Merge branch 'main' of https://github.com/Yentis/rosu-pp into Yentis-main
This commit is contained in:
+1
-1
@@ -407,7 +407,7 @@ impl PerformanceAttributes {
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#[cfg(feature = "osu")]
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Self::Osu(attributes) => DifficultyAttributes::Osu(attributes.attributes.clone()),
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#[cfg(feature = "taiko")]
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Self::Taiko(attributes) => DifficultyAttributes::Taiko(attributes.attributes),
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Self::Taiko(attributes) => DifficultyAttributes::Taiko(attributes.attributes.clone()),
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}
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}
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}
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+13
-4
@@ -37,9 +37,16 @@ pub fn stars(
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mods: impl Mods,
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passed_objects: Option<usize>,
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) -> TaikoDifficultyAttributes {
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let max_combo = map.n_circles as usize;
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let skills = match calculate_skills(map, mods, passed_objects) {
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Some(skills) => skills,
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None => return TaikoDifficultyAttributes { stars: 0.0 },
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None => {
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return TaikoDifficultyAttributes {
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max_combo,
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..Default::default()
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}
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}
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};
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let mut buf = vec![0.0; skills[0].strain_peaks.len()];
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@@ -59,7 +66,7 @@ pub fn stars(
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let stars = rescale(1.4 * separate_rating + 0.5 * combined_rating);
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TaikoDifficultyAttributes { stars }
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TaikoDifficultyAttributes { stars, max_combo }
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}
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/// Essentially the same as the [`stars`] function but instead of
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@@ -219,14 +226,16 @@ fn norm(p: f64, a: f64, b: f64, c: f64) -> f64 {
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}
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/// The result of a difficulty calculation on an osu!taiko map.
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#[derive(Copy, Clone, Debug, Default)]
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#[derive(Clone, Debug, Default)]
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pub struct TaikoDifficultyAttributes {
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/// The final star rating.
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pub stars: f64,
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/// The maximum combo.
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pub max_combo: usize,
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}
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/// The result of a performance calculation on an osu!taiko map.
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#[derive(Copy, Clone, Debug, Default)]
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#[derive(Clone, Debug, Default)]
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pub struct TaikoPerformanceAttributes {
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/// The difficulty attributes that were used for the performance calculation
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pub attributes: TaikoDifficultyAttributes,
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+28
-36
@@ -34,9 +34,8 @@ use crate::{Beatmap, DifficultyAttributes, Mods, PerformanceAttributes};
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#[allow(clippy::upper_case_acronyms)]
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pub struct TaikoPP<'map> {
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map: &'map Beatmap,
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stars: Option<f64>,
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attributes: Option<TaikoDifficultyAttributes>,
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mods: u32,
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max_combo: usize,
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combo: Option<usize>,
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acc: f64,
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n_misses: usize,
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@@ -52,9 +51,8 @@ impl<'map> TaikoPP<'map> {
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pub fn new(map: &'map Beatmap) -> Self {
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Self {
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map,
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stars: None,
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attributes: None,
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mods: 0,
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max_combo: map.n_circles as usize,
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combo: None,
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acc: 1.0,
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n_misses: 0,
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@@ -69,8 +67,8 @@ impl<'map> TaikoPP<'map> {
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/// be sure to put them in here so that they don't have to be recalculated.
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#[inline]
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pub fn attributes(mut self, attributes: impl TaikoAttributeProvider) -> Self {
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if let Some(stars) = attributes.attributes() {
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self.stars = Some(stars);
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if let Some(attributes) = attributes.attributes() {
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self.attributes.replace(attributes);
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}
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self
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@@ -138,9 +136,10 @@ impl<'map> TaikoPP<'map> {
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/// Calculate all performance related values, including pp and stars.
