refactored beatmap types into a new module
This commit is contained in:
@@ -2,6 +2,15 @@
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- __Additions__:
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- Added the `ControlPoint` and `ControlPointerIter` types to the public interface, aswell as the `Beatmap::control_points` method
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- __Breaking changes:__
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- Moved some types to a different module. The following types can now be found in `rosu_pp::beatmap`:
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- `Beatmap`
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- `BeatmapAttributes`
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- `ControlPoint`
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- `ControlPointIter`
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- `DifficultyPoint`
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- `GameMode`
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- `TimingPoint`
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# v0.5.2 (2022-06-14)
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@@ -1,87 +1,87 @@
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use crate::Mods;
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/// Summary struct for a [`Beatmap`](crate::Beatmap)'s attributes.
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#[derive(Clone, Debug)]
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pub struct BeatmapAttributes {
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/// The approach rate.
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pub ar: f64,
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/// The overall difficulty.
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pub od: f64,
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/// The circle size.
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pub cs: f64,
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/// The health drain rate
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pub hp: f64,
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/// The clock rate with respect to mods.
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pub clock_rate: f64,
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}
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impl BeatmapAttributes {
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const AR0_MS: f64 = 1800.0;
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const AR5_MS: f64 = 1200.0;
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const AR10_MS: f64 = 450.0;
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const AR_MS_STEP_1: f64 = (Self::AR0_MS - Self::AR5_MS) / 5.0;
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const AR_MS_STEP_2: f64 = (Self::AR5_MS - Self::AR10_MS) / 5.0;
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#[inline]
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pub(crate) fn new(ar: f32, od: f32, cs: f32, hp: f32) -> Self {
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Self {
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ar: ar as f64,
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od: od as f64,
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cs: cs as f64,
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hp: hp as f64,
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clock_rate: 1.0,
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}
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}
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/// Adjusts attributes w.r.t. mods.
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/// AR is further adjusted by its hitwindow.
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/// OD is __not__ adjusted by its hitwindow.
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pub fn mods(self, mods: impl Mods) -> Self {
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if !mods.change_map() {
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return self;
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}
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let clock_rate = mods.clock_rate();
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let multiplier = mods.od_ar_hp_multiplier();
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// AR
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let mut ar = (self.ar * multiplier) as f64;
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let mut ar_ms = if ar <= 5.0 {
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Self::AR0_MS - Self::AR_MS_STEP_1 * ar
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} else {
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Self::AR5_MS - Self::AR_MS_STEP_2 * (ar - 5.0)
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};
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ar_ms = ar_ms.max(Self::AR10_MS).min(Self::AR0_MS);
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ar_ms /= clock_rate;
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ar = if ar_ms > Self::AR5_MS {
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(Self::AR0_MS - ar_ms) / Self::AR_MS_STEP_1
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} else {
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5.0 + (Self::AR5_MS - ar_ms) / Self::AR_MS_STEP_2
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};
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// OD
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let od = (self.od * multiplier).min(10.0);
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// CS
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let mut cs = self.cs;
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if mods.hr() {
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cs *= 1.3;
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} else if mods.ez() {
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cs *= 0.5;
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}
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cs = cs.min(10.0);
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// HP
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let hp = (self.hp * multiplier).min(10.0);
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Self {
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ar,
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od,
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cs,
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hp,
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clock_rate,
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}
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}
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}
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use crate::Mods;
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/// Summary struct for a [`Beatmap`](crate::Beatmap)'s attributes.
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#[derive(Clone, Debug)]
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pub struct BeatmapAttributes {
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/// The approach rate.
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pub ar: f64,
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/// The overall difficulty.
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pub od: f64,
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/// The circle size.
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pub cs: f64,
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/// The health drain rate
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pub hp: f64,
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/// The clock rate with respect to mods.
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pub clock_rate: f64,
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}
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impl BeatmapAttributes {
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const AR0_MS: f64 = 1800.0;
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const AR5_MS: f64 = 1200.0;
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const AR10_MS: f64 = 450.0;
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const AR_MS_STEP_1: f64 = (Self::AR0_MS - Self::AR5_MS) / 5.0;
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const AR_MS_STEP_2: f64 = (Self::AR5_MS - Self::AR10_MS) / 5.0;
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#[inline]
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pub(crate) fn new(ar: f32, od: f32, cs: f32, hp: f32) -> Self {
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Self {
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ar: ar as f64,
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od: od as f64,
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cs: cs as f64,
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hp: hp as f64,
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clock_rate: 1.0,
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}
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}
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/// Adjusts attributes w.r.t. mods.
