doc: fixed broken doc links

This commit is contained in:
MaxOhn
2023-11-08 22:06:15 +01:00
parent 1434e88cef
commit a9a7cd507e
16 changed files with 31 additions and 46 deletions
+3 -3
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@@ -17,14 +17,14 @@ use super::{
/// Gradually calculate the difficulty attributes of an osu!catch map.
///
/// Note that this struct implements [`Iterator`](std::iter::Iterator).
/// On every call of [`Iterator::next`](std::iter::Iterator::next), the map's next fruit or droplet
/// Note that this struct implements [`Iterator`].
/// On every call of [`Iterator::next`], the map's next fruit or droplet
/// will be processed and the [`CatchDifficultyAttributes`] will be updated and returned.
///
/// Note that it does not return attributes after a tiny droplet. Only for fruits and droplets.
///
/// If you want to calculate performance attributes, use
/// [`CatchGradualPerformanceAttributes`](crate::catch::CatchGradualPerformance) instead.
/// [`CatchGradualPerformance`](crate::catch::CatchGradualPerformance) instead.
///
/// # Example
///
+3 -6
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@@ -4,11 +4,9 @@ use super::{CatchGradualDifficulty, CatchPerformanceAttributes, CatchScoreState}
/// Gradually calculate the performance attributes of an osu!catch map.
///
/// After each hit object you can call
/// [`next`](`CatchGradualPerformanceAttributes::next`)
/// After each hit object you can call [`next`](`CatchGradualPerformance::next`)
/// and it will return the resulting current [`CatchPerformanceAttributes`].
/// To process multiple objects at once, use
/// [`nth`](`CatchGradualPerformanceAttributes::nth`) instead.
/// To process multiple objects at once, use [`nth`](`CatchGradualPerformance::nth`) instead.
///
/// Both methods require a [`CatchScoreState`] that contains the current
/// hitresults as well as the maximum combo so far.
@@ -16,8 +14,7 @@ use super::{CatchGradualDifficulty, CatchPerformanceAttributes, CatchScoreState}
/// Note that neither hits nor misses of tiny droplets require
/// to be processed. Only fruits and droplets do.
///
/// If you only want to calculate difficulty attributes use
/// [`CatchGradualDifficultyAttributes`](crate::catch::CatchGradualDifficulty) instead.
/// If you only want to calculate difficulty attributes use [`CatchGradualDifficulty`] instead.
///
/// # Example
///
-2
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@@ -1,7 +1,5 @@
/// Aggregation for a score's current state i.e. what was the
/// maximum combo so far and what are the current hitresults.
///
/// This struct is used for [`CatchGradualPerformanceAttributes`].
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct CatchScoreState {
/// Maximum combo that the score has had so far.
+5 -7
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@@ -11,7 +11,7 @@ use crate::{
/// Gradually calculate the difficulty attributes on maps of any mode.
///
/// Note that this struct implements [`Iterator`].
/// On every call of [`Iterator::next`](Iterator::next), the map's next hit object will
/// On every call of [`Iterator::next`], the map's next hit object will
/// be processed and the [`DifficultyAttributes`] will be updated and returned.
///
/// If you want to calculate performance attributes, use [`GradualPerformance`] instead.
@@ -89,10 +89,9 @@ impl Iterator for GradualDifficulty<'_> {
/// Gradually calculate the performance attributes on maps of any mode.
///
/// After each hit object you can call [`next`](`GradualPerformanceAttributes::next`)
/// After each hit object you can call [`next`](`GradualPerformance::next`)
/// and it will return the resulting current [`PerformanceAttributes`].
/// To process multiple objects at once, use
/// [`nth`](`GradualPerformanceAttributes::nth`) instead.
/// To process multiple objects at once, use [`nth`](`GradualPerformance::nth`) instead.
///
/// Both methods require a [`ScoreState`] that contains the current hitresults
/// as well as the maximum combo so far or just the current score for osu!mania.
@@ -100,9 +99,8 @@ impl Iterator for GradualDifficulty<'_> {
/// and should be updated properly.
