feat: scale aim by accuracy more harsh
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@@ -432,7 +432,7 @@ impl<'m> OsuPP<'m> {
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}
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// Scale with accuracy
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let acc_factor = if self.mods.rx() { 0.4 } else { 0.5 };
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let acc_factor = if self.mods.rx() { 0.3 } else { 0.5 };
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aim_value *= acc_factor + self.acc.unwrap() / 2.0;
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aim_value *= 0.98 + attributes.od as f32 * attributes.od as f32 / 2500.0;
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