reduce speed value instead of aim on stream nerf

This commit is contained in:
tsunyoku
2024-07-13 13:39:35 +01:00
parent b439e81dc0
commit ef06bae141
+3 -3
View File
@@ -252,8 +252,8 @@ impl<'m> OsuPP<'m> {
1.0 - (self.attributes.as_ref().unwrap().n_spinners as f32 / total_hits).powf(0.85);
}
let mut aim_value = self.compute_aim_value(total_hits, effective_miss_count);
let speed_value = self.compute_speed_value(total_hits, effective_miss_count);
let aim_value = self.compute_aim_value(total_hits, effective_miss_count);
let mut speed_value = self.compute_speed_value(total_hits, effective_miss_count);
let acc_value = self.compute_accuracy_value(total_hits);
let mut acc_depression = 1.0;
@@ -267,7 +267,7 @@ impl<'m> OsuPP<'m> {
acc_depression = (0.86 - acc_factor).max(0.5);
if acc_depression > 0.0 {
aim_value *= acc_depression;
speed_value *= acc_depression;
}
}