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/// AR is further adjusted by its hitwindow.
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/// OD is __not__ adjusted by its hitwindow.
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pub fn mods(self, mods: impl Mods) -> Self {
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if !mods.change_map() {
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return self;
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}
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let clock_rate = mods.clock_rate();
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let multiplier = mods.od_ar_hp_multiplier();
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// AR
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let mut ar = (self.ar * multiplier) as f64;
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let mut ar_ms = if ar <= 5.0 {
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Self::AR0_MS - Self::AR_MS_STEP_1 * ar
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} else {
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Self::AR5_MS - Self::AR_MS_STEP_2 * (ar - 5.0)
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};
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ar_ms = ar_ms.max(Self::AR10_MS).min(Self::AR0_MS);
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ar_ms /= clock_rate;
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ar = if ar_ms > Self::AR5_MS {
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(Self::AR0_MS - ar_ms) / Self::AR_MS_STEP_1
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} else {
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5.0 + (Self::AR5_MS - ar_ms) / Self::AR_MS_STEP_2
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};
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// OD
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let od = (self.od * multiplier).min(10.0);
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// CS
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let mut cs = self.cs;
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if mods.hr() {
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cs *= 1.3;
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} else if mods.ez() {
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cs *= 0.5;
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}
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cs = cs.min(10.0);
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// HP
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let hp = (self.hp * multiplier).min(10.0);
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Self {
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ar,
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od,
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cs,
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hp,
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clock_rate,
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}
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}
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}
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@@ -1,9 +1,56 @@
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap,
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};
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use std::{cmp::Ordering, iter::Copied, slice::Iter};
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use std::{iter::Copied, slice::Iter};
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use crate::Beatmap;
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/// New rhythm speed change.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct TimingPoint {
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/// The beat length for this timing section
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pub beat_len: f64,
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/// The start time of this timing section
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pub time: f64,
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}
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impl PartialOrd for TimingPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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/// [`TimingPoint`] that depends on a previous one.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct DifficultyPoint {
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/// The start time for the current speed multiplier
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pub time: f64,
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/// The speed multiplier until the next timing point
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pub speed_multiplier: f64,
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}
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impl PartialOrd for DifficultyPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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/// Control point for a [`Beatmap`].
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#[derive(Copy, Clone, Debug)]
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pub enum ControlPoint {
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/// A timing point containing the current beat length.
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Timing(TimingPoint),
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/// A difficulty point containing the current speed multiplier.
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Difficulty(DifficultyPoint),
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}
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impl ControlPoint {
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/// Provides the timestamp of the control point.
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#[inline]
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pub fn time(&self) -> f64 {
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match self {
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Self::Timing(point) => point.time,
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Self::Difficulty(point) => point.time,
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}
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}
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}
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/// Iterator for a [`Beatmap`]'s timing- and difficulty points sorted by timestamp
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#[derive(Clone, Debug)]
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@@ -31,26 +78,6 @@ impl<'p> ControlPointIter<'p> {
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}
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}
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/// Control point for a [`Beatmap`].
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#[derive(Copy, Clone, Debug)]
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pub enum ControlPoint {
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/// A timing point containing the current beat length.
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Timing(TimingPoint),
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/// A difficulty point containing the current speed multiplier.
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Difficulty(DifficultyPoint),
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}
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impl ControlPoint {
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/// Provides the timestamp of the control point.
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#[inline]
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pub fn time(&self) -> f64 {
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match self {
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Self::Timing(point) => point.time,
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Self::Difficulty(point) => point.time,
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}
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}
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}
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impl<'p> Iterator for ControlPointIter<'p> {
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type Item = ControlPoint;
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@@ -80,8 +107,8 @@ impl<'p> Iterator for ControlPointIter<'p> {
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#[cfg(test)]
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mod test {
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap, ControlPoint, ControlPointIter,
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beatmap::{ControlPoint, ControlPointIter, DifficultyPoint, TimingPoint},
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Beatmap,
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};
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#[test]
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@@ -0,0 +1,79 @@
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use crate::parse::HitObject;
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pub use self::{
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attributes::BeatmapAttributes,
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control_points::{ControlPoint, ControlPointIter, DifficultyPoint, TimingPoint},
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mode::GameMode,
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};
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mod attributes;
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mod control_points;
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mod mode;
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/// The main beatmap struct containing all data relevant
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/// for difficulty and performance calculation
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#[derive(Clone, Default, Debug)]
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pub struct Beatmap {
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/// The game mode.
