updated osu's clockrate bugfix
mania: updated to osu's clockrate bugfix taiko: updated to osu's clockrate bugfix fruits: updated to osu's clockrate bugfix
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@@ -7,6 +7,7 @@ pub(crate) struct DifficultyObject<'o> {
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pub(crate) last: &'o CatchObject,
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pub(crate) delta: f32,
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pub(crate) start_time: f32,
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pub(crate) normalized_pos: f32,
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pub(crate) last_normalized_pos: f32,
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@@ -24,6 +25,7 @@ impl<'o> DifficultyObject<'o> {
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clock_rate: f32,
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) -> Self {
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let delta = (base.time - last.time) / clock_rate;
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let start_time = base.time / clock_rate;
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let strain_time = delta.max(40.0);
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let scaling_factor = NORMALIZED_HITOBJECT_RADIUS / half_catcher_width;
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@@ -34,6 +36,7 @@ impl<'o> DifficultyObject<'o> {
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base,
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last,
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delta,
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start_time,
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normalized_pos,
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last_normalized_pos,
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strain_time,
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+4
-4
@@ -227,7 +227,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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while h.base.time > current_section_end {
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movement.save_current_peak();
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movement.start_new_section_from(current_section_end);
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movement.start_new_section_from(current_section_end / attributes.clock_rate);
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current_section_end += section_len;
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}
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@@ -247,7 +247,7 @@ pub fn stars(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize>) -> S
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while h.base.time > current_section_end {
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movement.save_current_peak();
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movement.start_new_section_from(current_section_end);
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movement.start_new_section_from(current_section_end / attributes.clock_rate);
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current_section_end += section_len;
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}
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@@ -451,7 +451,7 @@ pub fn strains(map: &Beatmap, mods: impl Mods) -> Strains {
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while h.base.time > current_section_end {
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movement.save_current_peak();
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movement.start_new_section_from(current_section_end);
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movement.start_new_section_from(current_section_end / attributes.clock_rate);
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current_section_end += section_len;
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}
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@@ -471,7 +471,7 @@ pub fn strains(map: &Beatmap, mods: impl Mods) -> Strains {
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while h.base.time > current_section_end {
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movement.save_current_peak();
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movement.start_new_section_from(current_section_end);
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movement.start_new_section_from(current_section_end / attributes.clock_rate);
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current_section_end += section_len;
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}
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@@ -59,7 +59,7 @@ impl Movement {
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self.current_strain *= strain_decay(current.delta);
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self.current_strain += self.strain_value_of(¤t) * SKILL_MULTIPLIER;
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self.current_section_peak = self.current_strain.max(self.current_section_peak);
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self.prev_time.replace(current.base.time);
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self.prev_time.replace(current.start_time);
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}
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pub(crate) fn difficulty_value(&mut self) -> f32 {
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