refactor!: overhauled gradual calc for catch
This commit is contained in:
@@ -153,11 +153,15 @@ impl Iterator for CatchGradualDifficultyAttributes<'_> {
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*last = self.movement.curr_section_peak;
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}
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let mut attributes = self.hit_objects.attributes();
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attributes.stars =
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let stars =
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Movement::difficulty_value(&mut self.strain_peak_buf).sqrt() * STAR_SCALING_FACTOR;
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Some(attributes)
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let attrs = CatchDifficultyAttributes {
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stars,
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..self.hit_objects.attributes()
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};
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Some(attrs)
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}
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}
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@@ -196,16 +200,22 @@ impl Iterator for CatchObjectIter<'_> {
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type Item = CatchObject;
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fn next(&mut self) -> Option<Self::Item> {
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if let Some(h) = self.last_object.as_mut().and_then(Iterator::next) {
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return Some(h);
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if let opt @ Some(_) = self.last_object.as_mut().and_then(Iterator::next) {
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return opt;
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}
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for h in &mut self.hit_objects {
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if let Some(h) = FruitOrJuice::new(h, &mut self.params) {
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return self.last_object.insert(h).next();
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}
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}
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self.hit_objects
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.find_map(|h| FruitOrJuice::new(h, &mut self.params))
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.and_then(|h| self.last_object.insert(h).next())
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}
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None
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fn size_hint(&self) -> (usize, Option<usize>) {
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let min = self
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.last_object
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.as_ref()
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.map(ExactSizeIterator::len)
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.unwrap_or(0);
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(min, None)
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}
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}
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@@ -1,44 +1,14 @@
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use crate::{Beatmap, CatchPP};
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use super::{CatchGradualDifficultyAttributes, CatchPerformanceAttributes};
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/// Aggregation for a score's current state i.e. what was the
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/// maximum combo so far and what are the current hitresults.
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///
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/// This struct is used for [`CatchGradualPerformanceAttributes`].
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#[derive(Clone, Debug, Default, Eq, PartialEq)]
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pub struct CatchScoreState {
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/// Maximum combo that the score has had so far.
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/// **Not** the maximum possible combo of the map so far.
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///
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/// Note that only fruits and droplets are considered for osu!catch combo.
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pub max_combo: usize,
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/// Amount of current fruits (300s).
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pub n_fruits: usize,
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/// Amount of current droplets (100s).
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pub n_droplets: usize,
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/// Amount of current tiny droplets (50s).
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pub n_tiny_droplets: usize,
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/// Amount of current tiny droplet misses (katus).
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pub n_tiny_droplet_misses: usize,
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/// Amount of current misses (fruits and droplets).
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pub n_misses: usize,
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}
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impl CatchScoreState {
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/// Create a new empty score state.
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pub fn new() -> Self {
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Self::default()
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}
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}
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use super::{CatchGradualDifficultyAttributes, CatchPerformanceAttributes, CatchScoreState};
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/// Gradually calculate the performance attributes of an osu!catch map.
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///
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/// After each hit object you can call
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/// [`process_next_object`](`CatchGradualPerformanceAttributes::process_next_object`)
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/// [`next`](`CatchGradualPerformanceAttributes::next`)
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/// and it will return the resulting current [`CatchPerformanceAttributes`].
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/// To process multiple objects at once, use
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/// [`process_next_n_objects`](`CatchGradualPerformanceAttributes::process_next_n_objects`) instead.
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/// [`nth`](`CatchGradualPerformanceAttributes::nth`) instead.
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///
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/// Both methods require a [`CatchScoreState`] that contains the current
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/// hitresults as well as the maximum combo so far.
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@@ -69,10 +39,10 @@ impl CatchScoreState {
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/// state.max_combo += 1;
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///
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/// # /*
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/// let performance = gradual_perf.process_next_object(state.clone()).unwrap();
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/// let performance = gradual_perf.next(state.clone()).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(state.clone());
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/// # let _ = gradual_perf.next(state.clone());
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/// }
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///
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/// // Then comes a miss.
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@@ -80,10 +50,10 @@ impl CatchScoreState {
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/// // the next few objects because the combo is reset.
