added OsuGradualPerformanceAttributes
This commit is contained in:
+2
-1
@@ -9,7 +9,8 @@
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- Added method `Beatmap::bpm`
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- Added method `max_combo` for `DifficultyAttributes`, `PerformanceAttributes`, and all `{Mode}PerformanceAttributes`
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- [BREAKING] Renamed the `attributes` field to `difficulty` for all `{Mode}PerformanceAttributes` structs
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- Added `OsuDifficultyAttributesIter`. Suitable to calculate a map's difficulty after every or every few objects instead of calling the `stars` function over and over.
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- Added `OsuGradualDifficultyAttributes`. Suitable to calculate a map's difficulty after every or every few objects instead of calling the `stars` function over and over.
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- Added `OsuGradualPerformanceAttributes`. Suitable to calculate the performance on a map after every or every few objects instead of using `OsuPP` over and over.
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# v0.3.0
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@@ -13,19 +13,19 @@ use super::{
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stacking, OsuDifficultyAttributes, DIFFICULTY_MULTIPLIER, SECTION_LEN,
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};
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/// Iterate over a map's hit objects and update the difficulty attributes each time.
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/// Gradually calculate the difficulty attributes of an osu!standard map.
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///
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/// Note that this struct implements [`Iterator`](std::iter::Iterator).
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/// On every call of [`Iterator::next`](std::iter::Iterator::next), the map's next hit object will
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/// be processed and the [`OsuDifficultyAttributes`](`crate::osu::OsuDifficultyAttributes`)
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/// will be updated and returned.
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/// be processed and the [`OsuDifficultyAttributes`] will be updated and returned.
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///
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/// TODO: Mention struct that does the same for performance
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/// If you want to calculate performance attributes, use
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/// [`OsuGradualPerformanceAttributes`](crate::osu::OsuGradualPerformanceAttributes) instead.
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///
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/// # Example
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///
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/// ```
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/// use rosu_pp::{Beatmap, osu::OsuDifficultyAttributesIter};
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/// use rosu_pp::{Beatmap, osu::OsuGradualDifficultyAttributes};
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///
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/// # /*
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/// let map: Beatmap = ...
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@@ -33,7 +33,7 @@ use super::{
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/// # let map = Beatmap::default();
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///
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/// let mods = 64; // DT
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/// let mut iter = OsuDifficultyAttributesIter::new(&map, mods);
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/// let mut iter = OsuGradualDifficultyAttributes::new(&map, mods);
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///
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/// let attrs1 = iter.next(); // the difficulty of the map after the first hit object
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/// let attrs2 = iter.next(); // after the second hit object
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@@ -43,9 +43,9 @@ use super::{
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/// // ...
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/// }
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/// ```
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#[derive(Debug)]
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pub struct OsuDifficultyAttributesIter {
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idx: usize,
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#[derive(Clone, Debug)]
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pub struct OsuGradualDifficultyAttributes {
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pub(crate) idx: usize,
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attributes: OsuDifficultyAttributes,
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clock_rate: f64,
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hit_objects: OsuObjectIter,
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@@ -56,7 +56,7 @@ pub struct OsuDifficultyAttributesIter {
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strain_peak_buf: Vec<f64>,
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}
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impl OsuDifficultyAttributesIter {
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impl OsuGradualDifficultyAttributes {
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/// Create a new difficulty attributes iterator for osu!standard maps.
