added distinct strains struct for each mode
This commit is contained in:
@@ -2,6 +2,8 @@
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- __Fixes:__
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- Slider velocity is now adjusted properly for taiko converts
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- __Breaking changes:__
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- Replaced the simple `Strains` struct with a new struct `{Mode}Strains` that contains more detail w.r.t. the mode.
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# v0.6.0 (2022-07-05)
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+23
-7
@@ -16,9 +16,7 @@ use movement::Movement;
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pub use pp::*;
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use slider_state::SliderState;
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use crate::{
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catch::fruit_or_juice::FruitParams, curve::CurveBuffers, Beatmap, Mods, OsuStars, Strains,
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};
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use crate::{catch::fruit_or_juice::FruitParams, curve::CurveBuffers, Beatmap, Mods, OsuStars};
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const SECTION_LENGTH: f64 = 750.0;
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const STAR_SCALING_FACTOR: f64 = 0.153;
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@@ -110,17 +108,35 @@ impl<'map> CatchStars<'map> {
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///
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/// Suitable to plot the difficulty of a map over time.
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#[inline]
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pub fn strains(self) -> Strains {
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pub fn strains(self) -> CatchStrains {
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let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
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let (movement, _) = calculate_movement(self);
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Strains {
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section_length: SECTION_LENGTH * clock_rate,
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strains: movement.strain_peaks,
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CatchStrains {
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section_len: SECTION_LENGTH * clock_rate,
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movement: movement.strain_peaks,
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}
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}
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}
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/// The result of calculating the strains on a osu!catch map.
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/// Suitable to plot the difficulty of a map over time.
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#[derive(Clone, Debug)]
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pub struct CatchStrains {
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/// Time in ms inbetween two strains.
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pub section_len: f64,
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/// Strain peaks of the movement skill.
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pub movement: Vec<f64>,
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}
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impl CatchStrains {
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/// Returns the number of strain peaks per skill.
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#[inline]
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pub fn len(&self) -> usize {
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self.movement.len()
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}
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}
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fn calculate_movement(params: CatchStars<'_>) -> (Movement, CatchDifficultyAttributes) {
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let CatchStars {
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map,
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+42
-13
@@ -286,10 +286,10 @@ impl BeatmapExt for Beatmap {
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#[inline]
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fn strains(&self, mods: u32) -> Strains {
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match self.mode {
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GameMode::STD => OsuStars::new(self).mods(mods).strains(),
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GameMode::MNA => ManiaStars::new(self).mods(mods).strains(),
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GameMode::TKO => TaikoStars::new(self).mods(mods).strains(),
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GameMode::CTB => CatchStars::new(self).mods(mods).strains(),
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GameMode::STD => Strains::Osu(OsuStars::new(self).mods(mods).strains()),
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GameMode::MNA => Strains::Mania(ManiaStars::new(self).mods(mods).strains()),
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GameMode::TKO => Strains::Taiko(TaikoStars::new(self).mods(mods).strains()),
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GameMode::CTB => Strains::Catch(CatchStars::new(self).mods(mods).strains()),
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}
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}
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@@ -306,24 +306,52 @@ impl BeatmapExt for Beatmap {
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/// The result of calculating the strains on a map.
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/// Suitable to plot the difficulty of a map over time.
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#[derive(Clone, Debug, Default)]
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pub struct Strains {
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#[derive(Clone, Debug)]
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pub enum Strains {
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/// osu!catch strain values.
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Catch(catch::CatchStrains),
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/// osu!mania strain values.
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Mania(mania::ManiaStrains),
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/// osu!standard strain values.
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Osu(osu::OsuStrains),
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/// osu!taiko strain values.
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Taiko(taiko::TaikoStrains),
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}
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impl Strains {
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/// Time in ms inbetween two strains.
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pub section_length: f64,
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/// Summed strains for each skill of the map's mode.
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pub strains: Vec<f64>,
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#[inline]
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pub fn section_len(&self) -> f64 {
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match self {
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Strains::Catch(strains) => strains.section_len,
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Strains::Mania(strains) => strains.section_len,
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Strains::Osu(strains) => strains.section_len,
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Strains::Taiko(strains) => strains.section_len,
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}
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}
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/// Returns the number of strain peaks per skill.
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#[inline]
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pub fn len(&self) -> usize {
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match self {
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Strains::Catch(strains) => strains.len(),
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Strains::Mania(strains) => strains.len(),
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Strains::Osu(strains) => strains.len(),
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Strains::Taiko(strains) => strains.len(),
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}
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}
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}
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/// The result of a difficulty calculation based on the mode.
