fruits: FruitsDifficultyAttributes::max_combo is now a method + fixed attributes on very short maps

This commit is contained in:
MaxOhn
2021-11-23 03:05:59 +01:00
parent 5231bcd552
commit 86cee5ee88
4 changed files with 51 additions and 50 deletions
+2 -1
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@@ -11,7 +11,8 @@
- [BREAKING] Renamed the `attributes` field to `difficulty` for all `{Mode}PerformanceAttributes` structs
- Added `OsuGradualDifficultyAttributes`. Suitable to calculate a map's difficulty after every or every few objects instead of calling the `stars` function over and over.
- Added `OsuGradualPerformanceAttributes`. Suitable to calculate the performance on a map after every or every few objects instead of using `OsuPP` over and over.
- osu: Fixed incorrect attributes on maps with only 1 or 2 hit objects
- Fixed incorrect attributes on maps with only 1 or 2 hit objects for all modes
- [BREAKING] Replaced field `FruitsDifficultyAttributes::max_combo` by a method with the same name
# v0.3.0
+35 -35
View File
@@ -35,15 +35,10 @@ pub fn stars(
mods: impl Mods,
passed_objects: Option<usize>,
) -> FruitsDifficultyAttributes {
match calculate_movement(map, mods, passed_objects) {
Some((mut movement, mut attributes)) => {
attributes.stars = movement.difficulty_value().sqrt() * STAR_SCALING_FACTOR;
attributes.max_combo = attributes.n_fruits + attributes.n_droplets;
let (mut movement, mut attributes) = calculate_movement(map, mods, passed_objects);
attributes.stars = movement.difficulty_value().sqrt() * STAR_SCALING_FACTOR;
attributes
}
None => FruitsDifficultyAttributes::default(),
}
attributes
}
/// Essentially the same as the [`stars`] function but instead of
@@ -51,12 +46,11 @@ pub fn stars(
///
/// Suitable to plot the difficulty of a map over time.
pub fn strains(map: &Beatmap, mods: impl Mods) -> Strains {
match calculate_movement(map, mods, None) {
Some((movement, _)) => Strains {
section_length: SECTION_LENGTH * mods.speed(),
strains: movement.strain_peaks,
},
None => Strains::default(),
let (movement, _) = calculate_movement(map, mods, None);
Strains {
section_length: SECTION_LENGTH * mods.speed(),
strains: movement.strain_peaks,
}
}
@@ -64,11 +58,7 @@ fn calculate_movement(
map: &Beatmap,
mods: impl Mods,
passed_objects: Option<usize>,
) -> Option<(Movement, FruitsDifficultyAttributes)> {
if map.hit_objects.len() < 2 {
return None;
}
) -> (Movement, FruitsDifficultyAttributes) {
let take = passed_objects.unwrap_or(usize::MAX);
let map_attributes = map.attributes().mods(mods);
@@ -224,11 +214,15 @@ fn calculate_movement(
// Strain business
let mut movement = Movement::new(map_attributes.cs as f32);
let section_len = SECTION_LENGTH * map_attributes.clock_rate;
let mut current_section_end =
(map.hit_objects[0].start_time / section_len).ceil() * section_len;
let mut prev = hit_objects.next().unwrap();
let mut curr = hit_objects.next().unwrap();
let (mut prev, mut curr) = match (hit_objects.next(), hit_objects.next()) {
(Some(prev), Some(curr)) => (prev, curr),
(Some(_), None) | (None, None) => return (movement, attributes),
(None, Some(_)) => unreachable!(),
};
// TODO: time of second second object instead?
let mut curr_section_end = (prev.time / section_len).ceil() * section_len;
prev.init_hyper_dash(
half_catcher_width,
@@ -253,8 +247,8 @@ fn calculate_movement(
map_attributes.clock_rate,
);
while h.base.time > current_section_end {
current_section_end += section_len;
while h.base.time > curr_section_end {
curr_section_end += section_len;
}
movement.process(&h);
@@ -278,10 +272,10 @@ fn calculate_movement(
map_attributes.clock_rate,
);
while h.base.time > current_section_end {
while h.base.time > curr_section_end {
movement.save_current_peak();
movement.start_new_section_from(current_section_end / map_attributes.clock_rate);
current_section_end += section_len;
movement.start_new_section_from(curr_section_end / map_attributes.clock_rate);
curr_section_end += section_len;
}
movement.process(&h);
@@ -298,17 +292,17 @@ fn calculate_movement(
map_attributes.clock_rate,
);
while h.base.time > current_section_end {
while h.base.time > curr_section_end {
movement.save_current_peak();
movement.start_new_section_from(current_section_end / map_attributes.clock_rate);
movement.start_new_section_from(curr_section_end / map_attributes.clock_rate);
current_section_end += section_len;
curr_section_end += section_len;
}
movement.process(&h);
movement.save_current_peak();
Some((movement, attributes))
(movement, attributes)
}
// BUG: Sometimes there are off-by-one errors,
@@ -424,8 +418,6 @@ impl<I: Iterator<Item = CatchObject>> Iterator for FruitOrJuice<I> {
pub struct FruitsDifficultyAttributes {
/// The final star rating
pub stars: f64,
/// The maximum combo.
pub max_combo: usize,
/// The approach rate.
pub ar: f64,
/// The amount of fruits.