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pub fn calculate(mut self) -> TaikoPerformanceAttributes {
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let stars = self
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.stars
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.unwrap_or_else(|| stars(self.map, self.mods, self.passed_objects).stars);
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let attributes = self
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.attributes
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.take()
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.unwrap_or_else(|| stars(self.map, self.mods, self.passed_objects));
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if self.n300.or(self.n100).is_some() {
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let total = self.map.n_circles as usize;
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@@ -164,9 +163,8 @@ impl<'map> TaikoPP<'map> {
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let inner = TaikoPPInner {
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map: self.map,
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stars,
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attributes,
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mods: self.mods,
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max_combo: self.max_combo,
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acc: self.acc,
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n_misses: self.n_misses,
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};
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@@ -177,9 +175,8 @@ impl<'map> TaikoPP<'map> {
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struct TaikoPPInner<'map> {
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map: &'map Beatmap,
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stars: f64,
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attributes: TaikoDifficultyAttributes,
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mods: u32,
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max_combo: usize,
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acc: f64,
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n_misses: usize,
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}
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@@ -196,25 +193,26 @@ impl<'map> TaikoPPInner<'map> {
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multiplier *= 1.1;
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}
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let strain_value = self.compute_strain_value(self.stars);
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let strain_value = self.compute_strain_value();
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let acc_value = self.compute_accuracy_value();
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let pp = (strain_value.powf(1.1) + acc_value.powf(1.1)).powf(1.0 / 1.1) * multiplier;
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TaikoPerformanceAttributes {
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attributes: TaikoDifficultyAttributes { stars: self.stars },
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attributes: self.attributes,
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pp,
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pp_acc: acc_value,
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pp_strain: strain_value,
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}
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}
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fn compute_strain_value(&self, stars: f64) -> f64 {
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let exp_base = 5.0 * (stars / 0.0075).max(1.0) - 4.0;
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fn compute_strain_value(&self) -> f64 {
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let attributes = &self.attributes;
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let exp_base = 5.0 * (attributes.stars / 0.0075).max(1.0) - 4.0;
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let mut strain = exp_base * exp_base / 100_000.0;
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// Longer maps are worth more
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let len_bonus = 1.0 + 0.1 * (self.max_combo as f64 / 1500.0).min(1.0);
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let len_bonus = 1.0 + 0.1 * (attributes.max_combo as f64 / 1500.0).min(1.0);
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strain *= len_bonus;
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// Penalize misses exponentially
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@@ -245,11 +243,12 @@ impl<'map> TaikoPPInner<'map> {
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}
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let hit_window = difficulty_range_od(od).floor() / self.mods.speed();
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let max_combo = self.attributes.max_combo;
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(150.0 / hit_window).powf(1.1)
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* self.acc.powi(15)
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* 22.0
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* (self.max_combo as f64 / 1500.0).powf(0.3).min(1.15)
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* (max_combo as f64 / 1500.0).powf(0.3).min(1.15)
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}
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}
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@@ -260,37 +259,30 @@ fn difficulty_range_od(od: f64) -> f64 {
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/// Abstract type to provide flexibility when passing difficulty attributes to a performance calculation.
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pub trait TaikoAttributeProvider {
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/// Provide the star rating (only difficulty attribute for osu!taiko).
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fn attributes(self) -> Option<f64>;
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}
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impl TaikoAttributeProvider for f64 {
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#[inline]
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fn attributes(self) -> Option<f64> {
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Some(self)
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}
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/// Provide the actual difficulty attributes.
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fn attributes(self) -> Option<TaikoDifficultyAttributes>;
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}
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impl TaikoAttributeProvider for TaikoDifficultyAttributes {
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#[inline]
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fn attributes(self) -> Option<f64> {
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Some(self.stars)
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fn attributes(self) -> Option<TaikoDifficultyAttributes> {
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Some(self)
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}
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}
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impl TaikoAttributeProvider for TaikoPerformanceAttributes {
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#[inline]
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fn attributes(self) -> Option<f64> {
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Some(self.attributes.stars)
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fn attributes(self) -> Option<TaikoDifficultyAttributes> {
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Some(self.attributes)
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}
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}
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impl TaikoAttributeProvider for DifficultyAttributes {
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#[inline]
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fn attributes(self) -> Option<f64> {
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fn attributes(self) -> Option<TaikoDifficultyAttributes> {
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#[allow(irrefutable_let_patterns)]
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if let Self::Taiko(attributes) = self {
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Some(attributes.stars)
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Some(attributes)
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} else {
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None
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}
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@@ -299,10 +291,10 @@ impl TaikoAttributeProvider for DifficultyAttributes {
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impl TaikoAttributeProvider for PerformanceAttributes {
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#[inline]
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fn attributes(self) -> Option<f64> {
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fn attributes(self) -> Option<TaikoDifficultyAttributes> {
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#[allow(irrefutable_let_patterns)]
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if let Self::Taiko(attributes) = self {
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Some(attributes.attributes.stars)
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Some(attributes.attributes)
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} else {
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None
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}
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