store bpm_mult in diff points (/b/1033882+Taiko)
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@@ -5,7 +5,7 @@ use rosu_map::{
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LATEST_FORMAT_VERSION,
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};
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use crate::{Performance, Difficulty};
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use crate::{Difficulty, Performance};
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pub use self::{
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attributes::{BeatmapAttributes, BeatmapAttributesBuilder, HitWindows},
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@@ -183,29 +183,3 @@ impl Default for Beatmap {
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}
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}
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}
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macro_rules! define_beat_len_fn {
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( $fn_name:ident, $clamp:literal) => {
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#[allow(unused)]
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pub(crate) fn $fn_name(map: &Beatmap, beat_len: f64, time: f64) -> f64 {
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let slider_velocity = map
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.difficulty_point_at(time)
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.map_or(DifficultyPoint::DEFAULT_SLIDER_VELOCITY, |point| {
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point.slider_velocity
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});
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let slider_velocity_as_beat_len = -100.0 / slider_velocity;
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let bpm_mult = if slider_velocity_as_beat_len < 0.0 {
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f64::from(((-slider_velocity_as_beat_len) as f32).clamp(10.0, $clamp)) / 100.0
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} else {
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1.0
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};
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beat_len * bpm_mult
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}
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};
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}
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define_beat_len_fn!(get_precision_adjusted_beat_len_taiko_mania, 10_000.0);
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define_beat_len_fn!(get_precision_adjusted_beat_len_osu_catch, 1000.0);
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@@ -1,4 +1,46 @@
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pub use rosu_map::section::timing_points::DifficultyPoint;
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/// Difficulty-related info about this control point.
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#[derive(Clone, Debug, PartialEq)]
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pub struct DifficultyPoint {
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pub time: f64,
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pub slider_velocity: f64,
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pub bpm_multiplier: f64,
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pub generate_ticks: bool,
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}
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impl DifficultyPoint {
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pub const DEFAULT_SLIDER_VELOCITY: f64 = 1.0;
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pub const DEFAULT_BPM_MULTIPLIER: f64 = 1.0;
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pub const DEFAULT_GENERATE_TICKS: bool = true;
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pub fn new(time: f64, beat_len: f64, speed_multiplier: f64) -> Self {
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Self {
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time,
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slider_velocity: speed_multiplier.clamp(0.1, 10.0),
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bpm_multiplier: if beat_len < 0.0 {
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f64::from((-beat_len) as f32).clamp(10.0, 10_000.0) / 100.0
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} else {
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1.0
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},
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generate_ticks: !beat_len.is_nan(),
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}
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}
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pub fn is_redundant(&self, existing: &Self) -> bool {
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self.generate_ticks == existing.generate_ticks
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&& (self.slider_velocity - existing.slider_velocity).abs() < f64::EPSILON
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}
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}
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impl Default for DifficultyPoint {
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fn default() -> Self {
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Self {
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time: 0.0,
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slider_velocity: Self::DEFAULT_SLIDER_VELOCITY,
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bpm_multiplier: Self::DEFAULT_BPM_MULTIPLIER,
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generate_ticks: Self::DEFAULT_GENERATE_TICKS,
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}
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}
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}
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pub fn difficulty_point_at(points: &[DifficultyPoint], time: f64) -> Option<&DifficultyPoint> {
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points
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