fix linear perfect curves and subpaths

This commit is contained in:
MaxOhn
2021-04-28 21:23:51 +02:00
parent 97f3cb2030
commit bb6ee0332c
8 changed files with 107 additions and 109 deletions
+3
View File
@@ -1,5 +1,8 @@
## Upcoming
- osu & fruits:
- Fixed certain slider patterns
- fruits:
- Fixed tick timing for reverse sliders
+14 -19
View File
@@ -13,25 +13,21 @@ pub(crate) enum Points {
Multi(Vec<Pos2>),
}
pub(crate) enum Curve {
Linear {
a: Pos2,
b: Pos2,
},
pub(crate) enum Curve<'p> {
Linear(&'p [Pos2]),
Bezier(Points),
Catmull(Points),
Perfect {
origin: Pos2,
cx: f32,
cy: f32,
center: Pos2,
radius: f32,
},
}
impl Curve {
impl<'p> Curve<'p> {
#[inline]
pub(crate) fn linear(a: Pos2, b: Pos2) -> Self {
Self::Linear { a, b }
pub(crate) fn linear(points: &'p [Pos2]) -> Self {
Self::Linear(points)
}
pub(crate) fn bezier(points: &[Pos2]) -> Self {
@@ -128,13 +124,13 @@ impl Curve {
}
pub(crate) fn perfect(points: &[Pos2]) -> Self {
let (cx, cy, mut radius) = math_util::get_circum_circle(&points);
radius *= ((!math_util::is_left(&points)) as i8 * 2 - 1) as f32;
let (a, b, c) = (points[0], points[1], points[2]);
let (center, mut radius) = math_util::get_circum_circle(a, b, c);
radius *= ((!math_util::is_left(a, b, c)) as i8 * 2 - 1) as f32;
Self::Perfect {
origin: points[0],
cx,
cy,
origin: a,
center,
radius,
}
}
@@ -143,13 +139,12 @@ impl Curve {
let points = match self {
Self::Bezier(points) => points,
Self::Catmull(points) => points,
Self::Linear { a, b } => return math_util::point_on_line(*a, *b, len),
Self::Linear(points) => return math_util::point_on_lines(points, len),
Self::Perfect {
origin,
cx,
cy,
center,
radius,
} => return math_util::rotate(*cx, *cy, *origin, len / *radius),
} => return math_util::rotate(*center, *origin, len / *radius),
};
match points {
+2 -13
View File
@@ -89,20 +89,9 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
/ (map.sv * slider_state.speed_mult)
/ 100.0;
// Ensure path type validity
let path_type = if (*path_type == PathType::PerfectCurve && curve_points.len() > 3)
|| (*path_type == PathType::Linear && curve_points.len() != 2)
{
PathType::Bezier
} else if curve_points.len() == 2 {
PathType::Linear
} else {
*path_type
};
// Build the curve w.r.t. the curve points
let curve = match path_type {
PathType::Linear => Curve::linear(curve_points[0], curve_points[1]),
PathType::Linear => Curve::linear(curve_points),
PathType::Bezier => Curve::bezier(curve_points),
PathType::Catmull => Curve::catmull(curve_points),
PathType::PerfectCurve => Curve::perfect(curve_points),
@@ -349,7 +338,7 @@ pub fn strains(map: &Beatmap, mods: impl Mods) -> Strains {
// Build the curve w.r.t. the curve points
let curve = match path_type {
PathType::Linear => Curve::linear(curve_points[0], curve_points[1]),
PathType::Linear => Curve::linear(curve_points),
PathType::Bezier => Curve::bezier(curve_points),
PathType::Catmull => Curve::catmull(curve_points),
PathType::PerfectCurve => Curve::perfect(curve_points),
+48 -36
View File
@@ -41,6 +41,23 @@ pub(crate) fn point_on_line(p1: Pos2, p2: Pos2, len: f32) -> Pos2 {
(p1 * n + p2 * len) / full_len
}
#[inline]
pub(crate) fn point_on_lines(points: &[Pos2], len: f32) -> Pos2 {
let mut dist = 0.0;
for (curr, next) in points.iter().zip(points.iter().skip(1)) {
