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.min_by(|r1, r2| {
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(r1.ratio - ratio)
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.abs()
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.partial_cmp(&(r2.ratio - ratio).abs())
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.unwrap_or(Ordering::Equal)
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})
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.unwrap()
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}
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+34
-13
@@ -2,8 +2,6 @@ use crate::limited_queue::LimitedQueue;
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use super::{DifficultyObject, HitObjectRhythm, Rim};
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use std::ops::Index;
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const RHYTHM_STRAIN_DECAY: f64 = 0.96;
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const MOST_RECENT_PATTERNS_TO_COMPARE: usize = 2;
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@@ -11,20 +9,44 @@ const MONO_HISTORY_MAX_LEN: usize = 5;
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const RHYTHM_HISTORY_MAX_LEN: usize = 8;
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const STAMINA_HISTORY_MAX_LEN: usize = 2;
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct RhythmHistoryElement {
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idx: usize,
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rhythm: &'static HitObjectRhythm,
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}
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impl RhythmHistoryElement {
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fn new(difficulty_object: &DifficultyObject<'_>) -> Self {
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Self {
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idx: difficulty_object.idx,
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rhythm: difficulty_object.rhythm,
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}
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}
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}
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impl Default for RhythmHistoryElement {
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fn default() -> Self {
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Self {
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idx: 0,
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rhythm: HitObjectRhythm::static_ref(),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub(crate) enum SkillKind {
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Color {
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mono_history: LimitedQueue<usize>,
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mono_history: LimitedQueue<usize, MONO_HISTORY_MAX_LEN>,
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prev_is_rim: Option<bool>,
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current_mono_len: usize,
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},
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Rhythm {
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rhythm_history: LimitedQueue<(usize, &'static HitObjectRhythm)>, // (idx, rhythm)
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rhythm_history: LimitedQueue<RhythmHistoryElement, RHYTHM_HISTORY_MAX_LEN>,
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notes_since_rhythm_change: usize,
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current_strain: f64,
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},
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Stamina {
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note_pair_duration_history: LimitedQueue<f64>,
|
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note_pair_duration_history: LimitedQueue<f64, STAMINA_HISTORY_MAX_LEN>,
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hand: u8,
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off_hand_object_duration: f64,
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},
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@@ -34,7 +56,7 @@ impl SkillKind {
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#[inline]
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||||
pub(crate) fn color() -> Self {
|
||||
Self::Color {
|
||||
mono_history: LimitedQueue::new(MONO_HISTORY_MAX_LEN),
|
||||
mono_history: LimitedQueue::new(),
|
||||
prev_is_rim: None,
|
||||
current_mono_len: 0,
|
||||
}
|
||||
@@ -43,7 +65,7 @@ impl SkillKind {
|
||||
#[inline]
|
||||
pub(crate) fn rhythm() -> Self {
|
||||
Self::Rhythm {
|
||||
rhythm_history: LimitedQueue::new(RHYTHM_HISTORY_MAX_LEN),
|
||||
rhythm_history: LimitedQueue::new(),
|
||||
notes_since_rhythm_change: 0,
|
||||
current_strain: 0.0,
|
||||
}
|
||||
@@ -52,7 +74,7 @@ impl SkillKind {
|
||||
#[inline]
|
||||
pub(crate) fn stamina(right_hand: bool) -> Self {
|
||||
Self::Stamina {
|
||||
note_pair_duration_history: LimitedQueue::new(STAMINA_HISTORY_MAX_LEN),
|
||||
