added ManiaGradualPerformanceAttributes & minor mania adjustments
This commit is contained in:
@@ -15,6 +15,7 @@
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- [BREAKING] Replaced field `FruitsDifficultyAttributes::max_combo` by a method with the same name
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- Added methods `TaikoDifficultyAttributes::max_combo` and `OsuDifficultyAttributes::max_combo`
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- Added `ManiaGradualDifficultyAttributes`. Suitable to calculate a map's difficulty after every or every few objects instead of calling the `stars` function over and over.
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- Added `ManiaGradualPerformanceAttributes`. Suitable to calculate the performance on a map after every or every few objects instead of using `ManiaPP` over and over.
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# v0.3.0
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@@ -43,7 +43,7 @@ use super::{DifficultyHitObject, ManiaDifficultyAttributes, STAR_SCALING_FACTOR}
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/// ```
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#[derive(Clone, Debug)]
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pub struct ManiaGradualDifficultyAttributes<'map> {
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idx: usize,
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pub(crate) idx: usize,
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difficulty_objects: ManiaObjectIter<'map>,
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strain: Strain,
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curr_section_end: f64,
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@@ -79,14 +79,7 @@ impl<'map> ManiaGradualDifficultyAttributes<'map> {
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let clock_rate = mods.speed();
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let strain = Strain::new(columns);
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let columns = columns as f32;
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let hit_objects = map.hit_objects.iter().skip(1).zip(map.hit_objects.iter());
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let difficulty_objects = ManiaObjectIter {
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hit_objects,
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columns,
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clock_rate,
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};
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let difficulty_objects = ManiaObjectIter::new(&map.hit_objects, columns, clock_rate);
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Self {
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idx: 0,
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@@ -102,28 +95,25 @@ impl Iterator for ManiaGradualDifficultyAttributes<'_> {
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type Item = ManiaDifficultyAttributes;
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fn next(&mut self) -> Option<Self::Item> {
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let h = self.difficulty_objects.next()?;
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self.idx += 1;
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let section_len = SECTION_LEN * self.difficulty_objects.clock_rate;
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self.idx = self.idx.saturating_add(1);
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if self.idx == 1 {
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self.curr_section_end = (h.start_time / section_len).ceil() * section_len;
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return (!self.difficulty_objects.is_empty).then(ManiaDifficultyAttributes::default);
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}
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let h = self.difficulty_objects.next()?;
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if self.idx == 2 {
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self.curr_section_end = (h.start_time / SECTION_LEN).ceil() * SECTION_LEN;
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self.strain.process(&h);
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return Some(ManiaDifficultyAttributes::default());
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}
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if self.idx == 2 {
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while h.base.start_time > self.curr_section_end {
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self.curr_section_end += section_len;
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}
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} else {
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while h.base.start_time > self.curr_section_end {
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self.strain.save_current_peak();
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let time = self.curr_section_end / self.difficulty_objects.clock_rate;
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self.strain.start_new_section_from(time);
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self.curr_section_end += section_len;
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}
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while h.start_time > self.curr_section_end {
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self.strain.save_current_peak();
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self.strain.start_new_section_from(self.curr_section_end);
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self.curr_section_end += SECTION_LEN;
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}
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self.strain.process(&h);
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@@ -145,14 +135,17 @@ impl Iterator for ManiaGradualDifficultyAttributes<'_> {
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#[inline]
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fn size_hint(&self) -> (usize, Option<usize>) {
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self.difficulty_objects.size_hint()
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let (mut len, _) = self.difficulty_objects.size_hint();
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len += (self.idx == 0) as usize;
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(len, Some(len))
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}
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}
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impl ExactSizeIterator for ManiaGradualDifficultyAttributes<'_> {
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#[inline]
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fn len(&self) -> usize {
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self.difficulty_objects.len()
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self.difficulty_objects.len() + (self.idx == 0) as usize
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}
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}
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@@ -161,6 +154,21 @@ struct ManiaObjectIter<'map> {
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hit_objects: Zip<Skip<Iter<'map, HitObject>>, Iter<'map, HitObject>>,
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columns: f32,
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clock_rate: f64,
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is_empty: bool,
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}
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impl<'map> ManiaObjectIter<'map> {
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fn new(hit_objects: &'map [HitObject], columns: f32, clock_rate: f64) -> Self {
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let is_empty = hit_objects.is_empty();
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let hit_objects = hit_objects.iter().skip(1).zip(hit_objects);
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Self {
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hit_objects,
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columns,
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clock_rate,
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is_empty,
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}
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}
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}
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impl<'map> Iterator for ManiaObjectIter<'map> {
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@@ -173,6 +181,11 @@ impl<'map> Iterator for ManiaObjectIter<'map> {
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Some(obj)
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}
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#[inline]
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fn size_hint(&self) -> (usize, Option<usize>) {
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self.hit_objects.size_hint()
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}
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}
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impl ExactSizeIterator for ManiaObjectIter<'_> {
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@@ -0,0 +1,201 @@
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use crate::{Beatmap, ManiaPP};
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use super::{ManiaGradualDifficultyAttributes, ManiaPerformanceAttributes};
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/// Gradually calculate the performance attributes of an osu!mania map.
