remove feature-gates in docs

This commit is contained in:
MaxOhn
2024-02-25 01:12:49 +01:00
parent 0bcbfb9e3e
commit 662e3d7689
5 changed files with 25 additions and 30 deletions
+5 -6
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@@ -123,12 +123,11 @@ impl<'map> Performance<'map> {
/// Amount of passed objects for partial plays, e.g. a fail.
///
#[cfg_attr(
feature = "gradual",
doc = "If you want to calculate the performance after every few objects, instead of
using [`AnyPP`] multiple times with different `passed_objects`, you should use
[`GradualPerformanceAttributes`](crate::GradualPerformance)."
)]
/// If you want to calculate the performance after every few objects,
/// instead of using [`Performance`] multiple times with different
/// `passed_objects`, you should use [`GradualPerformance`].
///
/// [`GradualPerformance`]: crate::GradualPerformance
pub fn passed_objects(self, passed_objects: u32) -> Self {
match self {
Self::Osu(o) => Self::Osu(o.passed_objects(passed_objects)),
+5 -6
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@@ -104,12 +104,11 @@ impl<'map> CatchPerformance<'map> {
/// Amount of passed objects for partial plays, e.g. a fail.
///
#[cfg_attr(
feature = "gradual",
doc = "If you want to calculate the performance after every few objects, instead of
using [`CatchPP`] multiple times with different `passed_objects`, you should use
[`CatchGradualPerformanceAttributes`](crate::catch::CatchGradualPerformance)."
)]
/// If you want to calculate the performance after every few objects,
/// instead of using [`CatchPerformance`] multiple times with different
/// `passed_objects`, you should use [`CatchGradualPerformance`].
///
/// [`CatchGradualPerformance`]: crate::catch::CatchGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects);
+5 -6
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@@ -64,12 +64,11 @@ impl<'map> ManiaPerformance<'map> {
/// Amount of passed objects for partial plays, e.g. a fail.
///
#[cfg_attr(
feature = "gradual",
doc = "If you want to calculate the performance after every few objects, instead of
using [`ManiaPP`] multiple times with different `passed_objects`, you should use
[`ManiaGradualPerformanceAttributes`](crate::mania::ManiaGradualPerformance)."
)]
/// If you want to calculate the performance after every few objects,
/// instead of using [`ManiaPerformance`] multiple times with different
/// `passed_objects`, you should use [`ManiaGradualPerformance`].
///
/// [`ManiaGradualPerformance`]: crate::mania::ManiaGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects);
+5 -6
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@@ -159,12 +159,11 @@ impl<'map> OsuPerformance<'map> {
/// Amount of passed objects for partial plays, e.g. a fail.
///
#[cfg_attr(
feature = "gradual",
doc = "If you want to calculate the performance after every few objects, instead of
using [`OsuPP`] multiple times with different `passed_objects`, you should use
[`OsuGradualPerformanceAttributes`](crate::osu::OsuGradualPerformance)."
)]
/// If you want to calculate the performance after every few objects,
/// instead of using [`OsuPerformance`] multiple times with different
/// `passed_objects`, you should use [`OsuGradualPerformance`].
///
/// [`OsuGradualPerformance`]: crate::osu::OsuGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects);
+5 -6
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@@ -106,12 +106,11 @@ impl<'map> TaikoPerformance<'map> {
/// Amount of passed objects for partial plays, e.g. a fail.
///
#[cfg_attr(
feature = "gradual",
doc = "If you want to calculate the performance after every few objects, instead of
using [`TaikoPP`] multiple times with different `passed_objects`, you should use
[`TaikoGradualPerformanceAttributes`](crate::taiko::TaikoGradualPerformance)."
)]
/// If you want to calculate the performance after every few objects,
/// instead of using [`TaikoPerformance`] multiple times with different
/// `passed_objects`, you should use [`TaikoGradualPerformance`].
///
/// [`TaikoGradualPerformance`]: crate::taiko::TaikoGradualPerformance
pub const fn passed_objects(mut self, passed_objects: u32) -> Self {
self.passed_objects = Some(passed_objects);