chore: updated changelog
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## Upcoming
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- __Additions:__
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- Added `From<u8>` impl for `GameMode`
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- Added the method `AnyPP::hitresult_priority`
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- Added the method `[Mode]PP::generate_state` which returns the score state that will be used for performance calculation ([#23])
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- The struct `SortedVec` has now an improved public interface so it can be constructed and pushed onto ([#22])
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Nothing as of now
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# v0.10.0 (2023-11-19)
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Essentially only adjustments to the API so bindings won't need an update.
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- __Additions:__
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- Added `From<u8>` impl for `GameMode`
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- Added the method `AnyPP::hitresult_priority`
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- Added the method `[Mode]PP::generate_state` which returns the score state that will be used for performance calculation ([#23])
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- The struct `SortedVec` has now an improved public interface so it can be constructed and pushed onto ([#22])
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- __Breaking adjustments:__
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- Removed the method `HitObject::end_time` from the public api. ([#25])
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@@ -20,7 +26,7 @@
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- Similar to `Iterator::nth`, gradual performance calculators' method `nth` is now zero-indexed i.e. passing `n=0`
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will process 1 object, `n=1` will process 2, and so on.
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# v0.9.5 (2023-09-06)
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## v0.9.5 (2023-09-06)
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- __Additions:__
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- Added the method `{AnyStars/AnyPP}::is_convert` which **needs** to be used if the map was manually converted beforehand
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