half value
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@@ -77,7 +77,7 @@ impl SkillKind {
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speed_bonus += exp_base * exp_base;
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}
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(0.6 + speed_bonus * (dist / SINGLE_SPACING_TRESHOLD).powf(3.5))
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(0.3 + speed_bonus * (dist / SINGLE_SPACING_TRESHOLD).powf(3.5))
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/ current.strain_time
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}
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}
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