rebalance aim & speed

This commit is contained in:
tsunyoku
2023-07-22 22:32:22 +01:00
parent 764da0dbf4
commit b441713089
2 changed files with 6 additions and 6 deletions
+5 -5
View File
@@ -14,7 +14,7 @@ pub(crate) struct Aim {
}
impl Aim {
const SKILL_MULTIPLIER: f64 = 23.55;
const SKILL_MULTIPLIER: f64 = 24.25;
const STRAIN_DECAY_BASE: f64 = 0.15;
pub(crate) fn new(with_sliders: bool) -> Self {
@@ -98,10 +98,10 @@ impl OsuStrainSkill for Aim {}
struct AimEvaluator;
impl AimEvaluator {
const WIDE_ANGLE_MULTIPLIER: f64 = 1.5;
const ACUTE_ANGLE_MULTIPLIER: f64 = 1.95;
const SLIDER_MULTIPLIER: f64 = 1.35;
const VELOCITY_CHANGE_MULTIPLIER: f64 = 0.75;
const WIDE_ANGLE_MULTIPLIER: f64 = 1.45;
const ACUTE_ANGLE_MULTIPLIER: f64 = 2.0;
const SLIDER_MULTIPLIER: f64 = 1.3;
const VELOCITY_CHANGE_MULTIPLIER: f64 = 0.7;
fn evaluate_diff_of(
curr: &OsuDifficultyObject<'_>,
+1 -1
View File
@@ -17,7 +17,7 @@ pub(crate) struct Speed {
}
impl Speed {
const SKILL_MULTIPLIER: f64 = 1375.0;
const SKILL_MULTIPLIER: f64 = 1350.0;
const STRAIN_DECAY_BASE: f64 = 0.3;
pub(crate) fn new(hit_window: f64, mods: u32) -> Self {