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///
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/// After each hit object you can call
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/// [`process_next_object`](`ManiaGradualPerformanceAttributes::process_next_object`)
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/// and it will return the resulting current [`ManiaPerformanceAttributes`].
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/// To process multiple objects at once, use
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/// [`process_next_n_objects`](`ManiaGradualPerformanceAttributes::process_next_n_objects`) instead.
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///
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/// Both methods require a play's current score so far.
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/// Be sure the given score is adjusted with respect to mods.
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///
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/// If you only want to calculate difficulty attributes use
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/// [`ManiaGradualDifficultyAttributes`](crate::mania::ManiaGradualDifficultyAttributes) instead.
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///
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/// # Example
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///
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/// ```
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/// use rosu_pp::{Beatmap, mania::ManiaGradualPerformanceAttributes};
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///
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/// # /*
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/// let map: Beatmap = ...
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/// # */
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/// # let map = Beatmap::default();
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///
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/// let mods = 64; // DT
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/// let mut gradual_perf = ManiaGradualPerformanceAttributes::new(&map, mods);
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/// let mut score = 0;
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///
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/// // The first 10 objects each increase the score by 123.
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/// for _ in 0..10 {
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/// score += 123;
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///
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/// # /*
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/// let performance = gradual_perf.process_next_object(score).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(score);
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/// }
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///
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/// // Then comes a miss so no additional score is added.
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/// # /*
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/// let performance = gradual_perf.process_next_object(score).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_object(score);
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///
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/// // The next 10 objects give a total of 987 score and will be processed in one go.
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/// score += 987;
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/// # /*
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/// let performance = gradual_perf.process_next_n_objects(score, 10).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_n_objects(score, 10);
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///
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/// // Skip to the end
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/// # /*
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/// score = ...
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/// let final_performance = gradual_perf.process_next_n_objects(score, usize::MAX).unwrap();
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/// println!("PP: {}", performance.pp);
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/// # */
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/// # let _ = gradual_perf.process_next_n_objects(score, usize::MAX);
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///
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/// // Once the final performance was calculated,
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/// // attempting to process further objects will return `None`.
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/// assert!(gradual_perf.process_next_object(score).is_none());
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/// ```
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#[derive(Clone, Debug)]
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pub struct ManiaGradualPerformanceAttributes<'map> {
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difficulty: ManiaGradualDifficultyAttributes<'map>,
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performance: ManiaPP<'map>,
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}
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impl<'map> ManiaGradualPerformanceAttributes<'map> {
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/// Create a new gradual performance calculator for osu!mania maps.
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pub fn new(map: &'map Beatmap, mods: u32) -> Self {
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let difficulty = ManiaGradualDifficultyAttributes::new(map, mods);
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let performance = ManiaPP::new(map).mods(mods).passed_objects(0);
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Self {
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difficulty,
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performance,
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}
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}
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/// Process the next hit object and calculate the
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/// performance attributes for the resulting score.
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pub fn process_next_object(&mut self, score: u32) -> Option<ManiaPerformanceAttributes> {
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self.process_next_n_objects(score, 1)
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}
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/// Same as [`process_next_object`](`ManiaGradualPerformanceAttributes::process_next_object`)
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/// but instead of processing only one object it process `n` many.
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///
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/// If `n` is 0 it will be considered as 1.
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/// If there are still objects to be processed but `n` is larger than the amount
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/// of remaining objects, `n` will be considered as the amount of remaining objects.