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pub fn new(map: &Beatmap, mods: impl Mods) -> Self {
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let map_attributes = map.attributes().mods(mods);
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@@ -139,7 +139,7 @@ impl OsuDifficultyAttributesIter {
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}
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}
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impl Iterator for OsuDifficultyAttributesIter {
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impl Iterator for OsuGradualDifficultyAttributes {
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type Item = OsuDifficultyAttributes;
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fn next(&mut self) -> Option<Self::Item> {
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@@ -253,14 +253,14 @@ impl Iterator for OsuDifficultyAttributesIter {
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}
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}
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impl ExactSizeIterator for OsuDifficultyAttributesIter {
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impl ExactSizeIterator for OsuGradualDifficultyAttributes {
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#[inline]
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fn len(&self) -> usize {
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self.hit_objects.len()
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}
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}
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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struct OsuObjectIter {
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hit_objects: IntoIter<OsuObject>,
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scaling_factor: ScalingFactor,
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@@ -298,7 +298,9 @@ mod tests {
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#[test]
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fn empty_map() {
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let map = Beatmap::default();
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assert!(OsuDifficultyAttributesIter::new(&map, 0).next().is_none());
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assert!(OsuGradualDifficultyAttributes::new(&map, 0)
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.next()
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.is_none());
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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@@ -308,8 +310,8 @@ mod tests {
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let mods = 64;
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let regular = crate::osu::stars(&map, mods, None);
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let iter_end = OsuDifficultyAttributesIter::new(&map, mods)
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.reduce(|_, next| next)
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let iter_end = OsuGradualDifficultyAttributes::new(&map, mods)
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.last()
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.expect("empty iter");
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assert_eq!(regular, iter_end);
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@@ -0,0 +1,271 @@
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use crate::{Beatmap, OsuPP};
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use super::{OsuGradualDifficultyAttributes, OsuPerformanceAttributes};
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// TODO: Benchmark if Copy is faster than Clone
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/// Aggregation for a score's current state i.e. what was the
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/// maximum combo so far and what are the current hitresults.
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#[derive(Copy, Clone, Debug, Default)]
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pub struct OsuScoreState {
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/// Maximum combo that the score has had so far.
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/// **Not** the maximum possible combo of the map so far.
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pub max_combo: usize,
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/// Amount of current 300s.
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pub n300: usize,
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/// Amount of current 100s.
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pub n100: usize,
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/// Amount of current 50s.
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pub n50: usize,
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/// Amount of current misses.
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pub misses: usize,
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}
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impl OsuScoreState {
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/// Create a new empty score state.
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pub fn new() -> Self {
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Self::default()
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}
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}
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/// Gradually calculate the performance attributes of an osu!standard map.
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///
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/// After each hit object you can call
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/// [`process_next_object`](`OsuGradualPerformanceAttributes::process_next_object`)
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/// and it will return the resulting current [`OsuPerformanceAttributes`].
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/// To process multiple objects at once, use
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/// [`process_next_n_objects`](`OsuGradualPerformanceAttributes::process_next_n_objects`) instead.
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///
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/// Both methods require an [`OsuScoreState`] that contains the current
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/// hitresults as well as the maximum combo so far.
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///
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/// If you only want to calculate difficulty attributes use
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/// [`OsuGradualDifficultyAttributes`](crate::osu::OsuGradualDifficultyAttributes) instead.
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///
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/// # Example
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///
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/// ```
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/// use rosu_pp::{Beatmap, osu::{OsuGradualPerformanceAttributes, OsuScoreState}};
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///
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/// # /*
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/// let map: Beatmap = ...
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/// # */
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/// # let map = Beatmap::default();
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///
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/// let mods = 64; // DT
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/// let mut gradual_perf = OsuGradualPerformanceAttributes::new(&map, mods);
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/// let mut state = OsuScoreState::new(); // empty state, everything is on 0.
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///
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/// // The first 10 hitresults are 300s and there are no sliders for additional combo
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/// for _ in 0..10 {
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/// state.n300 += 1;
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/// state.max_combo += 1;
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///
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/// # /*
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/// let performance = gradual_perf.process_next_object(state).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(state);
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/// }
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///
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/// // Then comes a miss.
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/// // Note that state's max combo won't be incremented for
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/// // the next few objects because the combo is reset.
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/// state.misses += 1;
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/// # /*
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/// let performance = gradual_perf.process_next_object(state).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(state);
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///
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/// // The next 10 objects will be a mixture of 300s, 100s, and 50s.
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/// // Notice how all 10 objects will be processed in one go.
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/// state.n300 += 2;
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/// state.n100 += 7;
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/// state.n50 += 1;
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/// # /*
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/// let performance = gradual_perf.process_next_n_objects(state, 10).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_n_objects(state, 10);
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///
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/// // Now comes another 300. Note that the max combo gets incremented again.