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pub mode: GameMode,
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/// The version of the .osu file.
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pub version: u8,
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/// The amount of circles.
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pub n_circles: u32,
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/// The amount of sliders.
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pub n_sliders: u32,
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/// The amount of spinners.
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pub n_spinners: u32,
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/// The approach rate.
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pub ar: f32,
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/// The overall difficulty.
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pub od: f32,
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/// The circle size.
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pub cs: f32,
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/// The health drain rate.
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pub hp: f32,
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/// Base slider velocity in pixels per beat
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pub slider_mult: f64,
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/// Amount of slider ticks per beat.
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pub tick_rate: f64,
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/// All hitobjects of the beatmap.
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pub hit_objects: Vec<HitObject>,
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/// Store the sounds for all objects in their own Vec to minimize the struct size.
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/// Hitsounds are only used in osu!taiko in which they represent color.
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pub sounds: Vec<u8>,
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/// Timing points that indicate a new timing section.
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pub timing_points: Vec<TimingPoint>,
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/// Timing point for the current timing section.
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pub difficulty_points: Vec<DifficultyPoint>,
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/// The stack leniency that is used to calculate
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/// the stack offset for stacked positions.
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pub stack_leniency: f32,
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}
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impl Beatmap {
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/// Extract a beatmap's attributes into their own type.
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#[inline]
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pub fn attributes(&self) -> BeatmapAttributes {
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BeatmapAttributes::new(self.ar, self.od, self.cs, self.hp)
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}
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/// The beats per minute of the map.
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#[inline]
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pub fn bpm(&self) -> f64 {
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match self.timing_points.first() {
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Some(point) => point.beat_len.recip() * 1000.0 * 60.0,
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None => 0.0,
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}
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}
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/// Create an iterator over the map's timing- and difficulty points sorted by timestamp.
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#[inline]
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pub fn control_points(&self) -> ControlPointIter<'_> {
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ControlPointIter::new(self)
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}
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}
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@@ -0,0 +1,20 @@
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/// The mode of a beatmap.
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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#[allow(clippy::upper_case_acronyms)]
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pub enum GameMode {
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/// osu!standard
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STD = 0,
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/// osu!taiko
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TKO = 1,
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/// osu!catch
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CTB = 2,
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/// osu!mania
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MNA = 3,
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}
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impl Default for GameMode {
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#[inline]
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fn default() -> Self {
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Self::STD
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}
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}
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@@ -1,4 +1,4 @@
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use crate::{Beatmap, ControlPoint, ControlPointIter};
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use crate::beatmap::{Beatmap, ControlPoint, ControlPointIter};
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#[derive(Clone, Debug)]
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pub(crate) struct SliderState<'p> {
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@@ -45,10 +45,7 @@ impl<'p> SliderState<'p> {
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#[cfg(test)]
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mod test {
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap,
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};
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use crate::beatmap::{Beatmap, DifficultyPoint, TimingPoint};
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use super::SliderState;
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+6
-5
@@ -191,9 +191,13 @@ pub mod osu;
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/// Everything about osu!taiko.
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pub mod taiko;
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/// Beatmap parsing and the contained types.
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/// Beatmap parsing
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pub mod parse;
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/// Beatmap and contained types
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pub mod beatmap;
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pub use beatmap::{Beatmap, GameMode};
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mod gradual;
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pub use gradual::{GradualDifficultyAttributes, GradualPerformanceAttributes, ScoreState};
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@@ -206,16 +210,13 @@ pub use stars::AnyStars;
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mod curve;
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mod mods;
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mod control_point_iter;
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pub use control_point_iter::{ControlPoint, ControlPointIter};
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pub use catch::{CatchPP, CatchStars};
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pub use mania::{ManiaPP, ManiaStars};
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pub use osu::{OsuPP, OsuStars};
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pub use taiko::{TaikoPP, TaikoStars};
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pub use mods::Mods;
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pub use parse::{Beatmap, BeatmapAttributes, GameMode, ParseError, ParseResult};
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pub use parse::{ParseError, ParseResult};
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/// Provides some additional methods on [`Beatmap`](crate::Beatmap).
