refactored beatmap types into a new module
This commit is contained in:
@@ -2,6 +2,15 @@
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- __Additions__:
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- Added the `ControlPoint` and `ControlPointerIter` types to the public interface, aswell as the `Beatmap::control_points` method
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- __Breaking changes:__
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- Moved some types to a different module. The following types can now be found in `rosu_pp::beatmap`:
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- `Beatmap`
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- `BeatmapAttributes`
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- `ControlPoint`
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- `ControlPointIter`
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- `DifficultyPoint`
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- `GameMode`
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- `TimingPoint`
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# v0.5.2 (2022-06-14)
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@@ -1,9 +1,56 @@
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap,
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};
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use std::{cmp::Ordering, iter::Copied, slice::Iter};
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use std::{iter::Copied, slice::Iter};
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use crate::Beatmap;
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/// New rhythm speed change.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct TimingPoint {
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/// The beat length for this timing section
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pub beat_len: f64,
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/// The start time of this timing section
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pub time: f64,
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}
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impl PartialOrd for TimingPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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/// [`TimingPoint`] that depends on a previous one.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct DifficultyPoint {
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/// The start time for the current speed multiplier
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pub time: f64,
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/// The speed multiplier until the next timing point
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pub speed_multiplier: f64,
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}
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impl PartialOrd for DifficultyPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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/// Control point for a [`Beatmap`].
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#[derive(Copy, Clone, Debug)]
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pub enum ControlPoint {
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/// A timing point containing the current beat length.
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Timing(TimingPoint),
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/// A difficulty point containing the current speed multiplier.
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Difficulty(DifficultyPoint),
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}
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impl ControlPoint {
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/// Provides the timestamp of the control point.
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#[inline]
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pub fn time(&self) -> f64 {
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match self {
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Self::Timing(point) => point.time,
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Self::Difficulty(point) => point.time,
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}
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}
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}
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/// Iterator for a [`Beatmap`]'s timing- and difficulty points sorted by timestamp
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#[derive(Clone, Debug)]
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@@ -31,26 +78,6 @@ impl<'p> ControlPointIter<'p> {
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}
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}
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/// Control point for a [`Beatmap`].
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#[derive(Copy, Clone, Debug)]
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pub enum ControlPoint {
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/// A timing point containing the current beat length.
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Timing(TimingPoint),
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/// A difficulty point containing the current speed multiplier.
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Difficulty(DifficultyPoint),
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}
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impl ControlPoint {
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/// Provides the timestamp of the control point.
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#[inline]
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pub fn time(&self) -> f64 {
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match self {
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Self::Timing(point) => point.time,
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Self::Difficulty(point) => point.time,
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}
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}
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}
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impl<'p> Iterator for ControlPointIter<'p> {
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type Item = ControlPoint;
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@@ -80,8 +107,8 @@ impl<'p> Iterator for ControlPointIter<'p> {
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#[cfg(test)]
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mod test {
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap, ControlPoint, ControlPointIter,
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beatmap::{ControlPoint, ControlPointIter, DifficultyPoint, TimingPoint},
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Beatmap,
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};
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#[test]
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@@ -0,0 +1,79 @@
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use crate::parse::HitObject;
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pub use self::{
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attributes::BeatmapAttributes,
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control_points::{ControlPoint, ControlPointIter, DifficultyPoint, TimingPoint},
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mode::GameMode,
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};
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mod attributes;
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mod control_points;
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mod mode;
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/// The main beatmap struct containing all data relevant
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/// for difficulty and performance calculation
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#[derive(Clone, Default, Debug)]
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pub struct Beatmap {
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/// The game mode.
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pub mode: GameMode,
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/// The version of the .osu file.
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pub version: u8,
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/// The amount of circles.
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pub n_circles: u32,
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/// The amount of sliders.
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pub n_sliders: u32,
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/// The amount of spinners.
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pub n_spinners: u32,
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/// The approach rate.
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pub ar: f32,
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/// The overall difficulty.
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pub od: f32,
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/// The circle size.
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pub cs: f32,
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/// The health drain rate.
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pub hp: f32,
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/// Base slider velocity in pixels per beat
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pub slider_mult: f64,
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/// Amount of slider ticks per beat.
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pub tick_rate: f64,
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/// All hitobjects of the beatmap.
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pub hit_objects: Vec<HitObject>,
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/// Store the sounds for all objects in their own Vec to minimize the struct size.
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/// Hitsounds are only used in osu!taiko in which they represent color.
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pub sounds: Vec<u8>,
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/// Timing points that indicate a new timing section.
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pub timing_points: Vec<TimingPoint>,
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/// Timing point for the current timing section.
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pub difficulty_points: Vec<DifficultyPoint>,
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/// The stack leniency that is used to calculate
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/// the stack offset for stacked positions.
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pub stack_leniency: f32,
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}
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impl Beatmap {
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/// Extract a beatmap's attributes into their own type.