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/// state.n300 += 1;
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/// state.max_combo += 1;
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/// # /*
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/// let performance = gradual_perf.process_next_object(state).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(state);
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///
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/// // Skip to the end
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/// # /*
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/// state.max_combo = ...
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/// state.n300 = ...
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/// state.n100 = ...
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/// state.n50 = ...
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/// state.misses = ...
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/// let final_performance = gradual_perf.process_next_n_objects(state, usize::MAX).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_n_objects(state, usize::MAX);
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///
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/// // Once the final performance was calculated,
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/// // attempting to process further objects will return `None`.
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/// assert!(gradual_perf.process_next_object(state).is_none());
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/// ```
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#[derive(Clone, Debug)]
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pub struct OsuGradualPerformanceAttributes<'map> {
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difficulty: OsuGradualDifficultyAttributes,
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performance: OsuPP<'map>,
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}
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impl<'map> OsuGradualPerformanceAttributes<'map> {
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/// Create a new gradual performance calculator for osu!standard maps.
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pub fn new(map: &'map Beatmap, mods: u32) -> Self {
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let difficulty = OsuGradualDifficultyAttributes::new(map, mods);
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let performance = OsuPP::new(map).mods(mods).passed_objects(0);
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Self {
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difficulty,
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performance,
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}
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}
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/// Process the next hit object and calculate the
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/// performance attributes for the resulting score state.
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pub fn process_next_object(
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&mut self,
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state: OsuScoreState,
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) -> Option<OsuPerformanceAttributes> {
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self.process_next_n_objects(state, 1)
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}
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/// Same as [`process_next_object`](`OsuGradualPerformanceAttributes::process_next_object`)
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/// but instead of processing only one object it process `n` many.
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///
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/// If `n` is 0 it will be considered as 1.
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/// If there are still objects to be processed but `n` is larger than the amount
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/// of remaining objects, `n` will be considered as the amount of remaining objects.
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pub fn process_next_n_objects(
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&mut self,
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state: OsuScoreState,
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n: usize,
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) -> Option<OsuPerformanceAttributes> {
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let n = n.min(self.difficulty.len()).saturating_sub(1);
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let difficulty = self.difficulty.nth(n)?;
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let _ = self.performance.n300.insert(state.n300);
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let _ = self.performance.n100.insert(state.n100);
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let _ = self.performance.n50.insert(state.n50);
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self.performance.n_misses = state.misses;
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let performance = self
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.performance
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.clone()
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.attributes(difficulty)
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.combo(state.max_combo)
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.passed_objects(self.difficulty.idx)
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.calculate();
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Some(performance)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn correct_empty() {
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let map = Beatmap::from_path("./maps/2785319.osu").expect("failed to parse map");
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let mods = 64;
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let mut gradual = OsuGradualPerformanceAttributes::new(&map, mods);
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let state = OsuScoreState::default();
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assert!(gradual.process_next_n_objects(state, usize::MAX).is_some());
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assert!(gradual.process_next_object(state).is_none());
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn next_and_next_n() {
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let map = Beatmap::from_path("./maps/2785319.osu").expect("failed to parse map");
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let mods = 64;
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let state = OsuScoreState::default();
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let mut gradual1 = OsuGradualPerformanceAttributes::new(&map, mods);
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let mut gradual2 = OsuGradualPerformanceAttributes::new(&map, mods);
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for _ in 0..20 {
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let _ = gradual1.process_next_object(state);
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let _ = gradual2.process_next_object(state);
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}
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let n = 80;
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for _ in 1..n {
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let _ = gradual1.process_next_object(state);
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}
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let state = OsuScoreState {
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max_combo: 110,
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n300: 90,
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n100: 8,
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n50: 2,
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misses: 2,
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};
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let next = gradual1.process_next_object(state);
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let next_n = gradual2.process_next_n_objects(state, n);
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assert_eq!(next_n, next);
