break loop early on 0 curr strain
This commit is contained in:
+11
-3
@@ -84,11 +84,9 @@ impl<'map> CatchStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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@@ -218,6 +216,16 @@ fn calculate_movement(params: CatchStars<'_>) -> (Movement, CatchDifficultyAttri
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movement.save_current_peak();
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movement.start_new_section_from(curr_section_end);
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curr_section_end += SECTION_LENGTH;
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// Optimization to finish the loop early if
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// the current peak is 0.0 i.e. it can't decay further.
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// If final values don't coincide perfectly anymore,
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// this should be looked at and maybe adjusted.
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if movement.curr_section_peak.abs() <= f64::EPSILON && base_time > curr_section_end {
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let remaining = base_time - curr_section_end;
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let skip_iter_count = (remaining / SECTION_LENGTH).ceil();
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curr_section_end += skip_iter_count * SECTION_LENGTH;
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}
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}
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movement.process(&h);
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+1
-3
@@ -152,11 +152,9 @@ impl<'map> CatchPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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+1
-3
@@ -89,11 +89,9 @@ impl<'map> ManiaStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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+1
-3
@@ -120,11 +120,9 @@ impl<'map> ManiaPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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@@ -30,6 +30,18 @@ pub(crate) trait StrainSkill: Sized + Skill {
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self.save_curr_peak();
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self.start_new_section_from(self.curr_section_end(), curr, diff_objects);
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*self.curr_section_end_mut() += SECTION_LEN;
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// Optimization to finish the loop early if
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// the current peak is 0.0 i.e. it can't decay further.
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// If final values don't coincide perfectly anymore,
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// this should be looked at and maybe adjusted.
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if self.curr_section_peak().abs() <= f64::EPSILON
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&& curr.start_time > self.curr_section_end()
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{
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let remaining = curr.start_time - self.curr_section_end();
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let skip_iter_count = (remaining / SECTION_LEN).ceil();
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*self.curr_section_end_mut() += skip_iter_count * SECTION_LEN;
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}
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}
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*self.curr_section_peak_mut() = self.strain_value_at(curr).max(self.curr_section_peak());
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+1
-3
@@ -102,11 +102,9 @@ impl<'map> OsuStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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+1
-3
@@ -172,11 +172,9 @@ impl<'map> OsuPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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@@ -47,6 +47,18 @@ pub(crate) trait StrainSkill: Skill + Sized {
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}
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*self.curr_section_end() += SECTION_LEN;
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// Optimization to finish the loop early if
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// the current peak is 0.0 i.e. it can't decay further.
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// If final values don't coincide perfectly anymore,
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// this should be looked at and maybe adjusted.
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if self.curr_section_peak().abs() <= f64::EPSILON
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&& curr.start_time > *self.curr_section_end()
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{
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let remaining = curr.start_time - *self.curr_section_end();
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let skip_iter_count = (remaining / SECTION_LEN).ceil();
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*self.curr_section_end() += skip_iter_count * SECTION_LEN;
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}
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}
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*self.curr_section_peak() = self
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+3
-5
@@ -24,7 +24,7 @@ use self::{
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skills::{Peaks, PeaksDifficultyValues, PeaksRaw, Skill},
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};
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const SECTION_LEN: usize = 400;
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const SECTION_LEN: f64 = 400.0;
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const DIFFICULTY_MULTIPLIER: f64 = 1.35;
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@@ -96,11 +96,9 @@ impl<'map> TaikoStars<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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@@ -182,7 +180,7 @@ impl<'map> TaikoStars<'map> {
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} = peaks.into_raw();
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TaikoStrains {
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section_len: SECTION_LEN as f64,
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section_len: SECTION_LEN,
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color: colour,
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rhythm,
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stamina,
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+1
-3
@@ -162,11 +162,9 @@ impl<'map> TaikoPP<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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///
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/// The value cannot go below 0.001.
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#[inline]
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.clock_rate = Some(clock_rate.max(0.001));
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self.clock_rate = Some(clock_rate);
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self
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}
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@@ -24,7 +24,7 @@ pub(crate) trait StrainSkill: Skill {
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fn process(&mut self, curr: &TaikoDifficultyObject, hit_objects: &ObjectLists) {
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// * The first object doesn't generate a strain, so we begin with an incremented section end
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if curr.idx == 0 {
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let section_len = SECTION_LEN as f64;
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let section_len = SECTION_LEN;
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*self.curr_section_end() = (curr.start_time / section_len).ceil() * section_len;
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}
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@@ -36,7 +36,19 @@ pub(crate) trait StrainSkill: Skill {
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self.start_new_section_from(section_end, curr);
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}
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*self.curr_section_end() += SECTION_LEN as f64;
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*self.curr_section_end() += SECTION_LEN;
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// Optimization to finish the loop early if
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// the current peak is 0.0 i.e. it can't decay further.
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// If final values don't coincide perfectly anymore,
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// this should be looked at and maybe adjusted.
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if self.curr_section_peak().abs() <= f64::EPSILON
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&& curr.start_time > *self.curr_section_end()
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{
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let remaining = curr.start_time - *self.curr_section_end();
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let skip_iter_count = (remaining / SECTION_LEN).ceil();
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*self.curr_section_end() += skip_iter_count * SECTION_LEN;
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}
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}
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*self.curr_section_peak() = self
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