refactor!: store lazer in Difficulty
This commit is contained in:
@@ -27,6 +27,11 @@ pub struct InspectDifficulty {
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///
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/// Only relevant for osu!catch.
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pub hardrock_offsets: Option<bool>,
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/// Whether the calculated attributes belong to an osu!lazer or osu!stable
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/// score.
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///
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/// Defaults to `true`.
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pub lazer: Option<bool>,
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}
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impl InspectDifficulty {
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@@ -41,6 +46,7 @@ impl InspectDifficulty {
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hp,
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od,
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hardrock_offsets,
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lazer,
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} = self;
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let mut difficulty = Difficulty::new().mods(mods);
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@@ -73,6 +79,10 @@ impl InspectDifficulty {
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difficulty = difficulty.hardrock_offsets(hardrock_offsets);
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}
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if let Some(lazer) = lazer {
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difficulty = difficulty.lazer(lazer);
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}
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difficulty
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}
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}
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@@ -62,6 +62,7 @@ pub struct Difficulty {
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hp: Option<ModsDependent>,
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od: Option<ModsDependent>,
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hardrock_offsets: Option<bool>,
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lazer: Option<bool>,
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}
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/// Wrapper for beatmap attributes in [`Difficulty`].
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@@ -97,6 +98,7 @@ impl Difficulty {
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hp: None,
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od: None,
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hardrock_offsets: None,
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lazer: None,
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}
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}
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@@ -120,6 +122,7 @@ impl Difficulty {
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hp,
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od,
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hardrock_offsets,
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lazer,
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} = self;
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InspectDifficulty {
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@@ -131,6 +134,7 @@ impl Difficulty {
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hp,
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od,
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hardrock_offsets,
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lazer,
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}
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}
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@@ -268,6 +272,18 @@ impl Difficulty {
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self
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}
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/// Whether the calculated attributes belong to an osu!lazer or osu!stable
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/// score.
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///
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/// Defaults to `true`.
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///
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/// Only relevant for osu!standard performance calculation.
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pub const fn lazer(mut self, lazer: bool) -> Self {
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self.lazer = Some(lazer);
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self
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}
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/// Perform the difficulty calculation.
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pub fn calculate(&self, map: &Beatmap) -> DifficultyAttributes {
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let map = Cow::Borrowed(map);
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@@ -347,6 +363,10 @@ impl Difficulty {
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self.hardrock_offsets
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.unwrap_or_else(|| self.mods.hardrock_offsets())
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}
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pub(crate) fn get_lazer(&self) -> bool {
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self.lazer.unwrap_or(true)
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}
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}
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fn non_zero_u32_to_f32(n: NonZeroU32) -> f32 {
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@@ -364,6 +384,7 @@ impl Debug for Difficulty {
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hp,
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od,
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hardrock_offsets,
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lazer,
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} = self;
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f.debug_struct("Difficulty")
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@@ -375,6 +396,7 @@ impl Debug for Difficulty {
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.field("hp", hp)
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.field("od", od)
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.field("hardrock_offsets", hardrock_offsets)
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.field("lazer", lazer)
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.finish()
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}
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}
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@@ -302,7 +302,7 @@ impl<'map> Performance<'map> {
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/// Whether the calculated attributes belong to an osu!lazer or osu!stable
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/// score.
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///
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/// Defaults to lazer.
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/// Defaults to `true`.
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///
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/// This affects internal accuracy calculation because lazer considers
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/// slider heads for accuracy whereas stable does not.