let curr_dist = curr.distance(next);
if dist + curr_dist >= len {
return point_on_line(*curr, *next, len - dist);
}
dist += curr_dist;
}
point_on_line(points[points.len() - 2], points[points.len() - 1], len)
}
#[inline]
pub(crate) fn distance_from_points(arr: &[Pos2]) -> f32 {
arr.iter()
@@ -59,61 +76,56 @@ pub(crate) fn point_at_distance(array: &[Pos2], distance: f32) -> Pos2 {
return array[array.len() - 1];
}
let mut i = 0;
let mut current_distance = 0.0;
let mut new_distance = 0.0;
let mut new_distance;
while i < array.len() - 2 {
new_distance = (array[i] - array[i + 1]).length();
for (&curr, &next) in array.iter().zip(array.iter().skip(1)) {
new_distance = (curr - next).length();
current_distance += new_distance;
if distance <= current_distance {
break;
let remaining_dist = distance - (current_distance - new_distance);
return if remaining_dist.abs() <= f32::EPSILON {
curr
} else {
curr + (next - curr) * (remaining_dist / new_distance)
};
}
i += 1;
}
current_distance -= new_distance;
let init_dist = distance - current_distance;
if init_dist.abs() <= f32::EPSILON {
array[i]
} else {
array[i] + (array[i + 1] - array[i]) * (init_dist / new_distance)
}
array[array.len() - 1]
}
pub(crate) fn get_circum_circle(p: &[Pos2]) -> (f32, f32, f32) {
let d = 2.0
* (p[0].x * (p[1].y - p[2].y) + p[1].x * (p[2].y - p[0].y) + p[2].x * (p[0].y - p[1].y));
pub(crate) fn get_circum_circle(p0: Pos2, p1: Pos2, p2: Pos2) -> (Pos2, f32) {
let a = 2.0 * (p0.x * (p1.y - p2.y) - p0.y * (p1.x - p2.x) + p1.x * p2.y - p2.x * p1.y);
let p0 = p[0].x * p[0].x + p[0].y * p[0].y;
let p1 = p[1].x * p[1].x + p[1].y * p[1].y;
let p2 = p[2].x * p[2].x + p[2].y * p[2].y;
let q0 = p0.length_squared();
let q1 = p1.length_squared();
let q2 = p2.length_squared();
let ux = (p0 * (p[1].y - p[2].y) + p1 * (p[2].y - p[0].y) + p2 * (p[0].y - p[1].y)) / d;
let uy = (p0 * (p[2].x - p[1].x) + p1 * (p[0].x - p[2].x) + p2 * (p[1].x - p[0].x)) / d;
let cx = (q0 * (p1.y - p2.y) + q1 * (p2.y - p0.y) + q2 * (p0.y - p1.y)) / a;
let cy = (q0 * (p2.x - p1.x) + q1 * (p0.x - p2.x) + q2 * (p1.x - p0.x)) / a;
let px = ux - p[0].x;
let py = uy - p[0].y;
let r = (px * px + py * py).sqrt();
let r = (cx - p0.x).hypot(cy - p0.y);
(ux, uy, r)
(Pos2 { x: cx, y: cy }, r)
}
#[inline]
pub(crate) fn is_left(p: &[Pos2]) -> bool {
((p[1].x - p[0].x) * (p[2].y - p[0].y) - (p[1].y - p[0].y) * (p[2].x - p[0].x)) < 0.0
pub(crate) fn is_left(p0: Pos2, p1: Pos2, p2: Pos2) -> bool {
((p1.x - p0.x) * (p2.y - p0.y) - (p1.y - p0.y) * (p2.x - p0.x)) < 0.0
}
#[inline]
pub(crate) fn rotate(cx: f32, cy: f32, p: Pos2, radians: f32) -> Pos2 {
let cos = radians.cos();
let sin = radians.sin();
pub(crate) fn rotate(center: Pos2, origin: Pos2, theta: f32) -> Pos2 {
let (sin, cos) = theta.sin_cos();
let diff = origin - center;
Pos2 {
x: (cos * (p.x - cx)) - (sin * (p.y - cy)) + cx,
y: (sin * (p.x - cx)) + (cos * (p.y - cy)) + cy,
}
let offset = Pos2 {
x: cos * diff.x - sin * diff.y,
y: sin * diff.x + cos * diff.y,
};
center + offset
}
@@ -75,17 +75,6 @@ impl OsuObject {
/ 100.0;
let span_duration = duration / *repeats as f32;
// Ensure path type validity
let path_type = if (*path_type == PathType::PerfectCurve && curve_points.len() > 3)
