removed last_control_point field from HitObjectKind::Slider
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@@ -1,7 +1,9 @@
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## Upcoming
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- Added method `Beatmap::from_path` so the file does not have to be created manually for `Beatmap::parse`.
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- Added a bunch of documentation.
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- [BREAKING] Removed the `ParseError` variants `InvalidPathType` and `InvalidTimingSignature` and renamed `InvalidFloatingPoint` to `InvalidDecimalNumber`.
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- [BREAKING] Removed the `last_control_point` field of `HitObjectKind::Slider` when neither the `osu` nor the `fruits` feature is enabled.
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# v0.3.0
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@@ -77,8 +77,6 @@ pub enum HitObjectKind {
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pixel_len: f64,
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/// The amount of spans of the slider.
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span_count: usize,
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/// The position of the last control point.
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last_control_point: Pos2,
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},
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/// A spinner object.
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Spinner {
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+5
-22
@@ -546,29 +546,12 @@ macro_rules! parse_hitobjects_body {
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#[cfg(not(feature = "sliders"))]
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{
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let last_control_point = split
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.next()
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.next_field("control points")?
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.split('|')
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.next_back();
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let span_count = split.nth(1).next_field("repeats")?.parse()?;
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let pixel_len = split.next().next_field("pixel len")?.parse()?;
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match last_control_point.map(|v| v.split(':').map(str::parse)) {
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Some(mut coords) => {
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let last_control_point = match (coords.next(), coords.next()) {
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(Some(Ok(x)), Some(Ok(y))) => Pos2 { x, y },
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_ => return Err(ParseError::InvalidCurvePoints),
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};
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let span_count = split.next().next_field("repeats")?.parse()?;
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let pixel_len = split.next().next_field("pixel len")?.parse()?;
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HitObjectKind::Slider {
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span_count,
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pixel_len,
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last_control_point,
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}
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}
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None => HitObjectKind::Circle,
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HitObjectKind::Slider {
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span_count,
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pixel_len,
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}
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}
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} else if kind & Self::SPINNER_FLAG > 0 {
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@@ -1,20 +1,16 @@
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use crate::{
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fruits::FruitsDifficultyAttributes, mania::ManiaDifficultyAttributes,
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osu::OsuDifficultyAttributes, taiko::TaikoDifficultyAttributes, Beatmap, DifficultyAttributes,
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GameMode, PerformanceAttributes,
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};
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use crate::{Beatmap, DifficultyAttributes, GameMode, PerformanceAttributes};
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#[cfg(feature = "fruits")]
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use crate::FruitsPP;
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use crate::fruits::{FruitsDifficultyAttributes, FruitsPP};
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#[cfg(feature = "mania")]
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use crate::ManiaPP;
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use crate::mania::{ManiaDifficultyAttributes, ManiaPP};
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#[cfg(feature = "osu")]
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use crate::OsuPP;
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use crate::osu::{OsuDifficultyAttributes, OsuPP};
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#[cfg(feature = "taiko")]
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use crate::TaikoPP;
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use crate::taiko::{TaikoDifficultyAttributes, TaikoPP};
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/// Performance calculator on maps of any mode.
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///
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