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pub trait BeatmapExt {
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@@ -1,4 +1,4 @@
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use crate::{Beatmap, ControlPoint, ControlPointIter};
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use crate::beatmap::{Beatmap, ControlPoint, ControlPointIter};
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pub(crate) struct SliderState<'p> {
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control_points: ControlPointIter<'p>,
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@@ -44,10 +44,7 @@ impl<'p> SliderState<'p> {
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#[cfg(test)]
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mod test {
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap,
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};
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use crate::beatmap::{Beatmap, DifficultyPoint, TimingPoint};
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use super::SliderState;
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@@ -1,31 +0,0 @@
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use std::cmp::Ordering;
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/// New rhythm speed change.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct TimingPoint {
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/// The beat length for this timing section
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pub beat_len: f64,
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/// The start time of this timing section
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pub time: f64,
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}
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impl PartialOrd for TimingPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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/// [`TimingPoint`](crate::parse::TimingPoint) that depends on a previous one.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct DifficultyPoint {
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/// The start time for the current speed multiplier
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pub time: f64,
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/// The speed multiplier until the next timing point
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||||
pub speed_multiplier: f64,
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}
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||||
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impl PartialOrd for DifficultyPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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||||
}
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+80
-80
@@ -1,80 +1,80 @@
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use super::Pos2;
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use std::cmp::Ordering;
|
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/// "Intermediate" hitobject created through parsing.
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/// Each mode will handle them differently.
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#[derive(Clone, Debug, PartialEq)]
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pub struct HitObject {
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/// The position of the object.
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pub pos: Pos2,
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/// The start time of the object.
|
||||
pub start_time: f64,
|
||||
/// The type of the object.
|
||||
pub kind: HitObjectKind,
|
||||
}
|
||||
|
||||
impl HitObject {
|
||||
/// The end time of the object.
|
||||
#[inline]
|
||||
pub fn end_time(&self) -> f64 {
|
||||
match &self.kind {
|
||||
HitObjectKind::Circle { .. } => self.start_time,
|
||||
// incorrect, only called in mania which has no sliders though
|
||||
HitObjectKind::Slider { .. } => self.start_time,
|
||||
HitObjectKind::Spinner { end_time } => *end_time,
|
||||
HitObjectKind::Hold { end_time, .. } => *end_time,
|
||||
}
|
||||
}
|
||||
|
||||
/// If the object is a circle.
|
||||
#[inline]
|
||||
pub fn is_circle(&self) -> bool {
|
||||
matches!(self.kind, HitObjectKind::Circle { .. })
|
||||
}
|
||||
|
||||
/// If the object is a slider.
|
||||
#[inline]
|
||||
pub fn is_slider(&self) -> bool {
|
||||
matches!(self.kind, HitObjectKind::Slider { .. })
|
||||
}
|
||||
|
||||
/// If the object is a spinner.
|
||||
#[inline]
|
||||
pub fn is_spinner(&self) -> bool {
|
||||
matches!(self.kind, HitObjectKind::Spinner { .. })
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialOrd for HitObject {
|
||||
#[inline]
|
||||
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
|
||||
self.start_time.partial_cmp(&other.start_time)
|
||||
}
|
||||
}
|
||||
|
||||
/// Further data related to specific object types.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub enum HitObjectKind {
|
||||
/// A circle object.
|
||||
Circle,
|
||||
/// A full slider object.
|
||||
Slider {
|
||||
/// Total length of the slider in pixels.
|
||||
pixel_len: f64,
|
||||
/// The amount of repeat points of the slider.
|
||||
repeats: usize,
|
||||
/// The control points of the slider.
|
||||
control_points: Vec<super::PathControlPoint>,
|
||||
},
|
||||
/// A spinner object.
|
||||
Spinner {
|
||||
/// The end time of the spinner.
|
||||
end_time: f64,
|
||||
},
|
||||
/// A hold note object for osu!mania.
|
||||
Hold {
|
||||
/// The end time of the hold object.
|
||||
end_time: f64,
|
||||
},
|
||||
}
|
||||
use std::cmp::Ordering;
|
||||
|
||||
use super::{PathControlPoint, Pos2};
|
||||
|
||||
/// "Intermediate" hitobject created through parsing.
|
||||
/// Each mode will handle them differently.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct HitObject {
|
||||
/// The position of the object.
|
||||
pub pos: Pos2,
|
||||
/// The start time of the object.
|
||||
pub start_time: f64,
|
||||
/// The type of the object.
