clamp clock rate

This commit is contained in:
MaxOhn
2024-02-27 12:47:56 +01:00
parent 8d5ded4e5a
commit 917240987e
6 changed files with 7 additions and 9 deletions
+3 -3
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@@ -33,13 +33,13 @@ impl ModeDifficulty {
}
}
/// Adjust the clock rate used in the calculation.
/// Adjust the clock rate used in the calculation between 0.01 and 100.0.
///
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(self, clock_rate: f64) -> Self {
pub fn clock_rate(self, clock_rate: f64) -> Self {
Self {
clock_rate: Some(clock_rate),
clock_rate: Some(clock_rate.clamp(0.01, 100.0)),
..self
}
}
+1 -1
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@@ -115,7 +115,7 @@ impl<'map> CatchPerformance<'map> {
/// Adjust the clock rate used in the calculation.
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
pub fn clock_rate(mut self, clock_rate: f64) -> Self {
self.difficulty = self.difficulty.clock_rate(clock_rate);
self
-2
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@@ -182,5 +182,3 @@ pub mod mania;
pub mod model;
mod util;
// TODO: fix very low custom clock rates
+1 -1
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@@ -74,7 +74,7 @@ impl<'map> ManiaPerformance<'map> {
/// Adjust the clock rate used in the calculation.
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
pub fn clock_rate(mut self, clock_rate: f64) -> Self {
self.difficulty = self.difficulty.clock_rate(clock_rate);
self
+1 -1
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@@ -170,7 +170,7 @@ impl<'map> OsuPerformance<'map> {
/// Adjust the clock rate used in the calculation.
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
pub fn clock_rate(mut self, clock_rate: f64) -> Self {
self.difficulty = self.difficulty.clock_rate(clock_rate);
self
+1 -1
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@@ -117,7 +117,7 @@ impl<'map> TaikoPerformance<'map> {
/// Adjust the clock rate used in the calculation.
/// If none is specified, it will take the clock rate based on the mods
/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
pub fn clock_rate(mut self, clock_rate: f64) -> Self {
self.difficulty = self.difficulty.clock_rate(clock_rate);
self