taiko: fixed hitwindow flooring
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+4
-1
@@ -7,8 +7,11 @@
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- Fixed panic on unwrapping unavailable hit results
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- Fixed occasional underflow when calculating pp with passed_objects
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- taiko:
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- Fixed missing flooring of hitwindow for pp calculation
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- fruits:
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- Fixed passed objects in star calculation
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- mania:
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- Fixed pp calculation on HR
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- Fixed pp calculation on HR
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+1
-1
@@ -216,7 +216,7 @@ impl<'m> TaikoPP<'m> {
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od *= 0.5;
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}
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let hit_window = difficulty_range_od(od) / self.mods.speed();
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let hit_window = difficulty_range_od(od).floor() / self.mods.speed();
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(150.0 / hit_window).powf(1.1)
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* self.acc.powi(15)
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