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn gradual_end_eq_regular() {
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let map = Beatmap::from_path("./maps/2785319.osu").expect("failed to parse map");
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let mods = 64;
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let regular = OsuPP::new(&map).mods(mods).calculate();
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let mut gradual = OsuGradualPerformanceAttributes::new(&map, mods);
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let state = OsuScoreState {
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max_combo: 909,
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n300: 601,
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n100: 0,
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n50: 0,
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misses: 0,
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};
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let gradual_end = gradual.process_next_n_objects(state, usize::MAX).unwrap();
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assert_eq!(regular, gradual_end);
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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#[ignore = "currently broken due to incorrect object counts when the map is not fully processed"]
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fn gradual_eq_regular_passed() {
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let map = Beatmap::from_path("./maps/2785319.osu").expect("failed to parse map");
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let mods = 64;
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let n = 100;
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let regular = OsuPP::new(&map).mods(mods).passed_objects(n).calculate();
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let mut gradual = OsuGradualPerformanceAttributes::new(&map, mods);
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let state = OsuScoreState {
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max_combo: 110,
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n300: 102,
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n100: 0,
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n50: 0,
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misses: 0,
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};
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let gradual = gradual.process_next_n_objects(state, n).unwrap();
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assert_eq!(regular, gradual);
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}
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}
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+9
-3
@@ -1,7 +1,8 @@
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#![cfg(feature = "osu")]
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mod difficulty_iter;
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mod difficulty_object;
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mod gradual_difficulty;
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mod gradual_performance;
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mod osu_object;
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mod pp;
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mod scaling_factor;
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@@ -11,8 +12,9 @@ mod slider_state;
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use std::mem;
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pub use difficulty_iter::OsuDifficultyAttributesIter;
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use difficulty_object::DifficultyObject;
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pub use gradual_difficulty::*;
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pub use gradual_performance::*;
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use osu_object::{ObjectParameters, OsuObject};
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pub use pp::*;
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use scaling_factor::ScalingFactor;
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@@ -32,6 +34,10 @@ const STACK_DISTANCE: f32 = 3.0;
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/// Difficulty calculation for osu!standard maps.
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///
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/// In case of a partial play, e.g. a fail, one can specify the amount of passed objects.
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///
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/// If you want to calculate the difficulty after every few objects, instead of
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/// calling this function multiple times with different `passed_objects`, you should use
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/// [`OsuGradualDifficultyAttributes`](crate::osu::OsuGradualDifficultyAttributes).
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pub fn stars(
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map: &Beatmap,
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mods: impl Mods,
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@@ -475,7 +481,7 @@ pub struct OsuDifficultyAttributes {
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}
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/// The result of a performance calculation on an osu!standard map.
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#[derive(Clone, Debug, Default)]
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct OsuPerformanceAttributes {
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/// The difficulty attributes that were used for the performance calculation
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pub difficulty: OsuDifficultyAttributes,
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@@ -11,7 +11,7 @@ use crate::{
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const LEGACY_LAST_TICK_OFFSET: f64 = 36.0;
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const BASE_SCORING_DISTANCE: f64 = 100.0;
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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pub(crate) struct OsuObject {
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pub(crate) time: f64,
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pub(crate) pos: Pos2,
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@@ -19,7 +19,7 @@ pub(crate) struct OsuObject {
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pub(crate) kind: OsuObjectKind,
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}
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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pub(crate) enum OsuObjectKind {
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Circle,
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Slider {
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@@ -33,7 +33,7 @@ pub(crate) enum OsuObjectKind {
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},
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}
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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pub(crate) struct NestedObject {
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pub(crate) pos: Pos2,
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pub(crate) time: f64,
|
||||
|
||||
+18
-9
@@ -36,14 +36,14 @@ pub struct OsuPP<'map> {
|
||||
map: &'map Beatmap,
|
||||
attributes: Option<OsuDifficultyAttributes>,
|
||||
mods: u32,
|
||||
combo: Option<usize>,
|
||||
acc: Option<f64>,
|
||||
pub(crate) combo: Option<usize>,
|
||||
|
||||
n300: Option<usize>,
|
||||
n100: Option<usize>,
|
||||
n50: Option<usize>,
|
||||
n_misses: usize,
|
||||
passed_objects: Option<usize>,
|
||||
pub(crate) n300: Option<usize>,
|
||||
pub(crate) n100: Option<usize>,
|
||||
pub(crate) n50: Option<usize>,
|
||||
pub(crate) n_misses: usize,
|
||||
pub(crate) passed_objects: Option<usize>,
|
||||
}
|
||||
|
||||
impl<'map> OsuPP<'map> {
|
||||
@@ -54,8 +54,8 @@ impl<'map> OsuPP<'map> {
|
||||
map,
|
||||
attributes: None,
|
||||
mods: 0,
|
||||
combo: None,
|
||||
acc: None,
|
||||
combo: None,
|
||||
|
||||
n300: None,
|
||||
n100: None,
|
||||
@@ -128,6 +128,10 @@ impl<'map> OsuPP<'map> {
|
||||
}
|
||||
|
||||
/// Amount of passed objects for partial plays, e.g. a fail.