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pub fn process_next_n_objects(
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&mut self,
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score: u32,
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n: usize,
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) -> Option<ManiaPerformanceAttributes> {
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let n = n.min(self.difficulty.len()).saturating_sub(1);
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let difficulty = self.difficulty.nth(n)?;
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let _ = self.performance.score.insert(score as f64);
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let performance = self
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.performance
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.clone()
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.attributes(difficulty)
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.passed_objects(self.difficulty.idx)
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.calculate();
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Some(performance)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn correct_empty() {
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let map = Beatmap::from_path("./maps/1974394.osu").expect("failed to parse map");
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let mods = 64;
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let mut gradual = ManiaGradualPerformanceAttributes::new(&map, mods);
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let score = 0;
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assert!(gradual.process_next_n_objects(score, usize::MAX).is_some());
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assert!(gradual.process_next_object(score).is_none());
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn next_and_next_n() {
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let map = Beatmap::from_path("./maps/1974394.osu").expect("failed to parse map");
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let mods = 64;
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let score = 0;
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let mut gradual1 = ManiaGradualPerformanceAttributes::new(&map, mods);
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let mut gradual2 = ManiaGradualPerformanceAttributes::new(&map, mods);
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for _ in 0..20 {
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let _ = gradual1.process_next_object(score);
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let _ = gradual2.process_next_object(score);
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}
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let n = 80;
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for _ in 1..n {
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let _ = gradual1.process_next_object(score);
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}
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let score = 100_000;
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let next = gradual1.process_next_object(score);
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let next_n = gradual2.process_next_n_objects(score, n);
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assert_eq!(next_n, next);
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn gradual_end_eq_regular() {
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let map = Beatmap::from_path("./maps/1974394.osu").expect("failed to parse map");
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let mods = 64;
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let regular = ManiaPP::new(&map).mods(mods).calculate();
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let mut gradual = ManiaGradualPerformanceAttributes::new(&map, mods);
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let score = 1_000_000;
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let gradual_end = gradual.process_next_n_objects(score, usize::MAX).unwrap();
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assert_eq!(regular, gradual_end);
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}
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#[cfg(not(any(feature = "async_tokio", feature = "async_std")))]
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#[test]
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fn gradual_eq_regular_passed() {
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let map = Beatmap::from_path("./maps/1974394.osu").expect("failed to parse map");
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let mods = 64;
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let n = 100;
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let score = 100_000;
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let regular = ManiaPP::new(&map)
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.mods(mods)
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.passed_objects(n)
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.score(score)
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.calculate();
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let mut gradual = ManiaGradualPerformanceAttributes::new(&map, mods);
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let gradual = gradual.process_next_n_objects(score, n).unwrap();
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assert_eq!(regular, gradual);
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}
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}
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+7
-17
@@ -69,7 +69,6 @@ fn calculate_strain(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize
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};
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let clock_rate = mods.speed();
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let section_len = SECTION_LEN * clock_rate;
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let mut strain = Strain::new(columns);
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let columns = columns as f32;
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@@ -81,31 +80,22 @@ fn calculate_strain(map: &Beatmap, mods: impl Mods, passed_objects: Option<usize
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.zip(map.hit_objects.iter())
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.map(|(base, prev)| DifficultyHitObject::new(base, prev, columns, clock_rate));
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// No strain for first object
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let mut curr_section_end = match map.hit_objects.first() {
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Some(h) => (h.start_time / section_len).ceil() * section_len,
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None => return strain,
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};
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// Handle second object separately to remove later if-branching
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// Handle first object distinctly
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let h = match hit_objects.next() {
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Some(h) => h,
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None => return strain,
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};
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while h.base.start_time > curr_section_end {
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curr_section_end += section_len;
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}
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// No strain for first object
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let mut curr_section_end = (h.start_time / SECTION_LEN).ceil() * SECTION_LEN;
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strain.process(&h);
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// Handle all other objects
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for h in hit_objects {
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while h.base.start_time > curr_section_end {
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while h.start_time > curr_section_end {
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strain.save_current_peak();
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strain.start_new_section_from(curr_section_end / clock_rate);
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curr_section_end += section_len;
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strain.start_new_section_from(curr_section_end);
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curr_section_end += SECTION_LEN;
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}
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strain.process(&h);
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@@ -147,7 +137,7 @@ pub struct ManiaDifficultyAttributes {
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}
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/// The result of a performance calculation on an osu!mania map.
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#[derive(Copy, Clone, Debug, Default)]
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#[derive(Copy, Clone, Debug, Default, PartialEq)]
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pub struct ManiaPerformanceAttributes {
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/// The difficulty attributes that were used for the performance calculation
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pub difficulty: ManiaDifficultyAttributes,
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+4
-1
@@ -34,7 +34,7 @@ pub struct ManiaPP<'map> {
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map: &'map Beatmap,
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stars: Option<f64>,
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mods: u32,
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score: Option<f64>,
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pub(crate) score: Option<f64>,
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passed_objects: Option<usize>,
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}
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@@ -83,6 +83,9 @@ impl<'map> ManiaPP<'map> {
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}
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/// Amount of passed objects for partial plays, e.g. a fail.
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///
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/// Be sure you also set [`score`](ManiaPP::score) or the final values
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/// won't be correct because it will incorrectly assume a score of 1,000,000.
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#[inline]
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pub fn passed_objects(mut self, passed_objects: usize) -> Self {
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self.passed_objects.replace(passed_objects);
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