make scaling geometric
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@@ -404,7 +404,7 @@ impl<'m> OsuPP<'m> {
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}
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}
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// Scale with accuracy
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// Scale with accuracy
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aim_value *= self.acc.unwrap();
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aim_value *= self.acc.unwrap().powf(1.1);
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aim_value *= 0.98 + attributes.od as f32 * attributes.od as f32 / 2500.0;
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aim_value *= 0.98 + attributes.od as f32 * attributes.od as f32 / 2500.0;
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aim_value
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aim_value
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