added timestamps to changelog

This commit is contained in:
MaxOhn
2022-03-21 20:01:00 +01:00
parent b5bee21360
commit 69404e6683
+8 -8
View File
@@ -3,7 +3,7 @@
- __Fixes:__
- Performance calculation for taiko & mania now considers custom clock rates properly
# v0.5.0
# v0.5.0 (2022-03-21)
- __Fixes:__
- Fixed panic on maps with 0 objects
@@ -22,7 +22,7 @@
- Added `AttributeProvider` impl for `{Mode}PerformanceAttributes`
- Added the method `clock_rate` to `{Mode}PP` and `{Mode}Stars` to consider a custom clock rate instead of the one dictated by mods.
## v0.4.0
## v0.4.0 (2021-11-25)
- Fixed out of bounds panic on maps with single-control-point linear sliders
- Fixed incorrect attributes on maps with only 1 or 2 hit objects for all modes
@@ -41,7 +41,7 @@
- [BREAKING] Renamed the `attributes` field to `difficulty` for all `{Mode}PerformanceAttributes` structs
- [BREAKING] Replaced field `FruitsDifficultyAttributes::max_combo` by a method with the same name
## v0.3.0
## v0.3.0 (2021-11-14)
- [BREAKING] With the importance of sliders for osu!standard, the `no_sliders_no_leniency` feature became too inaccurate. Additionally, since considering sliders now inherently drags performance down a little more, the difference between `no_leniency` and `all_included` became too small. Hence, the three osu features `no_sliders_no_leniency`, `no_leniency`, and `all_included` were removed. When the `osu` feature is enabled, it will now essentially use `all_included` under the hood.
Additionally, instead of importing through `rosu_pp::osu::{version}`, you now have to import through `rosu_pp::osu`.
@@ -52,7 +52,7 @@
- Added internal binary crate `pp-plot` to plot out differences between `pp-gen`'s output and `rosu-pp` values
- osu: Updated up to commit [9fb2402781ad91c197d51aeec716b0000f52c4d1](https://github.com/ppy/osu/commit/9fb2402781ad91c197d51aeec716b0000f52c4d1) (2021-11-12)
## v0.2.3
## v0.2.3 (2021-08-09)
- Reduced amount of required features of `async_std` and `async_tokio`
- Fixed a panic for some mania difficulty calculations on converts
@@ -60,7 +60,7 @@
- Fixed dead loop when reading empty `.osu` files ([#2] - [@Pure-Peace])
- Updated osu's clockrate bugfix for all modes
## v0.2.2
## v0.2.2 (2021-05-05)
- osu & fruits:
- Fixed specific slider patterns
@@ -74,18 +74,18 @@
- taiko:
- Micro optimizations
## v0.2.1
## v0.2.1 (2021-04-17)
- parse & osu:
- Cleanup and tiny optimizations
## v0.2.0
## v0.2.0 (2021-02-25)
- Async beatmap parsing through features `async_tokio` or `async_std` ([#1] - [@Pure-Peace])
- [BREAKING] Hide various parsing related types further inwards, i.e. `rosu_pp::parse::some_type` instead of `rosu_pp::some_type`
- Affected types: `DifficultyPoint`, `HitObject`, `Pos2`, `TimingPoint`, `HitObjectKind`, `PathType`, `HitSound`
## v0.1.1
## v0.1.1 (2021-02-15)
- parse:
- Efficiently handle huge amounts of curvepoints