rebalance aim & speed
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@@ -14,7 +14,7 @@ pub(crate) struct Aim {
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}
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impl Aim {
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const SKILL_MULTIPLIER: f64 = 23.55;
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const SKILL_MULTIPLIER: f64 = 24.25;
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const STRAIN_DECAY_BASE: f64 = 0.15;
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pub(crate) fn new(with_sliders: bool) -> Self {
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@@ -98,10 +98,10 @@ impl OsuStrainSkill for Aim {}
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struct AimEvaluator;
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impl AimEvaluator {
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const WIDE_ANGLE_MULTIPLIER: f64 = 1.5;
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const ACUTE_ANGLE_MULTIPLIER: f64 = 1.95;
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const SLIDER_MULTIPLIER: f64 = 1.35;
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const VELOCITY_CHANGE_MULTIPLIER: f64 = 0.75;
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const WIDE_ANGLE_MULTIPLIER: f64 = 1.45;
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const ACUTE_ANGLE_MULTIPLIER: f64 = 2.0;
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const SLIDER_MULTIPLIER: f64 = 1.3;
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const VELOCITY_CHANGE_MULTIPLIER: f64 = 0.7;
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fn evaluate_diff_of(
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curr: &OsuDifficultyObject<'_>,
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@@ -17,7 +17,7 @@ pub(crate) struct Speed {
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}
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impl Speed {
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const SKILL_MULTIPLIER: f64 = 1375.0;
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const SKILL_MULTIPLIER: f64 = 1350.0;
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const STRAIN_DECAY_BASE: f64 = 0.3;
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pub(crate) fn new(hit_window: f64, mods: u32) -> Self {
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