reduce speed value instead of aim on stream nerf
This commit is contained in:
+3
-3
@@ -252,8 +252,8 @@ impl<'m> OsuPP<'m> {
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1.0 - (self.attributes.as_ref().unwrap().n_spinners as f32 / total_hits).powf(0.85);
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1.0 - (self.attributes.as_ref().unwrap().n_spinners as f32 / total_hits).powf(0.85);
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}
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}
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let mut aim_value = self.compute_aim_value(total_hits, effective_miss_count);
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let aim_value = self.compute_aim_value(total_hits, effective_miss_count);
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let speed_value = self.compute_speed_value(total_hits, effective_miss_count);
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let mut speed_value = self.compute_speed_value(total_hits, effective_miss_count);
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let acc_value = self.compute_accuracy_value(total_hits);
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let acc_value = self.compute_accuracy_value(total_hits);
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let mut acc_depression = 1.0;
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let mut acc_depression = 1.0;
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@@ -267,7 +267,7 @@ impl<'m> OsuPP<'m> {
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acc_depression = (0.86 - acc_factor).max(0.5);
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acc_depression = (0.86 - acc_factor).max(0.5);
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if acc_depression > 0.0 {
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if acc_depression > 0.0 {
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aim_value *= acc_depression;
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speed_value *= acc_depression;
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}
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}
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}
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}
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