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#[derive(Clone, Debug)]
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pub enum DifficultyAttributes {
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/// osu!catch difficulty calculation reseult.
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/// osu!catch difficulty calculation result.
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Catch(catch::CatchDifficultyAttributes),
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/// osu!mania difficulty calculation reseult.
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/// osu!mania difficulty calculation result.
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Mania(mania::ManiaDifficultyAttributes),
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/// osu!standard difficulty calculation reseult.
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/// osu!standard difficulty calculation result.
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Osu(osu::OsuDifficultyAttributes),
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/// osu!taiko difficulty calculation reseult.
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/// osu!taiko difficulty calculation result.
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Taiko(taiko::TaikoDifficultyAttributes),
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}
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@@ -443,6 +471,7 @@ impl PerformanceAttributes {
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}
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impl From<PerformanceAttributes> for DifficultyAttributes {
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#[inline]
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fn from(attributes: PerformanceAttributes) -> Self {
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match attributes {
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PerformanceAttributes::Catch(attributes) => Self::Catch(attributes.difficulty),
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+22
-4
@@ -10,7 +10,7 @@ pub use gradual_performance::*;
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pub use pp::*;
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use strain::Strain;
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use crate::{parse::HitObject, Beatmap, GameMode, Mods, OsuStars, Strains};
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use crate::{parse::HitObject, Beatmap, GameMode, Mods, OsuStars};
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const SECTION_LEN: f64 = 400.0;
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const STAR_SCALING_FACTOR: f64 = 0.018;
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@@ -99,17 +99,35 @@ impl<'map> ManiaStars<'map> {
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///
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/// Suitable to plot the difficulty of a map over time.
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#[inline]
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pub fn strains(self) -> Strains {
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pub fn strains(self) -> ManiaStrains {
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let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
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let strain = calculate_strain(self);
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Strains {
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section_length: SECTION_LEN * clock_rate,
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ManiaStrains {
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section_len: SECTION_LEN * clock_rate,
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strains: strain.strain_peaks,
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}
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}
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}
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/// The result of calculating the strains on a osu!taiko map.
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/// Suitable to plot the difficulty of a map over time.
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#[derive(Clone, Debug)]
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pub struct ManiaStrains {
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/// Time in ms inbetween two strains.
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pub section_len: f64,
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/// Strain peaks of the strain skill.
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pub strains: Vec<f64>,
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}
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impl ManiaStrains {
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/// Returns the number of strain peaks per skill.
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#[inline]
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pub fn len(&self) -> usize {
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self.strains.len()
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}
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}
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fn calculate_strain(params: ManiaStars<'_>) -> Strain {
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let ManiaStars {
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map,
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+42
-27
@@ -20,7 +20,7 @@ use skill::Skill;
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use skill_kind::SkillKind;
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use slider_state::SliderState;
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use crate::{curve::CurveBuffers, AnyStars, Beatmap, GameMode, Mods, Strains};
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use crate::{curve::CurveBuffers, AnyStars, Beatmap, GameMode, Mods};
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use self::skill::Skills;
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@@ -173,42 +173,57 @@ impl<'map> OsuStars<'map> {
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///
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/// Suitable to plot the difficulty of a map over time.
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#[inline]
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pub fn strains(self) -> Strains {
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pub fn strains(self) -> OsuStrains {
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let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
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let (mut skills, _) = calculate_skills(self);
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let mut aim = mem::take(&mut skills.aim().strain_peaks);
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let tuple = skills.speed_flashlight();
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let len = skills.aim().strain_peaks.len();
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let (speed, flashlight) = skills.speed_flashlight();
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let strains = match tuple {
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(Some(speed), Some(flashlight)) => {
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for ((aim, speed), flashlight) in aim
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.iter_mut()
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.zip(&speed.strain_peaks)
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.zip(&flashlight.strain_peaks)
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{
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*aim += speed + flashlight;
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}
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let speed = speed.map_or_else(
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|| vec![0.0; len],
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|skill| mem::take(&mut skill.strain_peaks),
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);
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aim
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}
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(Some(strains), None) | (None, Some(strains)) => {
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for (aim, strain) in aim.iter_mut().zip(&strains.strain_peaks) {
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*aim += strain;
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}
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let flashlight = flashlight.map_or_else(
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|| vec![0.0; len],
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|skill| mem::take(&mut skill.strain_peaks),
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);
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aim
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}
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(None, None) => aim,
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};
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Strains {
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section_length: SECTION_LEN * clock_rate,
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strains,
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OsuStrains {
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section_len: SECTION_LEN * clock_rate,
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aim: mem::take(&mut skills.aim().strain_peaks),
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aim_no_sliders: mem::take(&mut skills.aim_no_sliders().strain_peaks),
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speed,
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flashlight,
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}
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}
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}
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/// The result of calculating the strains on a osu!taiko map.