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#[inline]
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pub fn attributes(&self) -> BeatmapAttributes {
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BeatmapAttributes::new(self.ar, self.od, self.cs, self.hp)
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}
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/// The beats per minute of the map.
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#[inline]
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pub fn bpm(&self) -> f64 {
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match self.timing_points.first() {
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Some(point) => point.beat_len.recip() * 1000.0 * 60.0,
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None => 0.0,
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}
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}
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/// Create an iterator over the map's timing- and difficulty points sorted by timestamp.
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#[inline]
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pub fn control_points(&self) -> ControlPointIter<'_> {
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ControlPointIter::new(self)
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}
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}
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@@ -0,0 +1,20 @@
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/// The mode of a beatmap.
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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#[allow(clippy::upper_case_acronyms)]
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pub enum GameMode {
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/// osu!standard
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STD = 0,
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/// osu!taiko
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TKO = 1,
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/// osu!catch
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CTB = 2,
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/// osu!mania
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MNA = 3,
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}
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impl Default for GameMode {
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#[inline]
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fn default() -> Self {
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Self::STD
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}
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}
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@@ -1,4 +1,4 @@
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use crate::{Beatmap, ControlPoint, ControlPointIter};
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use crate::beatmap::{Beatmap, ControlPoint, ControlPointIter};
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#[derive(Clone, Debug)]
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pub(crate) struct SliderState<'p> {
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@@ -45,10 +45,7 @@ impl<'p> SliderState<'p> {
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#[cfg(test)]
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mod test {
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap,
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};
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use crate::beatmap::{Beatmap, DifficultyPoint, TimingPoint};
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use super::SliderState;
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+6
-5
@@ -191,9 +191,13 @@ pub mod osu;
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/// Everything about osu!taiko.
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pub mod taiko;
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/// Beatmap parsing and the contained types.
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/// Beatmap parsing
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pub mod parse;
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/// Beatmap and contained types
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pub mod beatmap;
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pub use beatmap::{Beatmap, GameMode};
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mod gradual;
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pub use gradual::{GradualDifficultyAttributes, GradualPerformanceAttributes, ScoreState};
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@@ -206,16 +210,13 @@ pub use stars::AnyStars;
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mod curve;
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mod mods;
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mod control_point_iter;
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pub use control_point_iter::{ControlPoint, ControlPointIter};
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pub use catch::{CatchPP, CatchStars};
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pub use mania::{ManiaPP, ManiaStars};
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pub use osu::{OsuPP, OsuStars};
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pub use taiko::{TaikoPP, TaikoStars};
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pub use mods::Mods;
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pub use parse::{Beatmap, BeatmapAttributes, GameMode, ParseError, ParseResult};
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pub use parse::{ParseError, ParseResult};
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/// Provides some additional methods on [`Beatmap`](crate::Beatmap).
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pub trait BeatmapExt {
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@@ -1,4 +1,4 @@
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use crate::{Beatmap, ControlPoint, ControlPointIter};
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use crate::beatmap::{Beatmap, ControlPoint, ControlPointIter};
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pub(crate) struct SliderState<'p> {
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control_points: ControlPointIter<'p>,
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@@ -44,10 +44,7 @@ impl<'p> SliderState<'p> {
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#[cfg(test)]
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mod test {
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use crate::{
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parse::{DifficultyPoint, TimingPoint},
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Beatmap,
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};
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use crate::beatmap::{Beatmap, DifficultyPoint, TimingPoint};
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use super::SliderState;
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@@ -1,31 +0,0 @@
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use std::cmp::Ordering;
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/// New rhythm speed change.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct TimingPoint {
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/// The beat length for this timing section
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pub beat_len: f64,
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/// The start time of this timing section
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pub time: f64,
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}
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impl PartialOrd for TimingPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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/// [`TimingPoint`](crate::parse::TimingPoint) that depends on a previous one.
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct DifficultyPoint {
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/// The start time for the current speed multiplier
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pub time: f64,
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/// The speed multiplier until the next timing point
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pub speed_multiplier: f64,
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}
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impl PartialOrd for DifficultyPoint {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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self.time.partial_cmp(&other.time)
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}
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}
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@@ -1,7 +1,7 @@
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use super::Pos2;
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use std::cmp::Ordering;
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use super::{PathControlPoint, Pos2};
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/// "Intermediate" hitobject created through parsing.
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/// Each mode will handle them differently.
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#[derive(Clone, Debug, PartialEq)]
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@@ -65,7 +65,7 @@ pub enum HitObjectKind {
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/// The amount of repeat points of the slider.
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repeats: usize,
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/// The control points of the slider.
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control_points: Vec<super::PathControlPoint>,
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control_points: Vec<PathControlPoint>,
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},
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/// A spinner object.