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/// state.n_misses += 1;
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/// # /*
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/// let performance = gradual_perf.process_next_object(state.clone()).unwrap();
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/// let performance = gradual_perf.next(state.clone()).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(state.clone());
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/// # let _ = gradual_perf.next(state.clone());
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///
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/// // The next 10 objects will be a mixture of fruits and droplets.
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/// // Notice how tiny droplets from sliders do not count as hit objects
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@@ -92,20 +62,21 @@ impl CatchScoreState {
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/// state.n_fruits += 4;
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/// state.n_droplets += 6;
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/// state.n_tiny_droplets += 12;
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/// // The `nth` method takes a zero-based value.
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/// # /*
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/// let performance = gradual_perf.process_next_n_objects(state.clone(), 10).unwrap();
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/// let performance = gradual_perf.nth(state.clone(), 9).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_n_objects(state.clone(), 10);
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/// # let _ = gradual_perf.nth(state.clone(), 9);
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///
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/// // Now comes another fruit. Note that the max combo gets incremented again.
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/// state.n_fruits += 1;
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/// state.max_combo += 1;
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/// # /*
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/// let performance = gradual_perf.process_next_object(state.clone()).unwrap();
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/// let performance = gradual_perf.next(state.clone()).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(state.clone());
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/// # let _ = gradual_perf.next(state.clone());
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///
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/// // Skip to the end
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/// # /*
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@@ -115,14 +86,14 @@ impl CatchScoreState {
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/// state.n_tiny_droplets = ...
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/// state.n_tiny_droplet_misses = ...
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/// state.n_misses = ...
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/// let final_performance = gradual_perf.process_next_n_objects(state.clone(), usize::MAX).unwrap();
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/// let final_performance = gradual_perf.nth(state.clone(), usize::MAX).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_n_objects(state.clone(), usize::MAX);
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/// # let _ = gradual_perf.nth(state.clone(), usize::MAX);
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///
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/// // Once the final performance was calculated,
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/// // attempting to process further objects will return `None`.
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/// assert!(gradual_perf.process_next_object(state).is_none());
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/// assert!(gradual_perf.next(state).is_none());
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/// ```
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#[derive(Clone, Debug)]
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pub struct CatchGradualPerformanceAttributes<'map> {
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@@ -147,34 +118,17 @@ impl<'map> CatchGradualPerformanceAttributes<'map> {
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///
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/// Note that neither hits nor misses of tiny droplets require
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/// to be processed. Only fruits and droplets do.
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pub fn process_next_object(
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&mut self,
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state: CatchScoreState,
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) -> Option<CatchPerformanceAttributes> {
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self.process_next_n_objects(state, 1)
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pub fn next(&mut self, state: CatchScoreState) -> Option<CatchPerformanceAttributes> {
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self.nth(state, 0)
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}
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/// Same as [`process_next_object`](`CatchGradualPerformanceAttributes::process_next_object`)
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/// but instead of processing only one object it process `n` many.
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/// Process everything up the the next `n`th hit object and calculate the performance
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/// attributes for the resulting score state.
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///
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/// If `n` is 0 it will be considered as 1.
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/// If there are still objects to be processed but `n` is larger than the amount
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/// of remaining objects, `n` will be considered as the amount of remaining objects.
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pub fn process_next_n_objects(
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&mut self,
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state: CatchScoreState,
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n: usize,
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) -> Option<CatchPerformanceAttributes> {
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let mut difficulty = None;
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for _ in 0..n.max(1) {
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match self.difficulty.next() {
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Some(attrs) => difficulty = Some(attrs),
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None => break,
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}
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}
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let difficulty = difficulty?;
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/// Note that the count is zero-indexed, so `n=0` will process 1 object, `n=1` will process 2,
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/// and so on.
