add initial reworks
This commit is contained in:
+17
-10
@@ -243,7 +243,7 @@ impl<'m> OsuPP<'m> {
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self.assert_hitresults();
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let total_hits = self.total_hits() as f32;
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let mut multiplier = 1.09;
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let mut multiplier = 0.882;
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let effective_miss_count = self.calculate_effective_miss_count();
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@@ -265,7 +265,7 @@ impl<'m> OsuPP<'m> {
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if streams_nerf < 1.09 {
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let acc_factor = (1.0 - self.acc.unwrap()).abs();
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acc_depression = (0.86 - acc_factor).max(0.5);
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acc_depression = (0.89 - acc_factor).max(0.5);
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if acc_depression > 0.0 {
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aim_value *= acc_depression;
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@@ -357,7 +357,10 @@ impl<'m> OsuPP<'m> {
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// Penalize misses
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if effective_miss_count > 0.0 {
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let miss_penalty = self.calculate_miss_penalty(effective_miss_count);
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let miss_penalty = self.calculate_miss_penalty(
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effective_miss_count,
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attributes.aim_difficult_strain_count,
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);
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aim_value *= miss_penalty;
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}
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@@ -401,7 +404,7 @@ impl<'m> OsuPP<'m> {
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}
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// Scale with accuracy
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aim_value *= 0.3 + self.acc.unwrap() / 2.0;
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aim_value *= self.acc.unwrap();
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aim_value *= 0.98 + attributes.od as f32 * attributes.od as f32 / 2500.0;
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aim_value
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@@ -421,7 +424,10 @@ impl<'m> OsuPP<'m> {
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// Penalize misses
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if effective_miss_count > 0.0 {
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let miss_penalty = self.calculate_miss_penalty(effective_miss_count);
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let miss_penalty = self.calculate_miss_penalty(
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effective_miss_count,
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attributes.speed_difficult_strain_count,
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);
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speed_value *= miss_penalty;
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}
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@@ -499,11 +505,12 @@ impl<'m> OsuPP<'m> {
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}
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#[inline]
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fn calculate_miss_penalty(&self, effective_miss_count: f32) -> f32 {
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let total_hits = self.total_hits() as f32;
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0.97 * (1.0 - (effective_miss_count / total_hits).powf(0.5))
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.powf(1.0 + (effective_miss_count / 1.5))
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fn calculate_miss_penalty(
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&self,
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effective_miss_count: f32,
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difficult_strain_count: f32,
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) -> f32 {
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0.96 / ((effective_miss_count / (4.0 * difficult_strain_count.ln().powf(0.94))) + 1.0)
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}
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#[inline]
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+11
-7
@@ -19,6 +19,8 @@ pub(crate) struct Skill {
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prev_time: Option<f32>,
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pub(crate) object_strains: Vec<f32>,
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difficulty_value: Option<f32>,
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}
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impl Skill {
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@@ -33,6 +35,8 @@ impl Skill {
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prev_time: None,
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object_strains: Vec::new(),
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difficulty_value: None,
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}
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}
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@@ -69,19 +73,19 @@ impl Skill {
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weight *= DECAY_WEIGHT;
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}
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self.difficulty_value = Some(difficulty);
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difficulty
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}
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pub(crate) fn count_difficult_strains(&mut self) -> f64 {
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let top_strain = self
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.object_strains
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.iter()
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.fold(f64::NEG_INFINITY, |prev, curr| prev.max(*curr as f64));
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pub(crate) fn count_difficult_strains(&mut self) -> f32 {
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let difficulty_value = self.difficulty_value.unwrap_or(self.difficulty_value());
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let single_strain = difficulty_value / 10.0;
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self.object_strains
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.iter()
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.map(|strain| (strain / top_strain as f32).powi(4))
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.sum::<f32>() as f64
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.map(|strain| 1.1 / (1.0 + (-10.0 * (strain / single_strain - 0.88)).exp()))
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.sum::<f32>()
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}
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#[inline]
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@@ -162,8 +162,8 @@ pub struct OsuDifficultyAttributes {
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pub n_spinners: usize,
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pub stars: f64,
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pub max_combo: usize,
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pub aim_difficult_strain_count: f64,
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pub speed_difficult_strain_count: f64,
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pub aim_difficult_strain_count: f32,
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pub speed_difficult_strain_count: f32,
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pub beatmap_id: i32,
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pub beatmap_creator: String,
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}
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