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Spinner {
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+5
-96
@@ -1,5 +1,3 @@
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mod attributes;
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mod control_point;
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mod error;
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mod hitobject;
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mod hitsound;
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@@ -7,8 +5,6 @@ mod pos2;
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mod reader;
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mod sort;
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pub use attributes::BeatmapAttributes;
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pub use control_point::{DifficultyPoint, TimingPoint};
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pub use error::{ParseError, ParseResult};
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pub use hitobject::{HitObject, HitObjectKind};
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pub use hitsound::HitSound;
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@@ -32,7 +28,7 @@ use std::path::Path;
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#[cfg(feature = "async_std")]
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use async_std::{fs::File, io::Read as AsyncRead, path::Path};
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use crate::control_point_iter::ControlPointIter;
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use crate::beatmap::{Beatmap, DifficultyPoint, GameMode, TimingPoint};
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fn sort_unstable<T: PartialOrd>(slice: &mut [T]) {
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slice.sort_unstable_by(|p1, p2| p1.partial_cmp(p2).unwrap_or(Ordering::Equal));
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@@ -595,72 +591,6 @@ macro_rules! from_path {
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};
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}
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/// The mode of a beatmap.
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#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
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#[allow(clippy::upper_case_acronyms)]
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pub enum GameMode {
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/// osu!standard
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STD = 0,
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/// osu!taiko
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TKO = 1,
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/// osu!catch
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CTB = 2,
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/// osu!mania
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MNA = 3,
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}
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impl Default for GameMode {
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#[inline]
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fn default() -> Self {
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Self::STD
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}
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}
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/// The main beatmap struct containing all data relevant
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/// for difficulty and pp calculation
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#[derive(Clone, Default, Debug)]
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pub struct Beatmap {
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/// The game mode.
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pub mode: GameMode,
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/// The version of the .osu file.
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pub version: u8,
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/// The amount of circles.
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pub n_circles: u32,
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/// The amount of sliders.
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pub n_sliders: u32,
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/// The amount of spinners.
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pub n_spinners: u32,
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/// The approach rate.
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pub ar: f32,
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/// The overall difficulty.
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pub od: f32,
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/// The circle size.
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pub cs: f32,
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/// The health drain rate.
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pub hp: f32,
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/// Base slider velocity in pixels per beat
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pub slider_mult: f64,
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/// Amount of slider ticks per beat.
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pub tick_rate: f64,
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/// All hitobjects of the beatmap.
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pub hit_objects: Vec<HitObject>,
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/// Store the sounds for all objects in their own Vec to minimize the struct size.
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/// Hitsounds are only used in osu!taiko in which they represent color.
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pub sounds: Vec<u8>,
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/// Timing points that indicate a new timing section.
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pub timing_points: Vec<TimingPoint>,
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/// Timing point for the current timing section.
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pub difficulty_points: Vec<DifficultyPoint>,
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/// The stack leniency that is used to calculate
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/// the stack offset for stacked positions.
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pub stack_leniency: f32,
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}
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impl Beatmap {
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const CIRCLE_FLAG: u8 = 1 << 0;
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const SLIDER_FLAG: u8 = 1 << 1;
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@@ -668,27 +598,6 @@ impl Beatmap {
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const SPINNER_FLAG: u8 = 1 << 3;
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// const COMBO_OFFSET_FLAG: u8 = (1 << 4) | (1 << 5) | (1 << 6);
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const HOLD_FLAG: u8 = 1 << 7;
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/// Extract a beatmap's attributes into their own type.
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#[inline]
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pub fn attributes(&self) -> BeatmapAttributes {
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BeatmapAttributes::new(self.ar, self.od, self.cs, self.hp)
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}
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/// The beats per minute of the map.
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#[inline]
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pub fn bpm(&self) -> f64 {
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match self.timing_points.first() {
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Some(point) => point.beat_len.recip() * 1000.0 * 60.0,
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None => 0.0,
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}
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}
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/// Create an iterator over the map's timing- and difficulty points sorted by timestamp.
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#[inline]
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pub fn control_points(&self) -> ControlPointIter<'_> {
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ControlPointIter::new(self)
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}
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}
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mod slider_parsing {
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@@ -927,11 +836,11 @@ mod tests {
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println!("map_id: {}", map_id);
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let map = match Beatmap::from_path(format!("./maps/{}.osu", map_id)).await {
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Ok(map) => map,
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Ok(map) => beatmap,
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Err(why) => panic!("Error while parsing map: {}", why),
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};
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print_info(map);
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print_info(beatmap);
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println!("---");
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}
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});
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@@ -945,11 +854,11 @@ mod tests {
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println!("map_id: {}", map_id);
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let map = match Beatmap::from_path(format!("./maps/{}.osu", map_id)).await {
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Ok(map) => map,
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Ok(map) => beatmap,
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Err(why) => panic!("Error while parsing map: {}", why),
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};
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print_info(map);
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print_info(beatmap);
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println!("---");
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}
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});
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