chore: updated changelog

This commit is contained in:
MaxOhn
2023-11-19 20:09:06 +01:00
parent 4e24567da5
commit 841eb914b0
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@@ -1,10 +1,16 @@
## Upcoming
- __Additions:__
- Added `From<u8>` impl for `GameMode`
- Added the method `AnyPP::hitresult_priority`
- Added the method `[Mode]PP::generate_state` which returns the score state that will be used for performance calculation ([#23])
- The struct `SortedVec` has now an improved public interface so it can be constructed and pushed onto ([#22])
Nothing as of now
# v0.10.0 (2023-11-19)
Essentially only adjustments to the API so bindings won't need an update.
- __Additions:__
- Added `From<u8>` impl for `GameMode`
- Added the method `AnyPP::hitresult_priority`
- Added the method `[Mode]PP::generate_state` which returns the score state that will be used for performance calculation ([#23])
- The struct `SortedVec` has now an improved public interface so it can be constructed and pushed onto ([#22])
- __Breaking adjustments:__
- Removed the method `HitObject::end_time` from the public api. ([#25])
@@ -20,7 +26,7 @@
- Similar to `Iterator::nth`, gradual performance calculators' method `nth` is now zero-indexed i.e. passing `n=0`
will process 1 object, `n=1` will process 2, and so on.
# v0.9.5 (2023-09-06)
## v0.9.5 (2023-09-06)
- __Additions:__
- Added the method `{AnyStars/AnyPP}::is_convert` which **needs** to be used if the map was manually converted beforehand