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pub fn nth(&mut self, state: CatchScoreState, n: usize) -> Option<CatchPerformanceAttributes> {
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let difficulty = self.difficulty.by_ref().take(n.saturating_add(1)).last()?;
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let performance = self
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.performance
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+13
-3
@@ -1,15 +1,25 @@
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mod catch_object;
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mod difficulty_object;
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mod fruit_or_juice;
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mod gradual_difficulty;
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mod gradual_performance;
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mod movement;
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mod pp;
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mod score_state;
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#[cfg(feature = "gradual")]
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mod gradual_difficulty;
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#[cfg(feature = "gradual")]
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mod gradual_performance;
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use difficulty_object::DifficultyObject;
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use movement::Movement;
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pub use self::{catch_object::CatchObject, gradual_difficulty::*, gradual_performance::*, pp::*};
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pub use self::{catch_object::CatchObject, pp::*, score_state::CatchScoreState};
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#[cfg(feature = "gradual")]
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pub use self::{
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gradual_difficulty::CatchGradualDifficultyAttributes,
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gradual_performance::CatchGradualPerformanceAttributes,
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};
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pub(crate) use self::fruit_or_juice::{FruitOrJuice, FruitParams};
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@@ -0,0 +1,29 @@
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/// Aggregation for a score's current state i.e. what was the
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/// maximum combo so far and what are the current hitresults.
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///
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/// This struct is used for [`CatchGradualPerformanceAttributes`].
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#[derive(Clone, Debug, Default, Eq, PartialEq)]
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pub struct CatchScoreState {
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/// Maximum combo that the score has had so far.
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/// **Not** the maximum possible combo of the map so far.
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///
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/// Note that only fruits and droplets are considered for osu!catch combo.
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pub max_combo: usize,
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/// Amount of current fruits (300s).
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pub n_fruits: usize,
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/// Amount of current droplets (100s).
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pub n_droplets: usize,
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/// Amount of current tiny droplets (50s).
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pub n_tiny_droplets: usize,
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/// Amount of current tiny droplet misses (katus).
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pub n_tiny_droplet_misses: usize,
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/// Amount of current misses (fruits and droplets).
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pub n_misses: usize,
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}
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impl CatchScoreState {
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/// Create a new empty score state.
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pub fn new() -> Self {
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Self::default()
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}
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}
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+1
-1
@@ -231,7 +231,7 @@ impl<'map> GradualPerformanceAttributes<'map> {
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.nth(state.into(), n)
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.map(PerformanceAttributes::Taiko),
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GradualPerformanceAttributes::Catch(f) => f
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.process_next_n_objects(state.into(), n)
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.nth(state.into(), n)
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.map(PerformanceAttributes::Catch),
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GradualPerformanceAttributes::Mania(m) => m
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.nth(state.into(), n)
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@@ -35,10 +35,10 @@ fn correct_empty() {
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let mut gradual = CatchGradualPerformanceAttributes::new(&map, 0);
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let state = CatchScoreState::default();
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let first_attrs = gradual.process_next_n_objects(state.clone(), usize::MAX);
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let first_attrs = gradual.nth(state.clone(), usize::MAX);
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assert!(first_attrs.is_some());
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assert!(gradual.process_next_object(state).is_none());
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assert!(gradual.next(state).is_none());
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}
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#[test]
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@@ -50,14 +50,14 @@ fn next_and_next_n() {
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let mut gradual2 = CatchGradualPerformanceAttributes::new(&map, 0);
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for _ in 0..20 {
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let _ = gradual1.process_next_object(state.clone());
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let _ = gradual2.process_next_object(state.clone());
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let _ = gradual1.next(state.clone());
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let _ = gradual2.next(state.clone());
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}
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let n = 80;
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for _ in 1..n {
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let _ = gradual1.process_next_object(state.clone());
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let _ = gradual1.next(state.clone());
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}
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let state = CatchScoreState {
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@@ -69,8 +69,8 @@ fn next_and_next_n() {
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n_misses: 0,
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};
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let next = gradual1.process_next_object(state.clone());
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let next_n = gradual2.process_next_n_objects(state, n);
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let next = gradual1.next(state.clone());
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let next_n = gradual2.nth(state, n - 1);
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assert_eq!(next_n, next);
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}
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@@ -91,7 +91,7 @@ fn gradual_end_eq_regular() {
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n_misses: 0,
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};
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let gradual_end = gradual.process_next_n_objects(state, usize::MAX).unwrap();
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let gradual_end = gradual.nth(state, usize::MAX).unwrap();
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assert_eq!(regular, gradual_end);
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}
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@@ -113,7 +113,7 @@ fn gradual_eq_regular_passed() {
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n_misses: 0,
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};
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let gradual = gradual.process_next_n_objects(state, n).unwrap();
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let gradual = gradual.nth(state, n - 1).unwrap();
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assert_eq!(regular, gradual);
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}
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