///
/// Alternatively, you can match on the map's mode yourself and use the gradual
/// performance attribute struct for the corresponding mode, i.e.
/// [`OsuGradualPerformance`], [`TaikoGradualPerformance`],
/// [`CatchGradualPerformance`], or [`ManiaGradualPerformance`].
/// performance attribute struct for the corresponding mode, i.e. [`OsuGradualPerformance`],
/// [`TaikoGradualPerformance`], [`CatchGradualPerformance`], or [`ManiaGradualPerformance`].
///
/// If you only want to calculate difficulty attributes use [`GradualDifficulty`] instead.
///
+3 -2
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@@ -168,7 +168,7 @@
//! | `async_std` | Beatmap parsing will be async through [async-std](https://github.com/async-rs/async-std) |
//!
#![cfg_attr(docsrs, feature(doc_cfg), deny(broken_intra_doc_links))]
#![cfg_attr(docsrs, feature(doc_cfg))]
#![deny(
clippy::all,
nonstandard_style,
@@ -176,7 +176,8 @@
unused,
warnings,
missing_debug_implementations,
missing_docs
missing_docs,
rustdoc::broken_intra_doc_links
)]
/// Everything about osu!catch.
+2 -2
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@@ -19,11 +19,11 @@ use super::{
/// Gradually calculate the difficulty attributes of an osu!mania map.
///
/// Note that this struct implements [`Iterator`].
/// On every call of [`Iterator::next`](Iterator::next), the map's next hit object will
/// On every call of [`Iterator::next`], the map's next hit object will
/// be processed and the [`ManiaDifficultyAttributes`] will be updated and returned.
///
/// If you want to calculate performance attributes, use
/// [`ManiaGradualPerformanceAttributes`](crate::mania::ManiaGradualPerformance) instead.
/// [`ManiaGradualPerformance`](crate::mania::ManiaGradualPerformance) instead.
///
/// # Example
///
+2 -3
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@@ -6,10 +6,9 @@ use super::{ManiaGradualDifficulty, ManiaPerformanceAttributes, ManiaScoreState}
/// Gradually calculate the performance attributes of an osu!mania map.
///
/// After each hit object you can call [`next`](`ManiaGradualPerformanceAttributes::next`)
/// After each hit object you can call [`next`](`ManiaGradualPerformance::next`)
/// and it will return the resulting current [`ManiaPerformanceAttributes`].
/// To process multiple objects at once, use
/// [`nth`](`ManiaGradualPerformanceAttributes::nth`) instead.
/// To process multiple objects at once, use [`nth`](`ManiaGradualPerformance::nth`) instead.
///
/// Both methods require a play's current score so far.
/// Be sure the given score is adjusted with respect to mods.
-2
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@@ -1,6 +1,4 @@
/// Aggregation for a score's current state i.e. what are the current hitresults.
///
/// This struct is used for [`ManiaGradualPerformanceAttributes`](crate::mania::ManiaGradualPerformance).
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct ManiaScoreState {
/// Amount of current 320s.
+3 -3
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@@ -21,12 +21,12 @@ use super::{
/// Gradually calculate the difficulty attributes of an osu!standard map.
///
/// Note that this struct implements [`Iterator`](std::iter::Iterator).
/// On every call of [`Iterator::next`](std::iter::Iterator::next), the map's next hit object will
/// Note that this struct implements [`Iterator`].
/// On every call of [`Iterator::next`], the map's next hit object will
/// be processed and the [`OsuDifficultyAttributes`] will be updated and returned.
///
/// If you want to calculate performance attributes, use
/// [`OsuGradualPerformanceAttributes`](crate::osu::OsuGradualPerformance) instead.
/// [`OsuGradualPerformance`](crate::osu::OsuGradualPerformance) instead.
///
/// # Example
///
+2 -3
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@@ -6,10 +6,9 @@ use super::{OsuGradualDifficulty, OsuPerformanceAttributes, OsuScoreState};
/// Gradually calculate the performance attributes of an osu!standard map.
