apply nerf to flashlight skill on high star maps
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@@ -13,7 +13,7 @@ const AIM_SKILL_MULTIPLIER: f32 = 26.25;
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const AIM_STRAIN_DECAY_BASE: f32 = 0.15;
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const AIM_DECAY_WEIGHT: f32 = 0.9;
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const FLASHLIGHT_SKILL_MULTIPLIER: f32 = 0.065;
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const FLASHLIGHT_SKILL_MULTIPLIER: f32 = 0.13;
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const FLASHLIGHT_STRAIN_DECAY_BASE: f32 = 0.15;
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const FLASHLIGHT_DECAY_WEIGHT: f32 = 1.0;
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@@ -141,7 +141,9 @@ impl SkillKind {
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}
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}
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(small_dist_nerf * result).powf(2.5)
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result *= small_dist_nerf;
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result * result
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}
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Self::Speed => {
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if current.base.is_spinner() {
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