rename speed to clock_rate

This commit is contained in:
MaxOhn
2022-03-20 17:07:42 +01:00
parent 58b2ffba08
commit df9398de95
12 changed files with 16 additions and 15 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ impl<'map> TaikoGradualDifficultyAttributes<'map> {
let cheese = map.find_cheese();
let skills = Skills::new();
let clock_rate = mods.speed();
let clock_rate = mods.clock_rate();
let difficulty_objects = GradualTaikoObjectIter::new(map, clock_rate);
Self {
+2 -2
View File
@@ -139,7 +139,7 @@ impl<'map> TaikoStars<'map> {
/// Suitable to plot the difficulty of a map over time.
#[inline]
pub fn strains(self) -> Strains {
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.speed());
let clock_rate = self.clock_rate.unwrap_or_else(|| self.mods.clock_rate());
let (skills, _) = calculate_skills(self);
let strains = skills
@@ -170,7 +170,7 @@ fn calculate_skills(params: TaikoStars<'_>) -> (Skills, usize) {
} = params;
let take = passed_objects.unwrap_or_else(|| map.hit_objects.len());
let clock_rate = clock_rate.unwrap_or_else(|| mods.speed());
let clock_rate = clock_rate.unwrap_or_else(|| mods.clock_rate());
// True if the object at that index is stamina cheese
let cheese = map.find_cheese();
+1 -1
View File
@@ -285,7 +285,7 @@ impl<'map> TaikoPPInner<'map> {
od *= 0.5;
}
let hit_window = difficulty_range_od(od).floor() / self.mods.speed();
let hit_window = difficulty_range_od(od).floor() / self.mods.clock_rate();
let max_combo = self.attributes.max_combo;
(150.0 / hit_window).powf(1.1)