rename speed to clock_rate

This commit is contained in:
MaxOhn
2022-03-20 17:07:42 +01:00
parent 58b2ffba08
commit df9398de95
12 changed files with 16 additions and 15 deletions
+1
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@@ -12,6 +12,7 @@
- [BREAKING] Store `HitObject::sound` in `Beatmap::sounds` instead to reduce the struct size
- [BREAKING] Removed the mode features `osu`, `fruits`, `taiko`, and `mania`. Now all modes are always supported.
- [BREAKING] Renamed the `rosu_pp::fruits` module to `rosu_pp::catch`. Similarly, all structs `Fruits{Name}` were renamed to `Catch{Name}` and enums over the mode have their `Fruits` variant renamed to `Catch`
- [BREAKING] Renamed `Mods`' method `speed` to `clock_rate`
# v0.4.0
+1 -1
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@@ -86,7 +86,7 @@ impl<'map> CatchGradualDifficultyAttributes<'map> {
Self {
idx: 0,
clock_rate: mods.speed(),
clock_rate: mods.clock_rate(),
hit_objects,
movement,
prev,
+1 -1
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@@ -109,7 +109,7 @@ impl<'map> CatchStars<'map> {
/// Suitable to plot the difficulty of a map over time.
#[inline]
pub fn strains(self) -> Strains {
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
let (movement, _) = calculate_movement(self);
Strains {
+1 -1
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@@ -76,7 +76,7 @@ impl<'map> ManiaGradualDifficultyAttributes<'map> {
other => panic!("can not calculate mania difficulty on a {:?} map", other),
};
let clock_rate = mods.speed();
let clock_rate = mods.clock_rate();
let strain = Strain::new(columns);
let columns = columns as f32;
let difficulty_objects = ManiaObjectIter::new(&map.hit_objects, columns, clock_rate);
+2 -2
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@@ -98,7 +98,7 @@ impl<'map> ManiaStars<'map> {
/// Suitable to plot the difficulty of a map over time.
#[inline]
pub fn strains(self) -> Strains {
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
let strain = calculate_strain(self);
Strains {
@@ -140,7 +140,7 @@ fn calculate_strain(params: ManiaStars<'_>) -> Strain {
other => panic!("can not calculate mania difficulty on a {:?} map", other),
};
let clock_rate = clock_rate.unwrap_or_else(|| mods.speed());
let clock_rate = clock_rate.unwrap_or_else(|| mods.clock_rate());
let mut strain = Strain::new(columns);
let columns = columns as f32;
+1 -1
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@@ -141,7 +141,7 @@ impl<'map> ManiaPP<'map> {
}
let mut od = 34.0 + 3.0 * (10.0 - self.map.od as f64).max(0.0).min(10.0);
let clock_rate = self.mods.speed();
let clock_rate = self.mods.clock_rate();
let mut multiplier = 0.8;
+2 -2
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@@ -26,7 +26,7 @@ pub trait Mods: Copy {
/// If object time's or positions are affected by the mods.
fn change_map(self) -> bool;
/// The clock rate with the mods.
fn speed(self) -> f64;
fn clock_rate(self) -> f64;
/// Multiplier for beatmap attributes with respect to the mods.
fn od_ar_hp_multiplier(self) -> f64;
fn nf(self) -> bool;
@@ -53,7 +53,7 @@ impl Mods for u32 {
}
#[inline]
fn speed(self) -> f64 {
fn clock_rate(self) -> f64 {
if self & Self::DT > 0 {
1.5
} else if self & Self::HT > 0 {
+2 -2
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@@ -163,7 +163,7 @@ impl<'map> OsuStars<'map> {
/// Suitable to plot the difficulty of a map over time.
#[inline]
pub fn strains(self) -> Strains {
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
let (mut skills, _) = calculate_skills(self);
let mut aim = mem::take(&mut skills.aim().strain_peaks);
@@ -236,7 +236,7 @@ fn calculate_skills(params: OsuStars<'_>) -> (Skills, OsuDifficultyAttributes) {
} = params;
let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
let clock_rate = clock_rate.unwrap_or_else(|| mods.speed());
let clock_rate = clock_rate.unwrap_or_else(|| mods.clock_rate());
let map_attributes = map.attributes().mods(mods);
let hit_window = difficulty_range_od(map_attributes.od) / clock_rate;
+1 -1
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@@ -41,7 +41,7 @@ impl BeatmapAttributes {
return self;
}
let clock_rate = mods.speed();
let clock_rate = mods.clock_rate();
let multiplier = mods.od_ar_hp_multiplier();
// AR
+1 -1
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@@ -66,7 +66,7 @@ impl<'map> TaikoGradualDifficultyAttributes<'map> {
let cheese = map.find_cheese();
let skills = Skills::new();
let clock_rate = mods.speed();
let clock_rate = mods.clock_rate();
let difficulty_objects = GradualTaikoObjectIter::new(map, clock_rate);
Self {
+2 -2
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@@ -139,7 +139,7 @@ impl<'map> TaikoStars<'map> {
/// Suitable to plot the difficulty of a map over time.
#[inline]
pub fn strains(self) -> Strains {
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
let (skills, _) = calculate_skills(self);
let strains = skills
@@ -170,7 +170,7 @@ fn calculate_skills(params: TaikoStars<'_>) -> (Skills, usize) {
} = params;
let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
let clock_rate = clock_rate.unwrap_or_else(|| mods.speed());
let clock_rate = clock_rate.unwrap_or_else(|| mods.clock_rate());
// True if the object at that index is stamina cheese
let cheese = map.find_cheese();
+1 -1
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@@ -285,7 +285,7 @@ impl<'map> TaikoPPInner<'map> {
od *= 0.5;
}
let hit_window = difficulty_range_od(od).floor() / self.mods.speed();
let hit_window = difficulty_range_od(od).floor() / self.mods.clock_rate();
let max_combo = self.attributes.max_combo;
(150.0 / hit_window).powf(1.1)