clamp clock rate
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@@ -115,7 +115,7 @@ impl<'map> CatchPerformance<'map> {
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/// Adjust the clock rate used in the calculation.
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/// If none is specified, it will take the clock rate based on the mods
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/// i.e. 1.5 for DT, 0.75 for HT and 1.0 otherwise.
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pub const fn clock_rate(mut self, clock_rate: f64) -> Self {
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pub fn clock_rate(mut self, clock_rate: f64) -> Self {
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self.difficulty = self.difficulty.clock_rate(clock_rate);
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self
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