rename speed to clock_rate
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@@ -76,7 +76,7 @@ impl<'map> ManiaGradualDifficultyAttributes<'map> {
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other => panic!("can not calculate mania difficulty on a {:?} map", other),
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};
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let clock_rate = mods.speed();
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let clock_rate = mods.clock_rate();
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let strain = Strain::new(columns);
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let columns = columns as f32;
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let difficulty_objects = ManiaObjectIter::new(&map.hit_objects, columns, clock_rate);
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+2
-2
@@ -98,7 +98,7 @@ impl<'map> ManiaStars<'map> {
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/// Suitable to plot the difficulty of a map over time.
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#[inline]
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pub fn strains(self) -> Strains {
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let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
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let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
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let strain = calculate_strain(self);
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Strains {
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@@ -140,7 +140,7 @@ fn calculate_strain(params: ManiaStars<'_>) -> Strain {
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other => panic!("can not calculate mania difficulty on a {:?} map", other),
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};
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let clock_rate = clock_rate.unwrap_or_else(|| mods.speed());
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let clock_rate = clock_rate.unwrap_or_else(|| mods.clock_rate());
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let mut strain = Strain::new(columns);
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let columns = columns as f32;
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+1
-1
@@ -141,7 +141,7 @@ impl<'map> ManiaPP<'map> {
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}
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let mut od = 34.0 + 3.0 * (10.0 - self.map.od as f64).max(0.0).min(10.0);
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let clock_rate = self.mods.speed();
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let clock_rate = self.mods.clock_rate();
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let mut multiplier = 0.8;
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