|
||||
///
|
||||
/// If you want to calculate the performance after every few objects, instead of
|
||||
/// using [`OsuPP`] multiple times with different `passed_objects`, you should use
|
||||
/// [`OsuGradualPerformanceAttributes`](crate::osu::OsuGradualDifficultyAttributes).
|
||||
#[inline]
|
||||
pub fn passed_objects(mut self, passed_objects: usize) -> Self {
|
||||
self.passed_objects.replace(passed_objects);
|
||||
@@ -260,7 +264,12 @@ impl<'map> OsuPP<'map> {
|
||||
let n50 = n50.unwrap_or(0);
|
||||
|
||||
let numerator = n300 * 6 + n100 * 2 + n50;
|
||||
let acc = numerator as f64 / n_objects as f64 / 6.0;
|
||||
|
||||
let acc = if n_objects > 0 {
|
||||
numerator as f64 / n_objects as f64 / 6.0
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
let total_hits = (n300 + n100 + n50 + self.n_misses).min(n_objects) as f64;
|
||||
|
||||
@@ -295,8 +304,8 @@ impl<'map> OsuPP<'map> {
|
||||
struct OsuPPInner {
|
||||
attributes: OsuDifficultyAttributes,
|
||||
mods: u32,
|
||||
combo: Option<usize>,
|
||||
acc: f64,
|
||||
combo: Option<usize>,
|
||||
|
||||
n300: usize,
|
||||
n100: usize,
|
||||
|
||||
@@ -4,7 +4,7 @@ use super::NORMALIZED_RADIUS;
|
||||
|
||||
const OBJECT_RADIUS: f32 = 64.0;
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub(crate) struct ScalingFactor {
|
||||
adjusted_factor: f32,
|
||||
factor: f32,
|
||||
|
||||
+2
-1
@@ -4,7 +4,7 @@ use std::{cmp::Ordering, fmt};
|
||||
|
||||
const REDUCED_STRAIN_BASELINE: f64 = 0.75;
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub(crate) struct Skills {
|
||||
skills: Box<[Skill]>,
|
||||
mask: u8,
|
||||
@@ -87,6 +87,7 @@ impl Skills {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(crate) struct Skill {
|
||||
curr_strain: f64,
|
||||
curr_section_peak: f64,
|
||||
|
||||
@@ -43,6 +43,7 @@ const FLASHLIGHT_REDUCED_SECTION_COUNT: usize = 10;
|
||||
|
||||
const FLASHLIGHT_HISTORY_LENGTH: usize = 10;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(crate) struct AimHistoryEntry {
|
||||
angle: Option<f64>,
|
||||
is_slider: bool,
|
||||
@@ -71,6 +72,7 @@ impl From<&DifficultyObject<'_>> for AimHistoryEntry {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(crate) struct FlashlightHistoryEntry {
|
||||
end_pos: Pos2,
|
||||
is_spinner: bool,
|
||||
@@ -89,7 +91,7 @@ impl From<&DifficultyObject<'_>> for FlashlightHistoryEntry {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
#[derive(Clone, Debug)]
|
||||
pub(crate) struct SpeedHistoryEntry {
|
||||
is_slider: bool,
|
||||
start_time: f64,
|
||||
@@ -106,6 +108,7 @@ impl From<&DifficultyObject<'_>> for SpeedHistoryEntry {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub(crate) enum SkillKind {
|
||||
Aim {
|
||||
history: VecDeque<AimHistoryEntry>,
|
||||
|
||||
Reference in New Issue
Block a user