|
||||
pub kind: HitObjectKind,
|
||||
}
|
||||
|
||||
impl HitObject {
|
||||
/// The end time of the object.
|
||||
#[inline]
|
||||
pub fn end_time(&self) -> f64 {
|
||||
match &self.kind {
|
||||
HitObjectKind::Circle { .. } => self.start_time,
|
||||
// incorrect, only called in mania which has no sliders though
|
||||
HitObjectKind::Slider { .. } => self.start_time,
|
||||
HitObjectKind::Spinner { end_time } => *end_time,
|
||||
HitObjectKind::Hold { end_time, .. } => *end_time,
|
||||
}
|
||||
}
|
||||
|
||||
/// If the object is a circle.
|
||||
#[inline]
|
||||
pub fn is_circle(&self) -> bool {
|
||||
matches!(self.kind, HitObjectKind::Circle { .. })
|
||||
}
|
||||
|
||||
/// If the object is a slider.
|
||||
#[inline]
|
||||
pub fn is_slider(&self) -> bool {
|
||||
matches!(self.kind, HitObjectKind::Slider { .. })
|
||||
}
|
||||
|
||||
/// If the object is a spinner.
|
||||
#[inline]
|
||||
pub fn is_spinner(&self) -> bool {
|
||||
matches!(self.kind, HitObjectKind::Spinner { .. })
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialOrd for HitObject {
|
||||
#[inline]
|
||||
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
|
||||
self.start_time.partial_cmp(&other.start_time)
|
||||
}
|
||||
}
|
||||
|
||||
/// Further data related to specific object types.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub enum HitObjectKind {
|
||||
/// A circle object.
|
||||
Circle,
|
||||
/// A full slider object.
|
||||
Slider {
|
||||
/// Total length of the slider in pixels.
|
||||
pixel_len: f64,
|
||||
/// The amount of repeat points of the slider.
|
||||
repeats: usize,
|
||||
/// The control points of the slider.
|
||||
control_points: Vec<PathControlPoint>,
|
||||
},
|
||||
/// A spinner object.
|
||||
Spinner {
|
||||
/// The end time of the spinner.
|
||||
end_time: f64,
|
||||
},
|
||||
/// A hold note object for osu!mania.
|
||||
Hold {
|
||||
/// The end time of the hold object.
|
||||
end_time: f64,
|
||||
},
|
||||
}
|
||||
|
||||
+5
-96
@@ -1,5 +1,3 @@
|
||||
mod attributes;
|
||||
mod control_point;
|
||||
mod error;
|
||||
mod hitobject;
|
||||
mod hitsound;
|
||||
@@ -7,8 +5,6 @@ mod pos2;
|
||||
mod reader;
|
||||
mod sort;
|
||||
|
||||
pub use attributes::BeatmapAttributes;
|
||||
pub use control_point::{DifficultyPoint, TimingPoint};
|
||||
pub use error::{ParseError, ParseResult};
|
||||
pub use hitobject::{HitObject, HitObjectKind};
|
||||
pub use hitsound::HitSound;
|
||||
@@ -32,7 +28,7 @@ use std::path::Path;
|
||||
#[cfg(feature = "async_std")]
|
||||
use async_std::{fs::File, io::Read as AsyncRead, path::Path};
|
||||
|
||||
use crate::control_point_iter::ControlPointIter;
|
||||
use crate::beatmap::{Beatmap, DifficultyPoint, GameMode, TimingPoint};
|
||||
|
||||
fn sort_unstable<T: PartialOrd>(slice: &mut [T]) {
|
||||
slice.sort_unstable_by(|p1, p2| p1.partial_cmp(p2).unwrap_or(Ordering::Equal));
|
||||
@@ -595,72 +591,6 @@ macro_rules! from_path {
|
||||
};
|
||||
}
|
||||
|
||||
/// The mode of a beatmap.
|
||||
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
#[allow(clippy::upper_case_acronyms)]
|
||||
pub enum GameMode {
|
||||
/// osu!standard
|
||||
STD = 0,
|
||||
/// osu!taiko
|
||||
TKO = 1,
|
||||
/// osu!catch
|
||||
CTB = 2,
|
||||
/// osu!mania
|
||||
MNA = 3,
|
||||
}
|
||||
|
||||
impl Default for GameMode {
|
||||
#[inline]
|
||||
fn default() -> Self {
|
||||
Self::STD
|
||||
}
|
||||
}
|
||||
|
||||
/// The main beatmap struct containing all data relevant
|
||||
/// for difficulty and pp calculation
|
||||
#[derive(Clone, Default, Debug)]
|
||||
pub struct Beatmap {
|
||||
/// The game mode.
