fixed typos
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@@ -25,7 +25,7 @@ let result = map.pp()
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.mods(24) // HDHR
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.combo(1234)
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.misses(2)
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.accuracy(99.2)
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.accuracy(99.2) // should be called last
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.calculate();
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println!("PP: {}", result.pp());
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+1
-1
@@ -65,7 +65,7 @@ impl<'map> FruitsPP<'map> {
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}
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}
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/// Provide the result of previous a difficulty or performance calculation.
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/// Provide the result of a previous difficulty or performance calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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+1
-1
@@ -23,7 +23,7 @@
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//! .mods(24) // HDHR
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//! .combo(1234)
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//! .misses(2)
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//! .accuracy(99.2)
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//! .accuracy(99.2) // should be called last
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//! .calculate();
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//!
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//! println!("PP: {}", result.pp());
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+1
-1
@@ -51,7 +51,7 @@ impl<'map> ManiaPP<'map> {
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}
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}
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/// Provide the result of previous difficulty or performance calculation.
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/// Provide the result of a previous difficulty or performance calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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+1
-1
@@ -65,7 +65,7 @@ impl<'map> OsuPP<'map> {
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}
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}
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/// Provide the result of previous difficulty or performance calculation.
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/// Provide the result of a previous difficulty or performance calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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@@ -92,7 +92,7 @@ impl<'map> AnyPP<'map> {
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}
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}
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/// Provide the result of previous difficulty or performance calculation.
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/// Provide the result of a previous difficulty or performance calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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@@ -143,8 +143,8 @@ impl<'map> AnyPP<'map> {
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/// Set the accuracy between 0.0 and 100.0.
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///
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/// For some modes this method depends on previously set values
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/// be sure to call this last before calling `calculate`.
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/// For some modes this method depends on previously set values.
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/// Be sure to call this last before calling `calculate`.
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///
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/// Irrelevant for osu!mania.
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#[allow(unused_variables)]
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@@ -254,7 +254,7 @@ impl<'map> AnyPP<'map> {
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/// Specify the amount of katus of a play.
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///
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/// This value is only relevant for osu!ctb for which it represent
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/// This value is only relevant for osu!ctb for which it represents
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/// the amount of tiny droplet misses.
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#[allow(unused_variables)]
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#[inline]
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+1
-1
@@ -62,7 +62,7 @@ impl<'map> TaikoPP<'map> {
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}
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}
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/// Provide the result of previous difficulty or performance calculation.
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/// Provide the result of a previous difficulty or performance calculation.
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/// If you already calculated the attributes for the current map-mod combination,
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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