doc: fixed broken doc links
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@@ -19,11 +19,11 @@ use super::{
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/// Gradually calculate the difficulty attributes of an osu!mania map.
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///
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/// Note that this struct implements [`Iterator`].
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/// On every call of [`Iterator::next`](Iterator::next), the map's next hit object will
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/// On every call of [`Iterator::next`], the map's next hit object will
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/// be processed and the [`ManiaDifficultyAttributes`] will be updated and returned.
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///
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/// If you want to calculate performance attributes, use
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/// [`ManiaGradualPerformanceAttributes`](crate::mania::ManiaGradualPerformance) instead.
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/// [`ManiaGradualPerformance`](crate::mania::ManiaGradualPerformance) instead.
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///
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/// # Example
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///
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@@ -6,10 +6,9 @@ use super::{ManiaGradualDifficulty, ManiaPerformanceAttributes, ManiaScoreState}
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/// Gradually calculate the performance attributes of an osu!mania map.
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///
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/// After each hit object you can call [`next`](`ManiaGradualPerformanceAttributes::next`)
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/// After each hit object you can call [`next`](`ManiaGradualPerformance::next`)
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/// and it will return the resulting current [`ManiaPerformanceAttributes`].
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/// To process multiple objects at once, use
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/// [`nth`](`ManiaGradualPerformanceAttributes::nth`) instead.
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/// To process multiple objects at once, use [`nth`](`ManiaGradualPerformance::nth`) instead.
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///
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/// Both methods require a play's current score so far.
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/// Be sure the given score is adjusted with respect to mods.
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@@ -1,6 +1,4 @@
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/// Aggregation for a score's current state i.e. what are the current hitresults.
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///
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/// This struct is used for [`ManiaGradualPerformanceAttributes`](crate::mania::ManiaGradualPerformance).
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#[derive(Clone, Debug, Default, Eq, PartialEq)]
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pub struct ManiaScoreState {
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/// Amount of current 320s.
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