updated changelog
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+12
-6
@@ -23,18 +23,21 @@ like the other modes already did.
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specify various parameters.
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- To calculate values for a specific mode, the method `Difficulty::with_mode` will produce a
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builder to calculate values for that mode.
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- Re-cycled attributes are only valid if *all* difficulty parameters match, i.e. it must be on
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- Recycled attributes are only valid if *all* difficulty parameters match, i.e. it must be on
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the same map, use the same mods, clock rate, custom beatmap attributes, and passed object count
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(and hardrock offset for osu!catch).
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- Clockrate is now always clamped between 0.01 and 100.
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- Clockrate is now always clamped between 0.01 and 100 and custom beatmap attributes are clamped
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between -20 and 20.
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- Performance calculation
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- Each mode's performance calculator was renamed from `[Mode]PP` to `[Mode]Performance` and
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`AnyPP` is now called `Performance`.
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- Difficulty attributes now contain a few more values so that the beatmap is no longer necessary
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for performance calculation as long as difficulty attributes are available.
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- The functions `[Mode]Performance::new` have been renamed to `[Mode]Performance::from_map`. If
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difficulty attributes are available, the methods `[Mode]Performance::from_attributes` should be
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prefered.
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- The functions `[Mode]Performance::new` now take an argument implementing the trait
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`Into(Mode)Performance`, i.e. either a beatmap (as before), or attributes (difficulty or
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performance). Since attributes speed up the calculation, they should be prefered whenever
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available. However, be mindful that they have been calculated for the same map and difficulty
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settings. Otherwise, the final attributes will be incorrect.
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- Features
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- The `tracing` feature has been added. Its sole functionality is that errors during beatmap
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parsing will emit a `tracing` event on the `ERROR` level. If this features is not explicitely
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@@ -43,13 +46,16 @@ like the other modes already did.
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- The `sync` feature has been added. Taiko's gradual calculation types contain types that are not
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thread-safe by default. Enabling this feature will add some performance penalty but use types
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that *do* allow moving gradual calculation across threads.
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- The `compact_strains` feature is now enabled by default and causes strain values during
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difficulty calculation to be stored in a space-efficient way to prevent out-of-memory issues on
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maliciously long maps. This comes at a small performance cost.
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- Misc
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- Async is no longer supported. Beatmap parsing now works through [rosu-map]
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which does not support async since evidently it's generally slower than regular sequential code.
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- Errors while *parsing* a beatmap will never be propagated. The only errors that will be
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propagated are those occuring while *decoding*, e.g. a file couldn't be read or other IO errors.
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Notably, this means that some content is now parsed successfully into a `Beatmap` whereas in
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previous `rosu-pp` versions it would error, e.g. an empty file.
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previous `rosu-pp` versions it would error, e.g. an empty file is now a valid `Beatmap`.
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- Although new lazer mods such as `DifficultyAdjust` or `DoubleTime` with a custom clockrate are
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essentially supported by providing methods to specify their parameters, mods themselves are still
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specified by their bit value. This means:
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