fix: rounding
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+1
-1
@@ -266,7 +266,7 @@ impl<'m> OsuPP<'m> {
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multiplier *= 0.97;
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let difficulty = self.attributes.as_ref().unwrap();
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let streams_nerf = difficulty.aim_strain / difficulty.speed_strain;
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let streams_nerf = ((difficulty.aim_strain / difficulty.speed_strain) * 100.0).round() / 100.0;
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if streams_nerf < 1.09 {
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let acc_factor = (1.0 - self.acc.unwrap()).abs();
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