note_pair_duration_history: LimitedQueue::new(),
|
||||
hand: right_hand as u8,
|
||||
off_hand_object_duration: f64::MAX,
|
||||
}
|
||||
@@ -114,7 +136,7 @@ impl SkillKind {
|
||||
let to_compare =
|
||||
mono_history.len() + i - MOST_RECENT_PATTERNS_TO_COMPARE;
|
||||
|
||||
mono_history.index(start + i) != mono_history.index(to_compare)
|
||||
mono_history[start + i] != mono_history[to_compare]
|
||||
});
|
||||
|
||||
if different_pattern {
|
||||
@@ -166,7 +188,7 @@ impl SkillKind {
|
||||
|
||||
let mut strain = current.rhythm.difficulty;
|
||||
|
||||
rhythm_history.push((current.idx, current.rhythm));
|
||||
rhythm_history.push(RhythmHistoryElement::new(current));
|
||||
|
||||
let mut reps_penalty = 1.0;
|
||||
|
||||
@@ -181,15 +203,14 @@ impl SkillKind {
|
||||
let to_compare =
|
||||
rhythm_history.len() + i - most_recent_patterns_to_compare;
|
||||
|
||||
rhythm_history.index(start + i).1 != rhythm_history.index(to_compare).1
|
||||
rhythm_history[start + i].rhythm != rhythm_history[to_compare].rhythm
|
||||
});
|
||||
|
||||
if different_pattern {
|
||||
continue;
|
||||
}
|
||||
|
||||
reps_penalty *=
|
||||
repetition_penalty(current.idx - rhythm_history.index(start).0);
|
||||
reps_penalty *= repetition_penalty(current.idx - rhythm_history[start].idx);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
+26
-21
@@ -6,27 +6,33 @@ const TL_MIN_REPETITIONS: isize = 16;
|
||||
|
||||
pub(crate) trait StaminaCheeseDetector {
|
||||
fn find_cheese(&self) -> Vec<bool>;
|
||||
fn find_rolls(&self, pattern_len: usize, cheese: &mut [bool]);
|
||||
fn find_tl_tap(&self, parity: usize, is_rin: bool, cheese: &mut [bool]);
|
||||
fn find_rolls<const PATTERN_LEN: usize, const DOUBLE_PATTERN_LEN: usize>(
|
||||
&self,
|
||||
cheese: &mut [bool],
|
||||
);
|
||||
fn find_tl_tap<const PARITY: usize, const IS_RIN: bool>(&self, cheese: &mut [bool]);
|
||||
}
|
||||
|
||||
impl StaminaCheeseDetector for Beatmap {
|
||||
fn find_cheese(&self) -> Vec<bool> {
|
||||
let mut cheese = vec![false; self.hit_objects.len()];
|
||||
|
||||
self.find_rolls(3, &mut cheese);
|
||||
self.find_rolls(4, &mut cheese);
|
||||
self.find_rolls::<3, 6>(&mut cheese);
|
||||
self.find_rolls::<4, 8>(&mut cheese);
|
||||
|
||||
self.find_tl_tap(0, true, &mut cheese);
|
||||
self.find_tl_tap(1, true, &mut cheese);
|
||||
self.find_tl_tap(0, false, &mut cheese);
|
||||
self.find_tl_tap(1, false, &mut cheese);
|
||||
self.find_tl_tap::<0, true>(&mut cheese);
|
||||
self.find_tl_tap::<1, true>(&mut cheese);
|
||||
self.find_tl_tap::<0, false>(&mut cheese);
|
||||
self.find_tl_tap::<1, false>(&mut cheese);
|
||||
|
||||
cheese
|
||||
}
|
||||
|
||||
fn find_rolls(&self, pattern_len: usize, cheese: &mut [bool]) {
|
||||
let mut history = LimitedQueue::new(2 * pattern_len);
|
||||
fn find_rolls<const PATTERN_LEN: usize, const DOUBLE_PATTERN_LEN: usize>(
|
||||
&self,
|
||||
cheese: &mut [bool],
|
||||
) {
|
||||
let mut history: LimitedQueue<u8, DOUBLE_PATTERN_LEN> = LimitedQueue::new();
|
||||
|
||||
let mut index_before_last_repeat = -1;
|
||||
let mut last_mark_end = 0;
|
||||
@@ -38,7 +44,7 @@ impl StaminaCheeseDetector for Beatmap {
|
||||
continue;
|
||||
}
|
||||
|
||||
let contains = contains_pattern_repeat(&history, pattern_len);
|
||||
let contains = contains_pattern_repeat::<PATTERN_LEN, DOUBLE_PATTERN_LEN>(&history);
|
||||
|
||||
if !contains {
|
||||
index_before_last_repeat = (i + 1 - history.len()) as isize;
|
||||
@@ -58,12 +64,12 @@ impl StaminaCheeseDetector for Beatmap {
|
||||
}
|
||||
}
|
||||
|
||||
fn find_tl_tap(&self, parity: usize, is_rin: bool, cheese: &mut [bool]) {
|
||||
fn find_tl_tap<const PARITY: usize, const IS_RIN: bool>(&self, cheese: &mut [bool]) {
|
||||
let mut tl_len = -2;
|
||||
let mut last_mark_end = 0;
|
||||
|
||||
for (i, &sound) in self.sounds.iter().enumerate().skip(parity).step_by(2) {
|
||||
if sound.is_rim() == is_rin {
|
||||
for (i, &sound) in self.sounds.iter().enumerate().skip(PARITY).step_by(2) {
|
||||
if sound.is_rim() == IS_RIN {
|
||||
tl_len += 2;
|
||||
} else {
|
||||
tl_len = -2;
|
||||
@@ -73,11 +79,8 @@ impl StaminaCheeseDetector for Beatmap {
|
||||
continue;
|
||||
}
|
||||
|
||||
mark_as_cheese(
|
||||
(i as isize + 1 - tl_len).max(last_mark_end as isize) as usize,
|
||||
i,
|
||||
cheese,
|
||||
);
|
||||
let start = (i as isize + 1 - tl_len).max(last_mark_end as isize);
|
||||
mark_as_cheese(start as usize, i, cheese);
|
||||
|
||||
last_mark_end = i;
|
||||
}
|
||||
@@ -94,8 +97,10 @@ fn mark_as_cheese(start: usize, end: usize, cheese: &mut [bool]) {
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn contains_pattern_repeat(history: &LimitedQueue<u8>, pattern_len: usize) -> bool {
|
||||
for (&curr, &to_compare) in history.iter().zip(history.iter().skip(pattern_len)) {
|
||||
fn contains_pattern_repeat<const PATTERN_LEN: usize, const DOUBLE_PATTERN_LEN: usize>(
|
||||
history: &LimitedQueue<u8, DOUBLE_PATTERN_LEN>,
|
||||
) -> bool {
|
||||
for (&curr, &to_compare) in history.iter().zip(history.iter().skip(PATTERN_LEN)) {
|
||||
if curr.is_rim() != to_compare.is_rim() {
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user