|
||||
pub mode: GameMode,
|
||||
/// The version of the .osu file.
|
||||
pub version: u8,
|
||||
|
||||
/// The amount of circles.
|
||||
pub n_circles: u32,
|
||||
/// The amount of sliders.
|
||||
pub n_sliders: u32,
|
||||
/// The amount of spinners.
|
||||
pub n_spinners: u32,
|
||||
|
||||
/// The approach rate.
|
||||
pub ar: f32,
|
||||
/// The overall difficulty.
|
||||
pub od: f32,
|
||||
/// The circle size.
|
||||
pub cs: f32,
|
||||
/// The health drain rate.
|
||||
pub hp: f32,
|
||||
/// Base slider velocity in pixels per beat
|
||||
pub slider_mult: f64,
|
||||
/// Amount of slider ticks per beat.
|
||||
pub tick_rate: f64,
|
||||
/// All hitobjects of the beatmap.
|
||||
pub hit_objects: Vec<HitObject>,
|
||||
/// Store the sounds for all objects in their own Vec to minimize the struct size.
|
||||
/// Hitsounds are only used in osu!taiko in which they represent color.
|
||||
pub sounds: Vec<u8>,
|
||||
|
||||
/// Timing points that indicate a new timing section.
|
||||
pub timing_points: Vec<TimingPoint>,
|
||||
|
||||
/// Timing point for the current timing section.
|
||||
pub difficulty_points: Vec<DifficultyPoint>,
|
||||
|
||||
/// The stack leniency that is used to calculate
|
||||
/// the stack offset for stacked positions.
|
||||
pub stack_leniency: f32,
|
||||
}
|
||||
|
||||
impl Beatmap {
|
||||
const CIRCLE_FLAG: u8 = 1 << 0;
|
||||
const SLIDER_FLAG: u8 = 1 << 1;
|
||||
@@ -668,27 +598,6 @@ impl Beatmap {
|
||||
const SPINNER_FLAG: u8 = 1 << 3;
|
||||
// const COMBO_OFFSET_FLAG: u8 = (1 << 4) | (1 << 5) | (1 << 6);
|
||||
const HOLD_FLAG: u8 = 1 << 7;
|
||||
|
||||
/// Extract a beatmap's attributes into their own type.
|
||||
#[inline]
|
||||
pub fn attributes(&self) -> BeatmapAttributes {
|
||||
BeatmapAttributes::new(self.ar, self.od, self.cs, self.hp)
|
||||
}
|
||||
|
||||
/// The beats per minute of the map.
|
||||
#[inline]
|
||||
pub fn bpm(&self) -> f64 {
|
||||
match self.timing_points.first() {
|
||||
Some(point) => point.beat_len.recip() * 1000.0 * 60.0,
|
||||
None => 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create an iterator over the map's timing- and difficulty points sorted by timestamp.
|
||||
#[inline]
|
||||
pub fn control_points(&self) -> ControlPointIter<'_> {
|
||||
ControlPointIter::new(self)
|
||||
}
|
||||
}
|
||||
|
||||
mod slider_parsing {
|
||||
@@ -927,11 +836,11 @@ mod tests {
|
||||
println!("map_id: {}", map_id);
|
||||
|
||||
let map = match Beatmap::from_path(format!("./maps/{}.osu", map_id)).await {
|
||||
Ok(map) => map,
|
||||
Ok(map) => beatmap,
|
||||
Err(why) => panic!("Error while parsing map: {}", why),
|
||||
};
|
||||
|
||||
print_info(map);
|
||||
print_info(beatmap);
|
||||
println!("---");
|
||||
}
|
||||
});
|
||||
@@ -945,11 +854,11 @@ mod tests {
|
||||
println!("map_id: {}", map_id);
|
||||
|
||||
let map = match Beatmap::from_path(format!("./maps/{}.osu", map_id)).await {
|
||||
Ok(map) => map,
|
||||
Ok(map) => beatmap,
|
||||
Err(why) => panic!("Error while parsing map: {}", why),
|
||||
};
|
||||
|
||||
print_info(map);
|
||||
print_info(beatmap);
|
||||
println!("---");
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user