clamp clock rate
This commit is contained in:
@@ -3,6 +3,9 @@
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- __Additions:__
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- Added the method `{TaikoPP/ManiaPP}::is_convert` which **needs** to be used if the map was manually converted beforehand
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- __Adjustments:__
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- Specified clock rates can no longer go below 0.001 to prevent crashing due to memory hogging.
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- __Fixes:__
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- The `Beatmap::bpm` method now works properly by considering the most common beat length instead of just the first one
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+3
-1
@@ -84,9 +84,11 @@ impl<'map> CatchStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -152,9 +152,11 @@ impl<'map> CatchPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -89,9 +89,11 @@ impl<'map> ManiaStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -120,9 +120,11 @@ impl<'map> ManiaPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -102,9 +102,11 @@ impl<'map> OsuStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -172,9 +172,11 @@ impl<'map> OsuPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -96,9 +96,11 @@ impl<'map> TaikoStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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+3
-1
@@ -162,9 +162,11 @@ impl<'map> TaikoPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate);
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self.clock_rate = Some(clock_rate.max(0.001));
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self
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}
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