handle underflow for acc percentage
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+3
-2
@@ -4,8 +4,9 @@
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- When passing an osu!std map to `TaikoGradualDifficultyAttributes` or `ManiaGradualDifficultyAttributes`, it now automatically converts the map internally. For osu!catch is was already happening trivially.
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- __Fixes:__
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- Fixed passed object count for taiko by ignoring non-circles.
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- Fixed a niche panic on UTF-16 encoded maps ([#18])
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- Fixed passed object count for taiko by ignoring non-circles
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- Fixed a niche panic on UTF-16 encoded maps. ([#18])
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- Fixed an occasional underflow when calculating accuracy pp
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# v0.9.1 (2022-10-26)
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+9
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@@ -596,20 +596,19 @@ impl OsuPpInner {
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// * of the calculation we focus on hitting the timing hit window.
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let amount_hit_objects_with_acc = self.attrs.n_circles;
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let mut better_acc_percentage = if amount_hit_objects_with_acc > 0 {
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((self.state.n300 - (self.state.total_hits() - amount_hit_objects_with_acc)) * 6
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+ self.state.n100 * 2
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+ self.state.n50) as f64
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/ (amount_hit_objects_with_acc * 6) as f64
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let better_acc_percentage = if amount_hit_objects_with_acc > 0 {
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let sub = self.state.total_hits() - amount_hit_objects_with_acc;
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if self.state.n300 < sub {
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0.0
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} else {
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((self.state.n300 - sub) * 6 + self.state.n100 * 2 + self.state.n50) as f64
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/ (amount_hit_objects_with_acc * 6) as f64
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}
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} else {
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0.0
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};
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// * It is possible to reach a negative accuracy with this formula. Cap it at zero - zero points.
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if better_acc_percentage < 0.0 {
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better_acc_percentage = 0.0;
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}
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// * Lots of arbitrary values from testing.
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// * Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution.
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let mut acc_value = 1.52163_f64.powf(self.attrs.od) * better_acc_percentage.powi(24) * 2.83;
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