test: improve gradual testing for mania

This commit is contained in:
MaxOhn
2023-11-13 15:43:14 +01:00
parent 1ff200dbda
commit e0d9616336
+47 -69
View File
@@ -4,8 +4,11 @@
))]
use rosu_pp::{
mania::{ManiaGradualDifficulty, ManiaGradualPerformance, ManiaScoreState},
Beatmap, ManiaPP, ManiaStars,
mania::{
ManiaGradualDifficulty, ManiaGradualPerformance, ManiaOwnedGradualPerformance,
ManiaScoreState,
},
Beatmap, ManiaPP,
};
mod common;
@@ -18,59 +21,6 @@ fn empty_map() {
assert!(attributes.next().is_none());
}
#[test]
fn iter_end_eq_regular() {
let map = test_map!(Mania);
let regular = ManiaStars::new(&map).calculate();
let iter_end = ManiaGradualDifficulty::new(&map, 0)
.last()
.expect("empty iter");
assert_eq!(regular, iter_end);
}
#[test]
fn correct_empty() {
let map = test_map!(Mania);
let mut gradual = ManiaGradualPerformance::new(&map, 0);
let state = ManiaScoreState::default();
let first_attrs = gradual.nth(state.clone(), usize::MAX);
assert!(first_attrs.is_some());
assert!(gradual.next(state).is_none());
}
#[test]
fn next_and_next_n() {
let map = test_map!(Mania);
let mut state = ManiaScoreState::default();
let mut gradual1 = ManiaGradualPerformance::new(&map, 0);
let mut gradual2 = ManiaGradualPerformance::new(&map, 0);
for _ in 0..20 {
let _ = gradual1.next(state.clone());
let _ = gradual2.next(state.clone());
state.n320 += 1;
}
let n = 80;
for _ in 1..n {
let _ = gradual1.next(state.clone());
state.n320 += 1;
}
let next = gradual1.next(state.clone());
let next_n = gradual2.nth(state, n - 1);
assert_eq!(next_n, next);
}
#[test]
fn gradual_end_eq_regular() {
let map = test_map!(Mania);
@@ -89,23 +39,51 @@ fn gradual_end_eq_regular() {
}
#[test]
fn gradual_eq_regular_passed() {
fn gradual_complete_next() {
let map = test_map!(Mania);
let n = 100;
let mods = 67; // NFEZDT
let state = ManiaScoreState {
n320: 100,
..Default::default()
};
let mut gradual = ManiaGradualPerformance::new(map, mods);
let mut gradual_2nd = ManiaGradualPerformance::new(map, mods);
let mut gradual_3rd = ManiaGradualPerformance::new(map, mods);
let mut gradual_owned = ManiaOwnedGradualPerformance::new(map.to_owned(), mods);
let regular = ManiaPP::new(&map)
.passed_objects(n)
.state(state.clone())
.calculate();
let mut state = ManiaScoreState::default();
let gradual = ManiaGradualPerformance::new(&map, 0)
.nth(state, n - 1)
.unwrap();
for i in 1.. {
state.n320 += 1;
assert_eq!(regular, gradual);
let Some(next_gradual) = gradual.next(state.clone()) else {
assert_eq!(i, map.hit_objects.len() + 1);
assert!(gradual_2nd.last(state.clone()).is_some() || map.hit_objects.len() % 2 == 0);
assert!(gradual_3rd.last(state.clone()).is_some() || map.hit_objects.len() % 3 == 0);
assert!(gradual_owned.next(state.clone()).is_none());
break;
};
if i % 2 == 0 {
let next_gradual_2nd = gradual_2nd.nth(state.clone(), 1).unwrap();
assert_eq!(next_gradual, next_gradual_2nd, "i={i}");
}
if i % 3 == 0 {
let next_gradual_3rd = gradual_3rd.nth(state.clone(), 2).unwrap();
assert_eq!(next_gradual, next_gradual_3rd, "i={i}");
}
let next_gradual_owned = gradual_owned.next(state.clone()).unwrap();
let regular_calc = ManiaPP::new(&map)
.mods(mods)
.passed_objects(i)
.state(state.clone());
let regular_state = regular_calc.generate_state();
assert_eq!(state, regular_state);
let regular = regular_calc.calculate();
assert_eq!(next_gradual, next_gradual_owned, "i={i}");
assert_eq!(next_gradual, regular, "i={i}");
}
}