fix n_objects for mania
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@@ -19,7 +19,10 @@ pub fn difficulty(
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difficulty: &ModeDifficulty,
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converted: &ManiaBeatmap<'_>,
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) -> ManiaDifficultyAttributes {
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let n_objects = converted.map.hit_objects.len() as u32;
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let n_objects = difficulty
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.get_passed_objects()
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.min(converted.map.hit_objects.len()) as u32;
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let values = DifficultyValues::calculate(difficulty, converted);
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let hit_window = converted
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