///
/// After each hit object you can call [`next`](`OsuGradualPerformanceAttributes::next`)
/// After each hit object you can call [`next`](`OsuGradualPerformance::next`)
/// and it will return the resulting current [`OsuPerformanceAttributes`].
/// To process multiple objects at once, use
/// [`nth`](`OsuGradualPerformanceAttributes::nth`) instead.
/// To process multiple objects at once, use [`nth`](`OsuGradualPerformance::nth`) instead.
///
/// Both methods require an [`OsuScoreState`] that contains the current
/// hitresults as well as the maximum combo so far.
-2
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@@ -1,7 +1,5 @@
/// Aggregation for a score's current state i.e. what was the
/// maximum combo so far and what are the current hitresults.
///
/// This struct is used for [`OsuGradualPerformanceAttributes`](crate::osu::OsuGradualPerformance).
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct OsuScoreState {
/// Maximum combo that the score has had so far.
+2 -2
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@@ -919,7 +919,7 @@ impl Beatmap {
/// Parse a beatmap from a `.osu` file.
///
/// As argument you can give anything that implements [`std::io::Read`].
/// You'll likely want to pass (a reference of) a [`File`](std::fs::File)
/// You'll likely want to pass (a reference of) a [`File`]
/// or the file's content as a slice of bytes (`&[u8]`).
pub fn parse<R: Read>(input: R) -> ParseResult<Self> {
parse_body!(input)
@@ -967,7 +967,7 @@ impl Beatmap {
/// Pass the path to a `.osu` file.
///
/// Useful when you don't want to create the [`File`](std::fs::File) manually.
/// Useful when you don't want to create the [`File`] manually.
/// If you have the file lying around already though (and plan on re-using it),
/// passing `&file` to [`parse`](Beatmap::parse) should be preferred.
pub fn from_path<P: AsRef<Path>>(path: P) -> ParseResult<Self> {
+1 -1
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@@ -7,7 +7,7 @@ use crate::{
/// the maximum combo so far, what are the current
/// hitresults and what is the current score.
///
/// This struct is used for [`GradualPerformanceAttributes`].
/// This struct is used for [`GradualPerformance`](crate::GradualPerformance).
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct ScoreState {
/// Maximum combo that the score has had so far.
+3 -3
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@@ -14,12 +14,12 @@ use super::{
/// Gradually calculate the difficulty attributes of an osu!taiko map.
///
/// Note that this struct implements [`Iterator`](std::iter::Iterator).
/// On every call of [`Iterator::next`](std::iter::Iterator::next), the map's next hit object will
/// Note that this struct implements [`Iterator`].
/// On every call of [`Iterator::next`], the map's next hit object will
/// be processed and the [`TaikoDifficultyAttributes`] will be updated and returned.
///
/// If you want to calculate performance attributes, use
/// [`TaikoGradualPerformanceAttributes`](crate::taiko::TaikoGradualPerformance) instead.
/// [`TaikoGradualPerformance`](crate::taiko::TaikoGradualPerformance) instead.
///
/// # Example
///
+2 -3
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@@ -6,10 +6,9 @@ use super::{TaikoGradualDifficulty, TaikoPerformanceAttributes};
/// Gradually calculate the performance attributes of an osu!taiko map.
///
/// After each hit object you can call [`next`](`TaikoGradualPerformanceAttributes::next`)
/// After each hit object you can call [`next`](`TaikoGradualPerformance::next`)
/// and it will return the resulting current [`TaikoPerformanceAttributes`].
/// To process multiple objects at once, use
/// [`nth`](`TaikoGradualPerformanceAttributes::nth`) instead.
/// To process multiple objects at once, use [`nth`](`TaikoGradualPerformance::nth`) instead.
///
/// Both methods require a [`TaikoScoreState`] that contains the current
/// hitresults as well as the maximum combo so far.
-2
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@@ -1,7 +1,5 @@
/// Aggregation for a score's current state i.e. what was the
/// maximum combo so far and what are the current hitresults.
///
/// This struct is used for [`TaikoGradualPerformanceAttributes`](crate::taiko::TaikoGradualPerformance).
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct TaikoScoreState {
/// Maximum combo that the score has had so far.