|| (*path_type == PathType::Linear && curve_points.len() != 2)
{
PathType::Bezier
} else if curve_points.len() == 2 {
PathType::Linear
} else {
*path_type
};
// Build the curve w.r.t. the curve points
let curve = match path_type {
PathType::Linear => Curve::linear(curve_points[0], curve_points[1]),
+4 -15
View File
@@ -62,23 +62,12 @@ impl OsuObject {
/ 100.0;
let span_duration = duration / *repeats as f32;
// Ensure path type validity
let path_type = if (*path_type == PathType::PerfectCurve && curve_points.len() > 3)
|| (*path_type == PathType::Linear && curve_points.len() != 2)
{
PathType::Bezier
} else if curve_points.len() == 2 {
PathType::Linear
} else {
*path_type
};
// Build the curve w.r.t. the curve points
let curve = match path_type {
PathType::Linear => Curve::linear(curve_points[0], curve_points[1]),
PathType::Bezier => Curve::bezier(&curve_points),
PathType::Catmull => Curve::catmull(&curve_points),
PathType::PerfectCurve => Curve::perfect(&curve_points),
PathType::Linear => Curve::linear(curve_points),
PathType::Bezier => Curve::bezier(curve_points),
PathType::Catmull => Curve::catmull(curve_points),
PathType::PerfectCurve => Curve::perfect(curve_points),
};
// Called on each slider object except for the head.
+34 -8
View File
@@ -455,15 +455,25 @@ macro_rules! parse_hitobjects_body {
}
}
if $self.version <= 6 && curve_points.len() >= 2 {
if path_type == PathType::Linear {
path_type = PathType::Bezier;
} else if curve_points.len() == 2
&& (pos == curve_points[0] || pos == curve_points[1])
{
path_type = PathType::Linear;
match path_type {
PathType::Linear if curve_points.len() % 2 == 0 => {
// Assert that the points are of the form A|B|B|C|C|E
if valid_linear(&curve_points) {
for i in (2..curve_points.len() - 1).rev().step_by(2) {
curve_points.remove(i);
}
} else {
path_type = PathType::Bezier;
}
}
}
PathType::PerfectCurve if curve_points.len() == 3 => {
if is_linear(curve_points[0], curve_points[1], curve_points[2]) {
path_type = PathType::Linear;
}
},
PathType::Catmull => {},
_ => path_type = PathType::Bezier,
};
// Reduce amount of curvepoints but keep the elements evenly spaced.
// Necessary to handle maps like XNOR (2573164) which have
@@ -765,6 +775,22 @@ fn split_colon(line: &str) -> Option<(&str, &str)> {
Some((split.next()?, split.next()?.trim()))
}
#[inline]
fn valid_linear(points: &[Pos2]) -> bool {
for i in (1..points.len() - 1).step_by(2) {
if points[i] != points[i + 1] {
return false;
}
}
true
}
#[inline]
fn is_linear(p0: Pos2, p1: Pos2, p2: Pos2) -> bool {
((p1.y - p0.y) * (p2.x - p0.x) - (p1.x - p0.x) * (p2.y - p0.y)).abs() <= f32::EPSILON
}
/// The type of curve of a slider.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum PathType {
+2 -7
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@@ -16,12 +16,12 @@ impl Pos2 {
#[inline]
pub fn length(&self) -> f32 {
self.length_squared().sqrt()
self.x.hypot(self.y)
}
#[inline]
pub fn dot(&self, other: Self) -> f32 {
self.x * other.x + self.y * other.y
self.x.mul_add(other.x, self.y * other.y)
}
#[inline]
@@ -29,11 +29,6 @@ impl Pos2 {
(*self - *other).length()
}
#[inline]
pub fn add_scaled(self, other: Pos2, factor: f32) -> Pos2 {
self + other * factor
}
#[inline]
pub fn normalize(self) -> Pos2 {
self / self.length()