fix: handle hitsounds with filenames differently
<https://github.com/ppy/osu/blob/b94d3d7a642d53afbedb9d485bb240fc8c3ee1b2/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs#L519-L546>
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@@ -614,7 +614,9 @@ impl DecodeBeatmap for Beatmap {
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// filename
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match split.next() {
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None | Some("") => {}
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Some(_) => sound = HitSoundType::default(),
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// Relevant maps:
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// - /b/244784 at 43374
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Some(_) => sound &= !HitSoundType::NORMAL,
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}
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Ok(())
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