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/// Suitable to plot the difficulty of a map over time.
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#[derive(Clone, Debug)]
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pub struct OsuStrains {
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/// Time in ms inbetween two strains.
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pub section_len: f64,
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/// Strain peaks of the aim skill.
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pub aim: Vec<f64>,
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/// Strain peaks of the aim skill without sliders.
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pub aim_no_sliders: Vec<f64>,
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/// Strain peaks of the speed skill.
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pub speed: Vec<f64>,
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/// Strain peaks of the flashlight skill.
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pub flashlight: Vec<f64>,
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}
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impl OsuStrains {
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/// Returns the number of strain peaks per skill.
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#[inline]
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pub fn len(&self) -> usize {
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self.aim.len()
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}
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}
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fn calculate_star_rating(aim_rating: f64, speed_rating: f64, flashlight_rating: f64) -> f64 {
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let base_aim_performance = {
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let base = 5.0 * (aim_rating / 0.0675).max(1.0) - 4.0;
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+5
-4
@@ -45,6 +45,7 @@ impl<'map> AnyStars<'map> {
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}
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/// If the map is an osu!standard map, convert it to another mode.
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#[inline]
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pub fn mode(self, mode: GameMode) -> Self {
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match self {
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AnyStars::Osu(o) => match mode {
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@@ -117,10 +118,10 @@ impl<'map> AnyStars<'map> {
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#[inline]
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pub fn strains(self) -> Strains {
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match self {
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Self::Catch(f) => f.strains(),
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Self::Mania(m) => m.strains(),
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Self::Osu(o) => o.strains(),
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Self::Taiko(t) => t.strains(),
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Self::Catch(f) => Strains::Catch(f.strains()),
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Self::Mania(m) => Strains::Mania(m.strains()),
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Self::Osu(o) => Strains::Osu(o.strains()),
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Self::Taiko(t) => Strains::Taiko(t.strains()),
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}
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}
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}
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+32
-17
@@ -20,7 +20,7 @@ use stamina_cheese::StaminaCheeseDetector;
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use taiko_object::IntoTaikoObjectIter;
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use crate::taiko::skill::Skills;
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use crate::{Beatmap, GameMode, Mods, OsuStars, Strains};
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use crate::{Beatmap, GameMode, Mods, OsuStars};
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use std::borrow::Cow;
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use std::cmp::Ordering;
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@@ -137,29 +137,44 @@ impl<'map> TaikoStars<'map> {
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///
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/// Suitable to plot the difficulty of a map over time.
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#[inline]
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pub fn strains(self) -> Strains {
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pub fn strains(self) -> TaikoStrains {
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let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
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let (skills, _) = calculate_skills(self);
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let strains = skills
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.color
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.strain_peaks
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.iter()
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.zip(skills.rhythm.strain_peaks.iter())
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.zip(skills.stamina_right.strain_peaks.iter())
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.zip(skills.stamina_left.strain_peaks.iter())
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.map(|(((color, rhythm), stamina_right), stamina_left)| {
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color + rhythm + stamina_right + stamina_left
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})
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.collect();
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Strains {
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section_length: SECTION_LEN * clock_rate,
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strains,
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TaikoStrains {
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section_len: SECTION_LEN * clock_rate,
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color: skills.color.strain_peaks,
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rhythm: skills.rhythm.strain_peaks,
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stamina_right: skills.stamina_right.strain_peaks,
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stamina_left: skills.stamina_left.strain_peaks,
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}
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}
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}
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/// The result of calculating the strains on a osu!taiko map.
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/// Suitable to plot the difficulty of a map over time.
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#[derive(Clone, Debug)]
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pub struct TaikoStrains {
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/// Time in ms inbetween two strains.
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pub section_len: f64,
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/// Strain peaks of the color skill.
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pub color: Vec<f64>,
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/// Strain peaks of the rhythm skill.
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pub rhythm: Vec<f64>,
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/// Strain peaks of the left-stamina skill.
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pub stamina_right: Vec<f64>,
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/// Strain peaks of the right-stamina skill.
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pub stamina_left: Vec<f64>,
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}
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impl TaikoStrains {
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/// Returns the number of strain peaks per skill.
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#[inline]
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pub fn len(&self) -> usize {
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self.color.len()
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}
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}
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fn calculate_skills(params: TaikoStars<'_>) -> (Skills, usize) {
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let TaikoStars {
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map,
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Reference in New Issue
Block a user