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@@ -481,7 +481,6 @@ impl<'map> TryFrom<OsuPerformance<'map>> for CatchPerformance<'map> {
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n50,
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misses,
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hitresult_priority: _,
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lazer: _,
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} = osu;
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Ok(Self {
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@@ -834,7 +834,6 @@ impl<'map> TryFrom<OsuPerformance<'map>> for ManiaPerformance<'map> {
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n50,
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misses,
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hitresult_priority,
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lazer: _,
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} = osu;
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Ok(Self {
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+1
-11
@@ -55,18 +55,8 @@ pub fn convert_objects(
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OsuObjectKind::Circle => attrs.n_circles += 1,
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OsuObjectKind::Slider(ref slider) => {
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attrs.n_sliders += 1;
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attrs.n_slider_ticks += slider.tick_count() as u32;
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attrs.max_combo += slider.nested_objects.len() as u32;
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attrs.n_slider_ticks += slider
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.nested_objects
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.iter()
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.filter(|nested| {
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matches!(
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nested.kind,
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NestedSliderObjectKind::Tick | NestedSliderObjectKind::Repeat
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)
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})
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.count() as u32;
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}
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OsuObjectKind::Spinner(_) => attrs.n_spinners += 1,
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}
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@@ -92,6 +92,7 @@ impl OsuGradualDifficulty {
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attrs.n_circles = 0;
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attrs.n_sliders = 0;
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attrs.n_slider_ticks = 0;
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attrs.n_spinners = 0;
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attrs.max_combo = 0;
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@@ -128,6 +129,7 @@ impl OsuGradualDifficulty {
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OsuObjectKind::Circle => attrs.n_circles += 1,
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OsuObjectKind::Slider(slider) => {
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attrs.n_sliders += 1;
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attrs.n_slider_ticks += slider.tick_count() as u32;
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attrs.max_combo += slider.nested_objects.len() as u32;
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}
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OsuObjectKind::Spinner { .. } => attrs.n_spinners += 1,
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@@ -308,6 +308,19 @@ impl OsuSlider {
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.count()
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}
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/// Counts both ticks and repeats
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pub fn tick_count(&self) -> usize {
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self.nested_objects
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.iter()
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.filter(|nested| {
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matches!(
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nested.kind,
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NestedSliderObjectKind::Tick | NestedSliderObjectKind::Repeat
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)
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})
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.count()
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}
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pub fn tail(&self) -> Option<&NestedSliderObject> {
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self.nested_objects
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.iter()
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@@ -80,15 +80,17 @@ use super::{OsuPerformanceAttributes, OsuScoreState};
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/// [`next`]: OsuGradualPerformance::next
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/// [`nth`]: OsuGradualPerformance::nth
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pub struct OsuGradualPerformance {
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lazer: bool,
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difficulty: OsuGradualDifficulty,
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}
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impl OsuGradualPerformance {
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/// Create a new gradual performance calculator for osu!standard maps.
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pub fn new(difficulty: Difficulty, converted: &OsuBeatmap<'_>) -> Self {
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let lazer = difficulty.get_lazer();
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let difficulty = OsuGradualDifficulty::new(difficulty, converted);
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Self { difficulty }
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Self { lazer, difficulty }
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}
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/// Process the next hit object and calculate the performance attributes
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@@ -113,6 +115,7 @@ impl OsuGradualPerformance {
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.difficulty
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.nth(n)?
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.performance()
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.lazer(self.lazer)
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.state(state)
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.difficulty(self.difficulty.difficulty.clone())
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.passed_objects(self.difficulty.idx as u32)
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@@ -35,7 +35,6 @@ pub struct OsuPerformance<'map> {
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pub(crate) n50: Option<u32>,
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pub(crate) misses: Option<u32>,
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pub(crate) hitresult_priority: HitResultPriority,
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pub(crate) lazer: Option<bool>,
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}
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impl<'map> OsuPerformance<'map> {
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@@ -158,12 +157,12 @@ impl<'map> OsuPerformance<'map> {
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/// Whether the calculated attributes belong to an osu!lazer or osu!stable
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/// score.
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///
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/// Defaults to lazer.
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/// Defaults to `true`.
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///
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/// This affects internal accuracy calculation because lazer considers
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/// slider heads for accuracy whereas stable does not.
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pub const fn lazer(mut self, lazer: bool) -> Self {
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self.lazer = Some(lazer);
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pub fn lazer(mut self, lazer: bool) -> Self {
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self.difficulty = self.difficulty.lazer(lazer);
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self
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}
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@@ -366,7 +365,7 @@ impl<'map> OsuPerformance<'map> {
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let mut n100 = self.n100.map_or(0, |n| cmp::min(n, n_remaining));
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let mut n50 = self.n50.map_or(0, |n| cmp::min(n, n_remaining));
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let lazer = self.lazer.unwrap_or(true);
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let lazer = self.difficulty.get_lazer();
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let (n_slider_ends, n_slider_ticks, max_slider_ends, max_slider_ticks) = if lazer {
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let n_slider_ends = self
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@@ -627,7 +626,7 @@ impl<'map> OsuPerformance<'map> {
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let effective_miss_count = calculate_effective_misses(&attrs, &state);
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let lazer = self.lazer.unwrap_or(true);
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let lazer = self.difficulty.get_lazer();
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let (n_slider_ends, n_slider_ticks) = if lazer {
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(attrs.n_sliders, attrs.n_slider_ticks)
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@@ -660,7 +659,6 @@ impl<'map> OsuPerformance<'map> {
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n50: None,
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misses: None,
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hitresult_priority: HitResultPriority::DEFAULT,
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lazer: None,
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}
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}
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}
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@@ -371,7 +371,6 @@ impl<'map> TryFrom<OsuPerformance<'map>> for TaikoPerformance<'map> {
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n50: _,
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misses,
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hitresult_priority,
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lazer: _,
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} = osu;
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Ok(Self {
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