@@ -436,6 +428,14 @@ pub struct FruitsDifficultyAttributes {
pub n_tiny_droplets: usize,
}
impl FruitsDifficultyAttributes {
/// Return the maximum combo.
#[inline]
pub fn max_combo(&self) -> usize {
self.n_fruits + self.n_droplets
}
}
/// The result of a performance calculation on an osu!ctb map.
#[derive(Clone, Debug, Default)]
pub struct FruitsPerformanceAttributes {
@@ -461,7 +461,7 @@ impl FruitsPerformanceAttributes {
/// Return the maximum combo of the map.
#[inline]
pub fn max_combo(&self) -> usize {
self.difficulty.max_combo
self.difficulty.max_combo()
}
}
+12 -12
View File
@@ -157,9 +157,10 @@ impl<'map> FruitsPP<'map> {
.n_droplets
.unwrap_or_else(|| attributes.n_droplets.saturating_sub(self.n_misses));
let max_combo = attributes.max_combo();
let n_fruits = self.n_fruits.unwrap_or_else(|| {
attributes
.max_combo
max_combo
.saturating_sub(self.n_misses)
.saturating_sub(n_droplets)
});
@@ -168,7 +169,7 @@ impl<'map> FruitsPP<'map> {
acc /= 100.0;
let n_tiny_droplets = self.n_tiny_droplets.unwrap_or_else(|| {
((acc * (attributes.max_combo + max_tiny_droplets) as f64).round() as usize)
((acc * (max_combo + max_tiny_droplets) as f64).round() as usize)
.saturating_sub(n_fruits)
.saturating_sub(n_droplets)
});
@@ -184,10 +185,12 @@ impl<'map> FruitsPP<'map> {
}
fn assert_hitresults(self, attributes: FruitsDifficultyAttributes) -> FruitsPPInner {
let max_combo = attributes.max_combo();
let correct_combo_hits = self
.n_fruits
.and_then(|f| self.n_droplets.map(|d| f + d + self.n_misses))
.filter(|h| *h == attributes.max_combo);
.filter(|h| *h == max_combo);
let correct_fruits = self
.n_fruits
@@ -213,8 +216,7 @@ impl<'map> FruitsPP<'map> {
let mut n_tiny_droplets = self.n_tiny_droplets.unwrap_or(0);
let n_tiny_droplet_misses = self.n_tiny_droplet_misses.unwrap_or(0);
let missing = attributes
.max_combo
let missing = max_combo
.saturating_sub(n_fruits)
.saturating_sub(n_droplets)
.saturating_sub(self.n_misses);
@@ -279,6 +281,7 @@ impl FruitsPPInner {
fn calculate(self) -> FruitsPerformanceAttributes {
let attributes = &self.attributes;
let stars = attributes.stars;
let max_combo = attributes.max_combo();
// Relying heavily on aim
let mut pp = (5.0 * (stars / 0.0049).max(1.0) - 4.0).powi(2) / 100_000.0;
@@ -286,7 +289,7 @@ impl FruitsPPInner {
let mut combo_hits = self.combo_hits();
if combo_hits == 0 {
combo_hits = attributes.max_combo;
combo_hits = max_combo;
}
// Longer maps are worth more
@@ -300,10 +303,8 @@ impl FruitsPPInner {
pp *= 0.97_f64.powi(self.n_misses as i32);
// Combo scaling
if let Some(combo) = self.combo.filter(|_| attributes.max_combo > 0) {
pp *= (combo as f64 / attributes.max_combo as f64)
.powf(0.8)
.min(1.0);
if let Some(combo) = self.combo.filter(|_| max_combo > 0) {
pp *= (combo as f64 / max_combo as f64).powf(0.8).min(1.0);
}
// AR scaling
@@ -427,7 +428,6 @@ mod test {
n_fruits: 1234,
n_droplets: 567,
n_tiny_droplets: 2345,
max_combo: 1234 + 567,
..Default::default()
}
}
+2 -2
View File
@@ -327,7 +327,7 @@ impl DifficultyAttributes {
pub fn max_combo(&self) -> Option<usize> {
match self {
#[cfg(feature = "fruits")]
Self::Fruits(attributes) => Some(attributes.max_combo),
Self::Fruits(attributes) => Some(attributes.max_combo()),
Self::Mania(_) => None,
#[cfg(feature = "osu")]
Self::Osu(attributes) => Some(attributes.max_combo),
@@ -450,7 +450,7 @@ impl PerformanceAttributes {
pub fn max_combo(&self) -> Option<usize> {
match self {
#[cfg(feature = "fruits")]
Self::Fruits(f) => Some(f.difficulty.max_combo),
Self::Fruits(f) => Some(f.difficulty.max_combo()),
Self::Mania(_) => None,
#[cfg(feature = "osu")]
Self::Osu(o) => Some(o.difficulty.max_combo),